Commit graph

1168 commits

Author SHA1 Message Date
Cameron Gutman
76b4922bbe Add toggle for system key capture 2021-01-12 20:05:18 -06:00
Cameron Gutman
8e790c4745 Use real full-screen on macOS when capturing keys 2021-01-12 19:57:01 -06:00
Cameron Gutman
c331b180cb Fix modifier keys being stuck down after key combos when capturing system keys on Windows 2021-01-12 18:40:00 -06:00
Cameron Gutman
30e3b02867 Start implementation of system key capture 2021-01-11 23:43:32 -06:00
Cameron Gutman
5372cfba20 Minor fixes to kiosk mode PR
- UI_FULLSCREEN_WINDOWED -> UI_MAXIMIZED
- Propagate user configuration from old "start windowed" option
- Use FullScreen when a window manager isn't present
- Set disabled control to FullScreen with no window manager
2021-01-10 10:09:31 -06:00
jmt-gh
19dac306d1
Add support for Fullscreen UI in Moonlight (#492)
* initial UI and window decoration removal toggle

* revert default height change

* add fullscreen support to kiosk mode

* add tool tip for kiosk mode

* change to fullscreen rather than kiosk

* update to Fullscreen instead of Full-screen or Full Screen

* update UI text

* convert to display mode picker

* add UI label for picker

* clean up references to startMaximized and fullScreenUIMode

* remove flags property, as fullscreen visiblity handles this already

* use Maximized in selection text

* account for running moonlight without a window manager

* lock display mode from being changed if there is no window manager running

Co-authored-by: jmt-gh <jmt-gh@users.noreply.github.com>
2021-01-10 09:50:12 -06:00
Cameron Gutman
e9a98a3402 Add note about multi-monitor bug to remote desktop tooltip 2021-01-09 18:03:48 -06:00
Cameron Gutman
7020749987 Change mute on minimize to mute on focus loss
Minimization doesn't always happen on focus loss in full-screen mode,
so it could lead to unpredictable behavior.
2021-01-09 17:56:23 -06:00
Cameron Gutman
2d62d090df Use a barrier to ensure we don't flush important window events 2021-01-09 17:51:25 -06:00
Cameron Gutman
af0921c5b2 Set new hints present in SDL 2.0.15 development builds 2021-01-08 18:14:49 -06:00
Cameron Gutman
137454beff Use SDL_UpdateNVTexture on SDL 2.0.15+ 2021-01-08 18:05:27 -06:00
Cameron Gutman
a0cc93b813 Fix EGL renderer build on SDL 2.0.9 and earlier 2021-01-03 14:24:30 -06:00
Cameron Gutman
ff516f63b4 Set QT_QPA_EGLFS_ALWAYS_SET_MODE=1 by default for RetroPie compatibility 2021-01-03 11:16:59 -06:00
Cameron Gutman
68acb78ae6 Use specific resuming text when reconnecting to a game 2020-12-31 21:33:41 -06:00
Cameron Gutman
949aaaff2a Add tooltip for hide games option 2020-12-31 21:31:46 -06:00
Cameron Gutman
390544cd9a Charge time spent in the decode unit queue to the decoder rather than receive time 2020-12-31 16:10:01 -06:00
Cameron Gutman
202ce14afa Update SDL_GameControllerDB 2020-12-30 13:34:01 -06:00
Cameron Gutman
8ff9d8123d Switch VT renderer pacing logic to be enabled by the frame pacing checkbox 2020-12-29 20:26:56 -06:00
Cameron Gutman
44b61d9252 Fix accidental static import of IsWow64Process2() and tweak message text 2020-12-28 13:32:02 -06:00
Cameron Gutman
565bba6e55 Point users to ARM64 version of Moonlight if running the x86 or x64 versions 2020-12-28 12:27:22 -06:00
