Cameron Gutman
76b4922bbe
Add toggle for system key capture
2021-01-12 20:05:18 -06:00
Cameron Gutman
8e790c4745
Use real full-screen on macOS when capturing keys
2021-01-12 19:57:01 -06:00
Cameron Gutman
c331b180cb
Fix modifier keys being stuck down after key combos when capturing system keys on Windows
2021-01-12 18:40:00 -06:00
Cameron Gutman
30e3b02867
Start implementation of system key capture
2021-01-11 23:43:32 -06:00
Cameron Gutman
5372cfba20
Minor fixes to kiosk mode PR
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- UI_FULLSCREEN_WINDOWED -> UI_MAXIMIZED
- Propagate user configuration from old "start windowed" option
- Use FullScreen when a window manager isn't present
- Set disabled control to FullScreen with no window manager
2021-01-10 10:09:31 -06:00
jmt-gh
19dac306d1
Add support for Fullscreen UI in Moonlight ( #492 )
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* initial UI and window decoration removal toggle
* revert default height change
* add fullscreen support to kiosk mode
* add tool tip for kiosk mode
* change to fullscreen rather than kiosk
* update to Fullscreen instead of Full-screen or Full Screen
* update UI text
* convert to display mode picker
* add UI label for picker
* clean up references to startMaximized and fullScreenUIMode
* remove flags property, as fullscreen visiblity handles this already
* use Maximized in selection text
* account for running moonlight without a window manager
* lock display mode from being changed if there is no window manager running
Co-authored-by: jmt-gh <jmt-gh@users.noreply.github.com>
2021-01-10 09:50:12 -06:00
Cameron Gutman
e9a98a3402
Add note about multi-monitor bug to remote desktop tooltip
2021-01-09 18:03:48 -06:00
Cameron Gutman
7020749987
Change mute on minimize to mute on focus loss
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Minimization doesn't always happen on focus loss in full-screen mode,
so it could lead to unpredictable behavior.
2021-01-09 17:56:23 -06:00
Cameron Gutman
2d62d090df
Use a barrier to ensure we don't flush important window events
2021-01-09 17:51:25 -06:00
Cameron Gutman
af0921c5b2
Set new hints present in SDL 2.0.15 development builds
2021-01-08 18:14:49 -06:00
Cameron Gutman
137454beff
Use SDL_UpdateNVTexture on SDL 2.0.15+
2021-01-08 18:05:27 -06:00
Cameron Gutman
a0cc93b813
Fix EGL renderer build on SDL 2.0.9 and earlier
2021-01-03 14:24:30 -06:00
Cameron Gutman
ff516f63b4
Set QT_QPA_EGLFS_ALWAYS_SET_MODE=1 by default for RetroPie compatibility
2021-01-03 11:16:59 -06:00
Cameron Gutman
68acb78ae6
Use specific resuming text when reconnecting to a game
2020-12-31 21:33:41 -06:00
Cameron Gutman
949aaaff2a
Add tooltip for hide games option
2020-12-31 21:31:46 -06:00
Cameron Gutman
390544cd9a
Charge time spent in the decode unit queue to the decoder rather than receive time
2020-12-31 16:10:01 -06:00
Cameron Gutman
202ce14afa
Update SDL_GameControllerDB
2020-12-30 13:34:01 -06:00
Cameron Gutman
8ff9d8123d
Switch VT renderer pacing logic to be enabled by the frame pacing checkbox
2020-12-29 20:26:56 -06:00
Cameron Gutman
44b61d9252
Fix accidental static import of IsWow64Process2() and tweak message text
2020-12-28 13:32:02 -06:00
Cameron Gutman
565bba6e55
Point users to ARM64 version of Moonlight if running the x86 or x64 versions
2020-12-28 12:27:22 -06:00
Cameron Gutman
2ecfb7af64
Improve description of gamepad mouse mode
2020-12-27 15:41:47 -06:00
Cameron Gutman
998d3b2cc1
Fix tooltip line wrapping
2020-12-27 15:34:49 -06:00
Cameron Gutman
bc39c721e3
Add a key combo to toggle cursor display in remote desktop mouse mode
2020-12-26 19:47:00 -06:00
Cameron Gutman
5096ff6496
Add options to invert scroll direction and swap gamepad buttons
...
