Commit graph

559 commits

Author SHA1 Message Date
Cameron Gutman
2452e80e57 Add VDPAU driver path fallbacks for AppImage 2020-03-26 19:06:24 -07:00
Cameron Gutman
b9019831a9 Fix failure to try the default VAAPI driver with the modified LIBVA_DRIVERS_PATH 2020-03-26 18:25:52 -07:00
Cameron Gutman
b3b49b440e Add VAAPI driver path fallbacks for AppImage 2020-03-24 00:09:03 -07:00
Cameron Gutman
93ea437760 Key repeat is handled server-side, so don't send repeat events 2020-03-20 23:56:44 -07:00
Cameron Gutman
fe6a1244ed Fix a couple compiler warnings 2020-03-18 22:46:32 -07:00
Cameron Gutman
953858b0e7 Add workaround for Steam Link graphics bug. Fixes #254 2020-03-18 22:26:15 -07:00
Cameron Gutman
ba2488b6e2 Try the iHD VA driver as a fallback to fix Comet Lake and later 2020-03-18 18:39:43 -07:00
Cameron Gutman
4e7e0d67e5 Add a workaround for Mesa Iris returning the wrong VA driver 2020-03-17 17:34:35 -07:00
Cameron Gutman
faa16b207c Implement a more reliable mouse capture workaround for GNOME+Wayland 2020-03-14 00:33:53 -07:00
Cameron Gutman
2d9f62761c Don't pass through the super key to the host 2020-03-13 18:11:31 -07:00
Cameron Gutman
81221336f4 Rec 601 seems to be a bit more accurate on macOS 2020-03-10 23:21:00 -07:00
Cameron Gutman
ecfc758ce4 Attach colorspace data to CVPixelBuffer. Fixes #323 2020-03-10 22:21:09 -07:00
Cameron Gutman
2cb3a132c6 Fix false positives in SDL_GameControllerRumble() support detection 2020-03-07 17:00:38 -08:00
Cameron Gutman
519473e498 Enable rumble on Bluetooth PS4 controllers 2020-03-07 16:46:41 -08:00
Cameron Gutman
9b271d918a Use SDL_GameControllerSetPlayerIndex() to indicate player index 2020-03-03 20:15:35 -08:00
Cameron Gutman
7ee323f0d5 Fix deprecation warning on macOS 2020-02-29 15:54:10 -08:00
Cameron Gutman
816cec8f5c Remove deprecated listener callbacks 2020-02-25 00:31:05 -08:00
Cameron Gutman
2394dfe88a Change errorCode to an int type 2020-02-24 23:03:34 -08:00
Cameron Gutman
dfc0d2303b Fix incorrect #endif location 2020-02-24 20:55:07 -08:00
Cameron Gutman
598a48ec50 Remove the Wayland mouse capture hack that is not necessary on SDL 2.0.11 2020-02-24 20:33:33 -08:00
Cameron Gutman
9f41e98e3f Remove RPi hacks that are not necessary on SDL 2.0.11 2020-02-24 19:55:22 -08:00
Cameron Gutman
a44ed0b047 Allow initial destination position to be used as an offset with scaleSourceToDestinationSurface() 2020-02-24 18:01:30 -08:00
Cameron Gutman
979de190dc Cap resolution options at 1080p on Steam Link and Raspberry Pi due to hardware limitations 2020-02-23 00:43:43 -08:00
Cameron Gutman
46bcbda972 MMAL is always full-screen 2020-02-23 00:25:01 -08:00
Cameron Gutman
43bdc353fb Fix 720p streaming on MMAL 2020-02-23 00:22:44 -08:00
Cameron Gutman
e790b0761e Add another RPi hack to fix mouse capture in full-screen in LXDE 2020-02-09 12:00:30 -08:00
Cameron Gutman
57a1c5eb76 Disable the window mode options for always full-screen renderers 2020-02-09 11:35:05 -08:00
Cameron Gutman
5b7e2521cc Ignore unbind and full-screen key combos on EGLFS 2020-02-09 10:20:41 -08:00
Cameron Gutman
fced653c1c Add a hack to avoid PulseAudio on RPi 2020-02-08 23:35:42 -08:00
Cameron Gutman
77386f8dfc Reduce buffering for MMAL to avoid requiring 128 MB VRAM split 2020-02-08 17:56:30 -08:00
Cameron Gutman