Cameron Gutman
2ecfb7af64 Improve description of gamepad mouse mode 2020-12-27 15:41:47 -06:00
Cameron Gutman
998d3b2cc1 Fix tooltip line wrapping 2020-12-27 15:34:49 -06:00
Cameron Gutman
bc39c721e3 Add a key combo to toggle cursor display in remote desktop mouse mode 2020-12-26 19:47:00 -06:00
Cameron Gutman
5096ff6496 Add options to invert scroll direction and swap gamepad buttons
Fixes #463
Fixes #467
2020-12-25 22:21:20 -06:00
Cameron Gutman
a11f623b17 Add option to mute audio on minimize and background gamepad input
Fixes #461
2020-12-25 15:32:11 -06:00
Cameron Gutman
f7ffb30bc6 Reorganize settings and improve descriptions 2020-12-25 12:19:22 -06:00
Cameron Gutman
c4108feb15 Add SDL 2.0.14 hints 2020-12-24 14:31:47 -06:00
Cameron Gutman
47cad71fcd Add special error text for an early termination 2020-12-24 11:24:01 -06:00
Cameron Gutman
0b56b1685a Use LiStringifyPortFlags() instead of coding it ourselves 2020-12-23 14:08:20 -06:00
Cameron Gutman
c414e1a168 Display the failing ports when the connection fails 2020-12-23 13:56:15 -06:00
Cameron Gutman
22bebb6bbc Maxwell 2 doesn't support 8K HEVC encoding 2020-12-22 18:57:45 -06:00
Cameron Gutman
3defccb6e2 Work around poor video scaling quality on Qualcomm GPUs 2020-12-21 21:00:55 -06:00
Cameron Gutman
9c758f1628 Create power-of-2 overlay surfaces for better performance
This lets us take the fast copy path in the DXVA2 renderer.
2020-12-20 17:31:02 -06:00
Cameron Gutman
5f4975ca5c Fix DXVA2 overlay rendering quality issus 2020-12-20 17:30:06 -06:00
Cameron Gutman
e5bcc793e5 Implement overlay support in EGLRenderer
Fixes #405
2020-12-19 23:01:41 -06:00
Cameron Gutman
cd5b0e74e3 Draw background in MMAL renderer on X11
Fixes #412
2020-12-19 21:25:20 -06:00
Cameron Gutman
3162d2c17d Fix aspect ratio of MMAL renderer output 2020-12-19 17:48:36 -06:00
Cameron Gutman
6a54fb649c Fix synchronization issues between render and overlay update threads in DXVA2 2020-12-18 20:23:52 -06:00
Cameron Gutman
8031ed7fe1 Run a GC before and after streaming 2020-12-18 19:54:11 -06:00
Cameron Gutman
dcbf5affda Fix use-after-free in VDPAU overlay rendering 2020-12-18 19:39:24 -06:00
Cameron Gutman
027c8dcd41 Add overlay support to VDPAU renderer 2020-12-17 18:35:08 -06:00
Cameron Gutman
94b46a2173 Use a vertex buffer for rendering the DXVA2 overlays 2020-12-16 18:16:35 -06:00
Cameron Gutman
b66f7f6c8b Don't persist the server cert until pairing is successful
Fixes #484
2020-12-15 21:24:21 -06:00
Cameron Gutman
1e7cb7f13e Replace D3DX9 with SDL_ttf for overlay rendering 2020-12-13 23:43:31 -06:00
Cameron Gutman
d58837421f Refactor SDL overlay drawing into OverlayManager for sharing with other renderers 2020-12-13 15:51:50 -06:00
Cameron Gutman
19d5358b97 Add a PC menu header to show the current PC status 2020-12-13 12:50:56 -06:00
Cameron Gutman
a6551c320d Finish Windows ARM64 bringup
SDL2  for ARM64 is not yet checked-in, but I will do that when SDL 2.0.14 is released.
2020-12-12 16:44:41 -06:00
Cameron Gutman
59a73817c8 Don't use AntiHooking.dll or use D3DX9 on ARM64 2020-12-12 13:59:47 -06:00
Cameron Gutman
53e3cd143e Refresh display resolutions when opening the settings page 2020-12-07 19:58:42 -06:00