Fixes #463
Fixes #467
2020-12-25 22:21:20 -06:00
Cameron Gutman
a11f623b17
Add option to mute audio on minimize and background gamepad input
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Fixes #461
2020-12-25 15:32:11 -06:00
Cameron Gutman
f7ffb30bc6
Reorganize settings and improve descriptions
2020-12-25 12:19:22 -06:00
Cameron Gutman
c4108feb15
Add SDL 2.0.14 hints
2020-12-24 14:31:47 -06:00
Cameron Gutman
47cad71fcd
Add special error text for an early termination
2020-12-24 11:24:01 -06:00
Cameron Gutman
0b56b1685a
Use LiStringifyPortFlags() instead of coding it ourselves
2020-12-23 14:08:20 -06:00
Cameron Gutman
c414e1a168
Display the failing ports when the connection fails
2020-12-23 13:56:15 -06:00
Cameron Gutman
22bebb6bbc
Maxwell 2 doesn't support 8K HEVC encoding
2020-12-22 18:57:45 -06:00
Cameron Gutman
3defccb6e2
Work around poor video scaling quality on Qualcomm GPUs
2020-12-21 21:00:55 -06:00
Cameron Gutman
9c758f1628
Create power-of-2 overlay surfaces for better performance
...
This lets us take the fast copy path in the DXVA2 renderer.
2020-12-20 17:31:02 -06:00
Cameron Gutman
5f4975ca5c
Fix DXVA2 overlay rendering quality issus
2020-12-20 17:30:06 -06:00
Cameron Gutman
e5bcc793e5
Implement overlay support in EGLRenderer
...
Fixes #405
2020-12-19 23:01:41 -06:00
Cameron Gutman
cd5b0e74e3
Draw background in MMAL renderer on X11
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Fixes #412
2020-12-19 21:25:20 -06:00
Cameron Gutman
3162d2c17d
Fix aspect ratio of MMAL renderer output
2020-12-19 17:48:36 -06:00
Cameron Gutman
6a54fb649c
Fix synchronization issues between render and overlay update threads in DXVA2
2020-12-18 20:23:52 -06:00
Cameron Gutman
8031ed7fe1
Run a GC before and after streaming
2020-12-18 19:54:11 -06:00
Cameron Gutman
dcbf5affda
Fix use-after-free in VDPAU overlay rendering
2020-12-18 19:39:24 -06:00
Cameron Gutman
027c8dcd41
Add overlay support to VDPAU renderer
2020-12-17 18:35:08 -06:00
Cameron Gutman
94b46a2173
Use a vertex buffer for rendering the DXVA2 overlays
2020-12-16 18:16:35 -06:00
Cameron Gutman
b66f7f6c8b
Don't persist the server cert until pairing is successful
...
Fixes #484
2020-12-15 21:24:21 -06:00
Cameron Gutman
1e7cb7f13e
Replace D3DX9 with SDL_ttf for overlay rendering
2020-12-13 23:43:31 -06:00
Cameron Gutman
d58837421f
Refactor SDL overlay drawing into OverlayManager for sharing with other renderers
2020-12-13 15:51:50 -06:00
Cameron Gutman
19d5358b97
Add a PC menu header to show the current PC status
2020-12-13 12:50:56 -06:00
Cameron Gutman
a6551c320d
Finish Windows ARM64 bringup
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SDL2 for ARM64 is not yet checked-in, but I will do that when SDL 2.0.14 is released.