529fdf0341 Add decoder options dictionary to prepareDecoderContext() 2020-02-08 17:47:26 -08:00
Cameron Gutman
4794f44a6d Charge decoders for time spent holding on to frames 2020-01-26 20:15:11 -08:00
Cameron Gutman
f0119b1231 Add support for the out-of-tree Jetson FFmpeg NVMPI decoders
https://github.com/jocover/jetson-ffmpeg
2020-01-26 19:16:03 -08:00
Cameron Gutman
4c579aa826 Provide another frame if avcodec_receive_frame() returns EAGAIN 2020-01-26 15:36:22 -08:00
Cameron Gutman
b9463b3c0e Allow NV12 and NV21 to be selected for non-hwaccel decoders using the SDL renderer 2020-01-26 15:02:29 -08:00
Cameron Gutman
cede6ce8a9 Add H264_DECODER_HINT and HEVC_DECODER_HINT envvars to specify a decoder manually 2020-01-26 14:40:48 -08:00
Cameron Gutman
956e6e3638 Avoid slicing for hardware decoders that use SDL as the renderer 2020-01-26 14:13:42 -08:00
Cameron Gutman
58313ad8fc Allow default mouse polling interval to be overridden by setting MOUSE_POLLING_INTERVAL 2020-01-21 19:15:17 -08:00
Cameron Gutman
7aff148e9f Add --packet-size command-line option 2020-01-21 19:10:10 -08:00
Cameron Gutman
91be6c8028 Only hide Qt's mouse cursor on EGLFS 2020-01-15 18:23:02 -08:00
Cameron Gutman
2e0bd2ec28 Invoke avcodec_receive_frame() during decoder testing 2020-01-15 18:09:59 -08:00
Cameron Gutman
a0151fbc04 Fix memory leak if 10-bit color is not supported 2020-01-15 17:56:11 -08:00
Cameron Gutman
d853782fea Add support for the Meta/Super/Windows key on macOS and Linux 2020-01-15 17:54:57 -08:00
Cameron Gutman
c6638a7154 Add support for 10-bit output in full-screen with DXVA2 2020-01-14 17:12:55 -08:00
Cameron Gutman
4abebe3aec Hide the Qt cursor when streaming 2020-01-11 02:06:08 -08:00
Cameron Gutman
5aed8f928a Add V4L2M2M support using SDL renderer
Note: This requires FFmpeg master to work, since it depends on:
https://github.com/FFmpeg/FFmpeg/commit/d61cf1b1ebc2477749d7d7825a072400ed24af9
2020-01-10 20:52:16 -08:00
Cameron Gutman
1313c7b3bf Enable HDR as an experimental option 2019-12-30 18:05:43 -06:00
Cameron Gutman
e1603f0808 Explicitly use Rec 601 for VDPAU 2019-12-16 18:02:28 -08:00
Cameron Gutman
d4c2350d63 Fix DXVA2 rendering with the wrong colorspace on AMD GPUs 2019-12-15 13:29:19 -08:00
Cameron Gutman
5e5470ae12 Specify video transfer matrix for SLVideo 2019-12-15 11:27:47 -08:00
Cameron Gutman
6230a99360 Fix colorspace conversion with SDL as frontend renderer 2019-12-14 17:17:29 -08:00
Cameron Gutman
801adb6af7 Add colorspace support to VAAPI renderer 2019-12-14 16:58:04 -08:00
Cameron Gutman
8b9b96f422 Only enable slicing when CPU decoding 2019-12-14 15:34:48 -08:00
Cameron Gutman
160684f23e Allow decoders to choose a desired colorspace 2019-12-14 15:25:56 -08:00
Cameron Gutman
88930a9de4 Optimize decoder capability checking 2019-12-14 15:20:44 -08:00
Cameron Gutman
af6b8c9b88 Update common-c with colorspace configuration support 2019-12-14 14:40:02 -08:00
Cameron Gutman
4832d8007b Print joystick haptic capabilities to log 2019-12-13 18:43:35 -08:00
Cameron Gutman
c8b887fe32 Use the new SDL_GameControllerRumble() API on SDL 2.0.9 to fix rumble on HIDAPI gamepads 2019-12-07 16:17:01 -08:00
Cameron Gutman
3a6bf4d20b Disable arbitrary audio duration for libsoundio until further testing is done 2019-12-03 19:00:43 -08:00
Cameron Gutman
