Cameron Gutman
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202a643e5a
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Fix size of the status update overlay on DXVA2
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2019-03-17 15:12:25 -07:00 |
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Cameron Gutman
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c75b9c9221
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Add connection status overlay for DXVA2 and SDL
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2019-03-17 15:08:21 -07:00 |
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Cameron Gutman
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052194714a
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Adjust thread priorities based on recent refactoring
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2019-03-17 00:45:31 -07:00 |
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Cameron Gutman
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bf5d43d0cf
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Use SDL_HINT_OVERRIDE for critical hints
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2019-03-17 00:18:15 -07:00 |
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Cameron Gutman
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f2ac570949
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Rebuild SDL2 (5dc13016cf) with USE_D3D9EX
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2019-03-16 23:52:40 -07:00 |
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Konstantin Budnikov
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e32bc1a0a3
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SDL_HapticRumblePlay rumble for gamepad without SDL_HAPTIC_LEFTRIGHT support (#181)
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2019-02-20 19:22:38 -08:00 |
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Cameron Gutman
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e5a8b49c93
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Limit the number of queued frames in Pacer to prevent excessive memory consumption if the renderer gets blocked for a while
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2019-02-18 12:13:45 -08:00 |
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Cameron Gutman
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2a12b018da
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Fix special key combos on non-QWERTY latin keyboards
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2019-02-17 13:07:54 -08:00 |
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Cameron Gutman
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80a40ac5f9
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Increase frame drop threshold
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2019-02-16 23:13:35 -08:00 |
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Cameron Gutman
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a1956350b1
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Rename pacing drop to jitter drop to be less confusing for users
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2019-02-16 23:04:25 -08:00 |
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Cameron Gutman
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2c09875556
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Fix input handler cleanup on startup failure
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2019-02-16 01:39:31 -08:00 |
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Cameron Gutman
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ab4127f940
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Use presence of a frame after rendering rather than render time for frame dropping
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2019-02-15 22:44:52 -08:00 |
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Cameron Gutman
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f03d12b677
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Use a separate render thread even with a V-Sync source
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2019-02-15 22:09:50 -08:00 |
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Cameron Gutman
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81c6202582
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Rename renderFrameAtVsync() to renderFrame() in preparation for further refactoring
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2019-02-15 21:07:02 -08:00 |
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Cameron Gutman
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6cab2bec61
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Don't trust VT to tell us whether decode is supported
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2019-02-15 19:10:21 -08:00 |
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Cameron Gutman
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c2268b45f6
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Merge pull request #177 from konst2/master
Fix hotkeys for non-latin keyboard layouts
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2019-02-15 18:57:24 -08:00 |
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Cameron Gutman
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38b8a59fe5
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Adjust overlay color for more contrast
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2019-02-15 18:53:40 -08:00 |
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Cameron Gutman
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b1799009b3
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Use the Path class to lookup ModeSeven.ttf
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2019-02-15 18:13:36 -08:00 |
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Cameron Gutman
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f8e693a060
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Drop samples to account for lost time reinitializing audio. Fixes #176
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2019-02-14 22:32:54 -08:00 |
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Cameron Gutman
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aba806bc32
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Implement debug overlay for VideoToolbox renderer
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2019-02-13 20:55:52 -08:00 |
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Cameron Gutman
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b1fb3f2391
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Set FFmpeg log level at debug until first frame is rendered
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2019-02-13 18:34:59 -08:00 |
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konst2
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041e901c61
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Fix hotkeys for non-latin keyboard layouts
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2019-02-13 19:56:44 +03:00 |
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Cameron Gutman
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f83853c2fb
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OverlayManager now manages font size for the overlays
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2019-02-12 22:36:56 -08:00 |
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Cameron Gutman
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b878d64460
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Check rumble controller number is within the supported range
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2019-02-12 22:05:55 -08:00 |
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Cameron Gutman
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5397e8ae1a
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Don't use SDL_GameControllerGetPlayerIndex() because the indexes may be non-contiguous (and wrong) on XInput
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2019-02-12 22:04:05 -08:00 |
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Cameron Gutman
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46bd8ad83d
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Add debug overlay for SDL renderer
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2019-02-12 21:55:15 -08:00 |
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Cameron Gutman
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5788fa7204
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Make OverlayManager own the overlay color setting
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2019-02-12 20:39:10 -08:00 |
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Cameron Gutman
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d077c6450f
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Split SdlRenderer from renderer.h
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2019-02-12 19:58:36 -08:00 |
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Cameron Gutman
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feb5e3bc78
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Fix SDL_WasInit asserts firing due to lifetime management issues with SdlInputHandler
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2019-02-12 19:30:02 -08:00 |
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Cameron Gutman
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6ed512e762
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Provide a renderer callback when the overlay data changes
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2019-02-12 18:43:38 -08:00 |
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Cameron Gutman
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947970e07b
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Shortcut decoder initialization when only using it for capability testing
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2019-02-12 18:42:53 -08:00 |
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Cameron Gutman
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df567b405a
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Minor bugfixes to haptics
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2019-02-11 21:55:56 -08:00 |
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MINICOM\mrb11
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7b0596d9df
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Add controller rumble support.