2020-12-12 16:44:41 -06:00
Cameron Gutman
59a73817c8
Don't use AntiHooking.dll or use D3DX9 on ARM64
2020-12-12 13:59:47 -06:00
Cameron Gutman
53e3cd143e
Refresh display resolutions when opening the settings page
2020-12-07 19:58:42 -06:00
Cameron Gutman
8381039f97
Remove extra includes
2020-12-06 17:15:30 -06:00
Cameron Gutman
a91c61e5e2
Remove Raspberry Pi PulseAudio avoidance hack
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Not only is it no longer required (PA works great now), it actually breaks audio with Pi OS's new PA config
2020-12-06 16:58:41 -06:00
Cameron Gutman
f90efd7e38
Fix infinite polish() loop when quitting a game due to removal of the 'overlay' property on Qt 6.0
2020-12-01 20:46:28 -06:00
Cameron Gutman
fab142dd38
Add workaround for problems with Qt 6.0's Metal renderer
2020-12-01 19:13:17 -06:00
watchha
fc4488f17f
French update ( #476 )
...
Co-authored-by: watchha <watchha@users.noreply.github.com>
2020-11-29 11:20:25 -06:00
Cameron Gutman
e0d42cbe9c
Fix index out of bounds when an app is hidden
2020-11-28 17:33:15 -06:00
Cameron Gutman
1780d9417f
Disable app menu options instead of hiding them
2020-11-28 17:32:39 -06:00
Cameron Gutman
5f182b1e62
Remove "View Apps" and change "View Hidden Apps" to "View All Apps"
2020-11-28 17:29:13 -06:00
Cameron Gutman
80cee8367f
Make sure the last modified time for the GCDB is not in the future
2020-11-24 00:18:34 -06:00
Cameron Gutman
7325d5657d
Add custom resolution option
2020-11-24 00:13:39 -06:00
Cameron Gutman
72182c7caa
Add support for selecting an app to launch directly
2020-11-23 21:38:22 -06:00
Cameron Gutman
d7ca3801be
Fix build on Qt 5.14 and earlier
2020-11-23 20:39:50 -06:00
Cameron Gutman
2ef714f87b
Avoid runtime QT_OPENGL warning on Qt 6.0
2020-11-23 18:36:32 -06:00
Cameron Gutman
46940eb15a
Enable HTTP/2 for update checking and mapping updates
2020-11-23 18:35:46 -06:00
Cameron Gutman
3485983553
Delete the cached mappings if they are empty or corrupt
2020-11-23 18:34:53 -06:00
Cameron Gutman
861ebc151a
Only update gamepad mappings if they're newer than what we already have
2020-11-23 18:31:21 -06:00
Cameron Gutman
ae5df938b6
Update macOS icon to match new Big Sur style
2020-11-21 16:37:56 -06:00
Cameron Gutman
e224a7f0c7
Fetch updated gamepad mappings each launch
2020-11-21 14:45:34 -06:00
Cameron Gutman
aa4684077d
Fix inability to open app menu with gamepad
2020-11-21 13:28:04 -06:00
Cameron Gutman
193e196c46
Update searching message
2020-11-21 13:18:17 -06:00
Cameron Gutman
6e7a42065c
Translation updates and refactoring
2020-11-21 13:15:54 -06:00
watchha
2c987d2912
French translation ( #451 )
...