5e2f32e3eb Force remote streaming mode if connecting through a VPN 2019-12-01 21:50:36 -08:00
Cameron Gutman
0ccee9d806 Support arbitrary audio duration in libsoundio renderer 2019-12-01 19:43:22 -08:00
Cameron Gutman
5700272dc4 Improve low bandwidth audio performance for SDL and SLAudio and fix RTSP issues with broken PMTUD 2019-11-30 22:24:28 -06:00
Cameron Gutman
7e5a3925b3 Fix typo in channel mapping 2019-11-17 14:35:37 -08:00
Cameron Gutman
1febe32e73 Fix 5.1 channel mapping on Steam Link 2019-11-17 12:22:57 -08:00
Cameron Gutman
de7b973239 Plumb presentation time from server into AVFrame.pts field 2019-11-11 18:03:47 -08:00
Cameron Gutman
c20daa8867 Add compatibility checks for HEVC Main10 in VT backend 2019-11-05 18:36:43 -08:00
Cameron Gutman
5e57a7d5c0 Prevent SDL renderer from trying to render 10-bit output 2019-11-05 17:29:21 -08:00
Cameron Gutman
7c8d27700e Add 10-bit output support to VDPAU renderer 2019-11-05 17:09:44 -08:00
Cameron Gutman
f8621be5ee Add an HEVC Main10 test frame 2019-11-05 17:08:25 -08:00
Cameron Gutman
ca26fa2dd0 Add basic HEVC Main10 support in DXVA2 renderer 2019-11-04 22:57:12 -08:00
Cameron Gutman
2f0a6db414 Add hacks for SDL+Mutter interaction bugs 2019-09-29 21:05:31 -07:00
Cameron Gutman
96ff51d598 Use SDL audio for platforms that libsoundio doesn't support 2019-09-22 12:03:53 -07:00
Cameron Gutman
dbf98ce3a6 Require keyframes even for software H.264 decoding 2019-08-07 22:38:31 -07:00
Cameron Gutman
5288041da5 Prevent us from consuming more than 4 samples per write callback to bound latency 2019-08-03 12:47:44 -07:00
Cameron Gutman
5db5a088ea Fix NVDEC artifacts if the renderer is delayed for a bit 2019-08-01 20:25:58 -07:00
Cameron Gutman
7acf91883a Rework audio renderer selection to fall back and treat ML_AUDIO as a hard selection 2019-07-26 12:50:45 -04:00
Cameron Gutman
bcbd1a5b4b Fix subsystem print in VAAPI 2019-07-07 15:41:26 -07:00
Cameron Gutman
6468efd7e4 Add VAAPI DRM support 2019-07-07 15:32:38 -07:00
Cameron Gutman
ea8b905f02 Missed a call to SDL_SetRelativeMouseMode 2019-07-02 22:39:09 -07:00
Cameron Gutman
16b301236b Add a mouse capture fallback if SDL_SetRelativeMouseMode() fails 2019-07-02 22:17:38 -07:00
Cameron Gutman
024af89be3 Add an option to disable the gamepad mouse button toggle 2019-06-29 18:24:59 -07:00
Cameron Gutman
0a5051f959 Add Discord Rich Presence integration for Windows 2019-06-29 17:40:30 -07:00
Cameron Gutman
82b6b60b31 Take advantage of SDL 2.0.10 bugfixes and new APIs. Fixes #133 2019-06-29 16:08:04 -07:00
Cameron Gutman
1c225ed04d Use CUDA acceleration if other hwaccels are unavailable 2019-06-26 21:54:29 -07:00
Cameron Gutman
612b738968 Use the preferred sw_format when reading frames back 2019-06-26 21:25:41 -07:00
Cameron Gutman
87356ef594 Add CUDA acceleration support 2019-06-26 21:02:33 -07:00
Cameron Gutman
524cc97f51 Use borderless windowed mode when toggling to full-screen from an initially windowed stream. Fixes #248 2019-06-23 13:29:57 -07:00
Cameron Gutman
fc849fb51a Switch back to SDL for audio on Linux. Fixes #245 2019-06-23 13:16:00 -07:00
Cameron Gutman
c88651939a Re-add latency bounding on the SDL audio renderer 2019-06-23 13:14:55 -07:00
Cameron Gutman
01254f67f0 Allow audio renderers to specify capabilities 2019-06-23 12:49:37 -07:00
Cameron Gutman