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2019-02-11 21:39:55 -08:00 |
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Cameron Gutman
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4b7200ae69
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Don't display the connection terminated dialog for intended disconnects
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2019-02-10 02:19:37 -08:00 |
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Cameron Gutman
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d2002b6a62
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Fix SOPS issues causing 720p60 settings on non-standard resolutions and FPS values
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2019-02-09 20:37:11 -08:00 |
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Cameron Gutman
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1fd099db70
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Log when StretchRect() fails
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2019-02-09 18:47:57 -08:00 |
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Cameron Gutman
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2986a40c5a
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Fix some gamepads working for UI navigation but not in game
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2019-01-29 22:01:05 -08:00 |
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Cameron Gutman
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8bb6d4d0d9
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Fix VDPAU scaling on AMD cards. Fixes #171
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2019-01-29 20:52:41 -08:00 |
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Cameron Gutman
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21aad643f3
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Use 32 pixel alignment for HEVC to fix Intel green line issue
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2019-01-28 21:26:27 -08:00 |
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Cameron Gutman
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8687448966
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Use StretchRect() on Intel GPUs or if VideoProcessBlt() fails
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2019-01-28 19:18:43 -08:00 |
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Cameron Gutman
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4471a858db
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Fix miscounted pacer dropped frames in non-pacing mode
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2019-01-22 21:21:29 -08:00 |
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Cameron Gutman
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22e712af5a
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Add v-sync text to stats overlay
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2019-01-22 20:55:58 -08:00 |
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Cameron Gutman
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9799b82d53
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Improve long render time logic
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2019-01-22 20:55:35 -08:00 |
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Cameron Gutman
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78915e0b99
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Use a separate render thread when not using frame pacing
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2019-01-22 20:31:31 -08:00 |
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Cameron Gutman
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a4edd9d202
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Submit frame directly from the decoder thread to avoid interference from the main thread
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2019-01-21 20:27:37 -08:00 |
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Cameron Gutman
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7747624c80
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Revert "Wake up main thread immediately after new frame is pushed"
This reverts commit aab7191a44 .
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2019-01-21 20:10:13 -08:00 |
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Cameron Gutman
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aab7191a44
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Wake up main thread immediately after new frame is pushed
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2019-01-21 18:57:14 -08:00 |
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Cameron Gutman
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1f972b1828
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Require several consecutive long render times to drop a frame
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2019-01-21 17:58:42 -08:00 |
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Cameron Gutman
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58b77cf589
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Fix inaccurate pacer drop and network drop percentages and add total FPS stat
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2019-01-21 17:43:15 -08:00 |
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Cameron Gutman
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c064f87889
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Drop a frame if the rendering time exceeds the v-sync period
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2019-01-20 19:59:29 -08:00 |
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Cameron Gutman
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d6b4c8e7da
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Avoid blocking decoding operations during Present calls
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2019-01-20 14:08:53 -08:00 |
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Cameron Gutman
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b19c4bfc5d
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Add performance overlay for DXVA2 renderer
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2019-01-19 23:05:56 -08:00 |
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Cameron Gutman
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067f5e33aa
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Increase audio buffer on Linux to 25 ms. Fixes #147. Fixes #157.