* french translation
* Update main.cpp
* Update main.cpp
Co-authored-by: watchha <watchha@users.noreply.github.com>
2020-11-21 11:42:16 -06:00
Cameron Gutman
19f5dc12fb
Fix fill color of Discord logo on Qt 5.9
2020-11-21 11:29:55 -06:00
Cameron Gutman
38b59aa1a9
Fix DXVA2 renderer compilation with Qt 6.0
2020-11-21 11:12:40 -06:00
Cameron Gutman
201b59cd4c
Compilation fixes for Qt 6.0 Beta 3
2020-11-07 19:23:23 -06:00
Cameron Gutman
de3afe27c1
Fix LSMinimumSystemVersion to match Qt 5.15
2020-11-01 09:42:03 -06:00
Cameron Gutman
ec486e89e4
Use char16_t overload of QString::fromUtf16() for Qt 6.0 compatibility
2020-10-16 00:07:58 -05:00
Cameron Gutman
ec3b000264
QTextStream::setCodec() is gone in Qt 6.0, so use the replacement setEncoding() function
2020-10-15 18:57:04 -05:00
Cameron Gutman
90a513dc3d
Improve source compatibility with Qt 6.0
2020-10-15 18:54:12 -05:00
Cameron Gutman
1d90bf9230
Trim spaces from the provided IP address or hostname
2020-10-06 21:39:01 -05:00
Cameron Gutman
81943b12c0
Version 2.2.0
2020-09-09 22:26:12 -07:00
Cameron Gutman
18fa7c2832
Add Discord button in Settings
2020-09-09 21:49:45 -07:00
Cameron Gutman
dd02bf809e
Don't require linking to wlanapi.dll
...
This is not always available on Windows Server
2020-09-08 18:27:01 -07:00
Cameron Gutman
2f3a1a5d79
Work around bug where GLES surface creation repeatedly fails on X11
2020-09-07 23:53:29 -07:00
Cameron Gutman
18654cb011
Work around QSGRenderThread crash on Wayland
2020-09-07 23:07:31 -07:00
Cameron Gutman
3e36357315
Remove HDR option because it doesn't currently work
2020-09-06 17:33:40 -07:00
Cameron Gutman
b97ae25f93
Flush mouse position before sending a mouse button event
2020-09-05 14:50:38 -07:00
Cameron Gutman
4722ea6096
Update SDL_GameControllerDB
2020-09-05 14:08:13 -07:00
Cameron Gutman
3e9781033a
Create windows with SDL_WINDOW_METAL on macOS
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This prevents the window from being recreated when initializing a Metal renderer.
2020-09-05 14:06:58 -07:00
Anton
89319dc7aa
Added option to swap left and right mouse buttons
...
Changed the use of SDL buttons to Moonlight buttons definitions
2020-09-05 08:32:00 +02:00
Cameron Gutman
5755afc4ea
Fix app window not hiding when streaming starts
2020-09-04 22:38:54 -07:00
Cameron Gutman
d00c434ccc
Don't try STUN for manually added PCs over VPNs
2020-09-02 22:56:59 -07:00
Cameron Gutman
4ada59ba48
Populate the external IP address when a PC is added manually using an RFC 1918 IPv4 address
2020-08-30 19:03:55 -07:00
Cameron Gutman
14ccc38f4c
Fix certain CLI options not overriding GUI preferences. Fixes #435
2020-08-30 01:38:26 -07:00
Cameron Gutman
2e87f5ff85
Add warning if no key frames can be received in 10 seconds
2020-08-29 21:02:22 -07:00
Cameron Gutman
81019fa2a8
Initialize gamepad navigation when streaming from the terminal
2020-08-29 12:59:27 -07:00
Cameron Gutman
d1a48ae641
Update SDL_GameControllerDB
2020-08-22 14:39:05 -07:00
Cameron Gutman
eded86bc10
Allow game controllers to be ignored during streaming only
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STREAM_GAMECONTROLLER_IGNORE_DEVICES and STREAM_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT environment variables provide the same functionality as SDL_GAMECONTROLLER_IGNORE_DEVICES and SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, with the difference being SDL_* variables take effect at all times (UI and streaming) while STREAM_* variables take place only while streaming.
Fixes #425
2020-08-22 12:02:26 -07:00
Cameron Gutman
5a7a49d1d5
Display resolution and codec in OSD
2020-08-20 20:52:05 -07:00
Cameron Gutman
d3de8049bf
QTBUG-80947 is fixed for real in Qt 5.15.1
2020-08-19 21:47:45 -07:00
Cameron Gutman
d09dd90a73
Fix hardcoded tick unit duration which is incorrect on Apple silicon
2020-08-12 18:07:10 -07:00