4f74fd5354 Fix uninitialized variables and a race condition with CVDisplayLinkStart() 2019-05-21 09:09:16 -07:00
Cameron Gutman
2682829bd3 Fix Steam Link audio latency cap 2019-05-20 23:57:27 -07:00
Cameron Gutman
30cfa2607d Hide mouse cursor after streaming on Steam Link 2019-05-19 17:43:46 -07:00
Cameron Gutman
4c17f32a2e Fix extra non-working gamepad appearing to the host 2019-05-19 13:24:06 -07:00
Cameron Gutman
674220087f Finish mouse emulation support with overlay and bugfixes 2019-05-19 13:10:42 -07:00
Cameron Gutman
fc8d5d5799 Add gamepad mouse emulation support 2019-05-19 12:17:23 -07:00
Cameron Gutman
97fb30cdf1 Fix a few bugs in CVDisplayLink integration in VTRenderer 2019-05-19 09:52:59 -07:00
Cameron Gutman
b3ee7a635f Cap queued audio at 40 ms on Steam Link 2019-05-11 19:09:59 -07:00
Cameron Gutman
c2b12868bb Move DisplayLinkVsyncSource back into VTRenderer to reduce latency 2019-05-11 18:33:12 -07:00
Cameron Gutman
bdbb03e16f Request 20 ms audio frames on Steam Link to reduce CPU overhead 2019-05-04 15:46:11 -07:00
Cameron Gutman
53138d7c16 Name threads for easier debugging 2019-05-03 21:18:58 -07:00
Cameron Gutman
18d1d35104 Use QByteArray::reserve() rather than reallocating each time we must resize 2019-05-02 22:54:18 -07:00
Cameron Gutman
99d9de35de Add NV21 pixel format support to SDL renderer 2019-05-02 22:51:28 -07:00
Cameron Gutman
e6a48481a5 Restore the bulk submission optimization for Steam Link 2019-05-01 22:31:52 -07:00
Cameron Gutman
21f2b1224a Decode directly into the audio renderer's buffer to avoid a copy 2019-05-01 21:27:41 -07:00
Cameron Gutman
27708b9ecb Disable HIDAPI for Xbox gamepads on macOS 2019-04-28 18:45:56 -07:00
Cameron Gutman
dfb006d264 More Steam Link performance optimizations 2019-04-28 15:57:57 -07:00
Cameron Gutman
4f00f62674 Batch controller axis events for reduced CPU usage on Steam Link 2019-04-28 15:16:04 -07:00
Cameron Gutman
4f2fe5c988 Reduce polling rate on SL due to CPU performance limitations 2019-04-28 13:04:58 -07:00
Cameron Gutman
2bf552f801 Batch audio frames on Steam Link to save CPU cycles 2019-04-28 12:55:04 -07:00
Cameron Gutman
477fa8fedf Add logging callbacks for SLAudio and SLVideo 2019-04-28 11:01:54 -07:00
Cameron Gutman
4e936193c7 Request a test frame for MMAL decoder 2019-04-24 21:31:52 -07:00
Cameron Gutman
082e330f9d Partially revert fa4c0e82bd because we'll need Qt initialized first to detect Wayland 2019-04-21 17:43:38 -07:00
Cameron Gutman
8878c4a136 Use VAAPI decoder for AMD on Wayland 2019-04-21 15:33:21 -07:00
Cameron Gutman
00926bac81 Fix build warning in SDL renderer 2019-04-21 11:09:11 -07:00
Cameron Gutman
dba479774b Add DRM renderer for Rockchip devices 2019-04-21 05:22:37 +00:00
Cameron Gutman
5c8a1e632b Add support for rendering NV12 hwframes with SDL 2019-04-19 22:16:06 -07:00
Cameron Gutman
d65e29111f Fix some codec selection bugs 2019-04-19 20:57:21 -07:00
Cameron Gutman
1dfca525cf Refactor renderer initialization to reduce duplication and inconsistency 2019-04-18 20:02:14 -07:00
Cameron Gutman
e51ad1a68a Fix use-after-free due to stale m_FrontendRenderer pointer. Fixes #214 2019-04-18 19:26:13 -07:00
Cameron Gutman
9c76700f74 Add MMAL renderer for Raspberry Pi 2019-04-16 01:20:21 -07:00
Cameron Gutman
773b1af6f1 Minor refactoring in preparation for non-hwaccel decoder support 2019-04-15 21:56:01 -07:00