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2019-01-06 13:49:20 -08:00 |
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Cameron Gutman
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52ef84873e
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Remove excess latency control logic from SDL renderer, since it doesn't appear to work very well anyway
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2019-01-06 13:28:43 -08:00 |
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Cameron Gutman
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c21ba5c808
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Allow the audio renderer to be overriden by the ML_AUDIO environment variable
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2019-01-06 13:28:05 -08:00 |
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Cameron Gutman
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11c7131875
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Replace forgotten clamp to frameCountMax removed by e75dce2543
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2019-01-03 18:49:18 -08:00 |
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Cameron Gutman
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e75dce2543
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Remove one-sample-per-callback write logic to fix crackling at 44.1 KHz. Fixes #152
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2019-01-03 17:23:29 -08:00 |
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Cameron Gutman
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dcfd3d3e48
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Add a debug print for V-sync
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2018-12-25 22:19:23 -08:00 |
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Cameron Gutman
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ec2c15946a
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Update audio buffering parameters based on local testing
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2018-12-25 21:45:15 -08:00 |
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Cameron Gutman
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d1640e3bb8
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Audio latency tweaks and fix for PulseAudio with A2DP
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2018-12-25 17:54:18 -08:00 |
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Cameron Gutman
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8612e6726d
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Remove accidentally enabled debug prints
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2018-12-25 14:05:55 -08:00 |
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Cameron Gutman
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14cb2e1999
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Remove latency drop logic and replace by single frame writes
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2018-12-25 14:05:17 -08:00 |
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Cameron Gutman
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cfabaf334e
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Add frame pacing toggle
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2018-12-25 12:57:00 -08:00 |
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Cameron Gutman
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c054536fab
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Count Pacer delay in frame stats
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2018-12-25 12:09:45 -08:00 |
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Cameron Gutman
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de3928cb4d
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Reduce FPs on the unmapped gamepad dialog
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2018-12-25 11:41:48 -08:00 |
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Cameron Gutman
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c6383f042c
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Pin server cert to host during pairing
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2018-12-21 18:08:07 -08:00 |
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Cameron Gutman
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8a5e3cdb76
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Fix returning to app page when start fails
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2018-12-05 22:17:26 -08:00 |
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Cameron Gutman
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c40174034c
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Don't kill the app on the host when the session terminates unexpectedly
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2018-12-05 20:17:00 -08:00 |
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Cameron Gutman
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5029c855f0
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Simplify app quitting implementation a bit
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2018-12-05 19:49:06 -08:00 |
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Janne Hakonen
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0ab07303c9
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Add quit cli command and app quit option after stream session. Fixes #92 (#138)
* Add quit cli command and app quit option after stream session. Fixes #92
* Code review fixes.