Cameron Gutman
b8b633a6cc Use SDL to render on Wayland for VAAPI 2019-04-12 22:54:21 -07:00
Cameron Gutman
ada2270bd1 Reduce code duplication in renderers 2019-04-12 22:12:53 -07:00
Cameron Gutman
25e5175c54 Refactor parameter passing to decoders and split backend/decode-only and frontend renderers 2019-04-11 22:27:20 -07:00
Cameron Gutman
00a1948b73 Treat AV_CODEC_CAP_HARDWARE codecs as hardware accelerated too 2019-04-09 21:50:22 -07:00
Cameron Gutman
859a5a5e0c Allow a renderer to opt-out of the render thread and use that for SDL on OGL 2019-04-09 21:46:14 -07:00
Cameron Gutman
6783cf57da TTF_OpenFontRW retains the SDL_RWops on success, so we must keep the font data around to back it 2019-04-09 21:26:47 -07:00
Cameron Gutman
905a0cdac1 Make GFE-reported errors more clear 2019-04-07 12:21:05 -07:00
Cameron Gutman
7c3f09c70c Update poor connection behavior 2019-04-06 12:25:35 -07:00
Cameron Gutman
54383b84ec Fix random deadlocks on window resize with the software decoder due to processing window messages off the render thread 2019-04-03 20:44:50 -07:00
Cameron Gutman
2d7dcb495c Remove CAPABILITY_DIRECT_SUBMIT for the video decoder because it can block for significant time periods when D3D9 is reconfiguring display settings (and holding the D3D global lock)
This can cause false reports of packet loss.
2019-03-29 23:38:23 -07:00
Cameron Gutman
50f47f1ed5 Fix handling of screen saver after fa4c0e82bd and reset background events hint for UI after streaming 2019-03-26 21:11:24 -07:00
Cameron Gutman
cabbba2448 Move status update overlay to bottom left for SDL 2019-03-23 21:14:21 -07:00
Cameron Gutman
c48ed7bb0d Fix undefined variable usage after 2703efedef 2019-03-23 20:25:19 -07:00
Cameron Gutman
fa4c0e82bd Only initialize the video subsystem once per launch 2019-03-23 17:46:42 -07:00
Cameron Gutman
c0bf8b9c25 Remove redundant initializtion of SDL video 2019-03-23 14:26:08 -07:00
Cameron Gutman
c313f1a20b Embed our data files inside the binary with QRC 2019-03-23 10:45:44 -07:00
Cameron Gutman
b7116657d9 Add SLAudio renderer for Steam Link 2019-03-22 23:08:10 -07:00
Cameron Gutman
2bf3f1b94b Refactor Steam Link support files 2019-03-22 22:51:08 -07:00
Cameron Gutman
e95ff989b1 Allow DXVA2 renderer blacklists to be bypassed 2019-03-21 20:44:30 -07:00
Cameron Gutman
018e8999e2 Add connection status overlay for the VT renderer 2019-03-18 20:56:53 -07:00
Cameron Gutman
f624a1817e Add preference and tweak connection warning 2019-03-18 20:21:52 -07:00
Cameron Gutman
202a643e5a Fix size of the status update overlay on DXVA2 2019-03-17 15:12:25 -07:00
Cameron Gutman
c75b9c9221 Add connection status overlay for DXVA2 and SDL 2019-03-17 15:08:21 -07:00
Cameron Gutman
052194714a Adjust thread priorities based on recent refactoring 2019-03-17 00:45:31 -07:00
Cameron Gutman
bf5d43d0cf Use SDL_HINT_OVERRIDE for critical hints 2019-03-17 00:18:15 -07:00
Cameron Gutman
f2ac570949 Rebuild SDL2 (5dc13016cf) with USE_D3D9EX 2019-03-16 23:52:40 -07:00
Konstantin Budnikov
e32bc1a0a3 SDL_HapticRumblePlay rumble for gamepad without SDL_HAPTIC_LEFTRIGHT support (#181) 2019-02-20 19:22:38 -08:00
Cameron Gutman
e5a8b49c93 Limit the number of queued frames in Pacer to prevent excessive memory consumption if the renderer gets blocked for a while 2019-02-18 12:13:45 -08:00