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2018-12-05 18:45:28 -08:00 |
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Cameron Gutman
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b97758ef46
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Switch to libsoundio on Linux now that PA works reliably after d1fe752028
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2018-11-28 00:13:04 -08:00 |
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Cameron Gutman
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d1fe752028
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Fix busy looping in libsoundio audio renderer when no audio is playing
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2018-11-27 23:43:31 -08:00 |
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Cameron Gutman
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065a6caee5
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Use automatic remote streaming detection
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2018-11-21 20:55:25 -08:00 |
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Cameron Gutman
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bf05088d70
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Remove checks that rely on display modes because they can be inaccurate on machines when the monitor is off
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2018-11-20 22:02:43 -08:00 |
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Cameron Gutman
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688c4a90d9
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Use the raw display bounds not the usable display bounds for full-screen calculations
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2018-11-18 23:10:30 -08:00 |
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Cameron Gutman
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d847b71c86
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Fix host virtual gamepads being reconnected during stream startup and causing issues with multiple controllers. Fixes #108
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2018-11-18 12:05:17 -08:00 |
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Cameron Gutman
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dfcc1ff899
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Also print gamepad mapping on gamepad attach
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2018-11-17 17:23:20 -08:00 |
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Cameron Gutman
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65562937f3
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Print gamepad GUID string in logs
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2018-11-17 17:10:52 -08:00 |
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Cameron Gutman
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25f70e570e
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Add timer-based input batching for GFE 3.16
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2018-11-15 20:52:07 -08:00 |
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Cameron Gutman
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789e52af57
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Use SDL_GameControllerGetPlayerIndex() as a hint for picking player indexes
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2018-11-03 13:04:34 -07:00 |
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Cameron Gutman
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76e5794203
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Remove SetThreadExecutionState() call now that SDL_DisableScreenSaver() works on Windows
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2018-11-03 12:44:14 -07:00 |
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Cameron Gutman
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e1fab22d98
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Fix accidental removal of decoder deletion in previous commit
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2018-10-31 18:49:37 -07:00 |
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Cameron Gutman
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cb5e58d465
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Fix use-after-free caught by debug build of SDL2
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2018-10-31 18:20:39 -07:00 |
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Cameron Gutman
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d5a1189053
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Avoid VAAPI on AMD drivers due to a bad memory leak
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2018-10-14 20:37:13 -07:00 |
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Cameron Gutman
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fd63aad3b8
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Only avoid HEVC on GFE 3.10 and lower on macOS
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2018-10-14 11:28:52 -07:00 |
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Cameron Gutman
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36f468a599
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Fix window icon disappearing when toggling out of full-screen mode on Windows
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2018-10-12 20:34:58 -07:00 |
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Cameron Gutman
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dfae69834a
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Fix misleading debug print
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2018-10-12 20:02:54 -07:00 |
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Cameron Gutman
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4f84843b00
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Fixup H.264 SPS for VideoToolbox compatibility. Fixes #98
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2018-10-12 17:59:53 -07:00 |
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Cameron Gutman
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1fc63a6529
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Exclude libsoundio from Linux build
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2018-10-06 18:24:34 -07:00 |
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Cameron Gutman
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e182445593
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libsoundio audio renderer for Windows and Mac (#97)
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2018-10-05 19:22:57 -07:00 |
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Cameron Gutman
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6661ca17c2
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Fix keys being stuck after Moonlight loses focus or is quit via OS shortcut (Alt+Tab/Alt+F4)
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2018-10-03 18:27:12 -07:00 |
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Cameron Gutman
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1b4e75f49e
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Add support for sending X1 and X2 mouse buttons. Fixes #91
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2018-10-03 17:56:42 -07:00 |
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Cameron Gutman
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9075f309ad
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Disable annoying stream stats prints
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2018-10-02 20:12:53 -07:00 |
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Cameron Gutman
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18d97e9f73
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Fix errant touch events on macOS
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2018-10-02 20:11:13 -07:00 |
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Cameron Gutman
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bccd118abb
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Finish removal of auto audio option and rename the remaining options
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2018-10-02 15:30:22 -07:00 |
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Cameron Gutman
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3dc049ee5f
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Remove automatic audio configuration permanently due to brokenness and allow renderers to request reinitialization on demand
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2018-10-02 01:21:42 -07:00 |
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Cameron Gutman
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a614a693e5
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Revert "Fix surround sound channel mapping on ALSA" since it can be handled inside PortAudio
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2018-10-02 01:09:13 -07:00 |
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Cameron Gutman
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8dddcd04d5
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Remove IAudioRenderer::testAudio() and just use IAudioRenderer::prepareForPlayback() instead
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2018-10-01 19:49:08 -07:00 |
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Cameron Gutman
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209b4a1b02
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Fix surround sound channel mapping on ALSA
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2018-10-01 18:46:16 -07:00 |
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Cameron Gutman
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c239d0814b
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Move audio renderer destruction back off the main thread now that we're using atexit(SDL_Quit)
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2018-09-30 18:09:12 -07:00 |
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