Cameron Gutman
8381039f97 Remove extra includes 2020-12-06 17:15:30 -06:00
Cameron Gutman
a91c61e5e2 Remove Raspberry Pi PulseAudio avoidance hack
Not only is it no longer required (PA works great now), it actually breaks audio with Pi OS's new PA config
2020-12-06 16:58:41 -06:00
Cameron Gutman
f90efd7e38 Fix infinite polish() loop when quitting a game due to removal of the 'overlay' property on Qt 6.0 2020-12-01 20:46:28 -06:00
Cameron Gutman
fab142dd38 Add workaround for problems with Qt 6.0's Metal renderer 2020-12-01 19:13:17 -06:00
watchha
fc4488f17f
French update (#476)
Co-authored-by: watchha <watchha@users.noreply.github.com>
2020-11-29 11:20:25 -06:00
Cameron Gutman
e0d42cbe9c Fix index out of bounds when an app is hidden 2020-11-28 17:33:15 -06:00
Cameron Gutman
1780d9417f Disable app menu options instead of hiding them 2020-11-28 17:32:39 -06:00
Cameron Gutman
5f182b1e62 Remove "View Apps" and change "View Hidden Apps" to "View All Apps" 2020-11-28 17:29:13 -06:00
Cameron Gutman
80cee8367f Make sure the last modified time for the GCDB is not in the future 2020-11-24 00:18:34 -06:00
Cameron Gutman
7325d5657d Add custom resolution option 2020-11-24 00:13:39 -06:00
Cameron Gutman
72182c7caa Add support for selecting an app to launch directly 2020-11-23 21:38:22 -06:00
Cameron Gutman
d7ca3801be Fix build on Qt 5.14 and earlier 2020-11-23 20:39:50 -06:00
Cameron Gutman
2ef714f87b Avoid runtime QT_OPENGL warning on Qt 6.0 2020-11-23 18:36:32 -06:00
Cameron Gutman
46940eb15a Enable HTTP/2 for update checking and mapping updates 2020-11-23 18:35:46 -06:00
Cameron Gutman
3485983553 Delete the cached mappings if they are empty or corrupt 2020-11-23 18:34:53 -06:00
Cameron Gutman
861ebc151a Only update gamepad mappings if they're newer than what we already have 2020-11-23 18:31:21 -06:00
Cameron Gutman
ae5df938b6 Update macOS icon to match new Big Sur style 2020-11-21 16:37:56 -06:00
Cameron Gutman
e224a7f0c7 Fetch updated gamepad mappings each launch 2020-11-21 14:45:34 -06:00
Cameron Gutman
aa4684077d Fix inability to open app menu with gamepad 2020-11-21 13:28:04 -06:00
Cameron Gutman
193e196c46 Update searching message 2020-11-21 13:18:17 -06:00
Cameron Gutman
6e7a42065c Translation updates and refactoring 2020-11-21 13:15:54 -06:00
watchha
2c987d2912
French translation (#451)
* french translation

* Update main.cpp

* Update main.cpp

Co-authored-by: watchha <watchha@users.noreply.github.com>
2020-11-21 11:42:16 -06:00
Cameron Gutman
19f5dc12fb Fix fill color of Discord logo on Qt 5.9 2020-11-21 11:29:55 -06:00
Cameron Gutman
38b59aa1a9 Fix DXVA2 renderer compilation with Qt 6.0 2020-11-21 11:12:40 -06:00
Cameron Gutman
201b59cd4c Compilation fixes for Qt 6.0 Beta 3 2020-11-07 19:23:23 -06:00
Cameron Gutman
de3afe27c1 Fix LSMinimumSystemVersion to match Qt 5.15 2020-11-01 09:42:03 -06:00
Cameron Gutman
ec486e89e4 Use char16_t overload of QString::fromUtf16() for Qt 6.0 compatibility 2020-10-16 00:07:58 -05:00
Cameron Gutman
ec3b000264 QTextStream::setCodec() is gone in Qt 6.0, so use the replacement setEncoding() function 2020-10-15 18:57:04 -05:00
Cameron Gutman
90a513dc3d Improve source compatibility with Qt 6.0 2020-10-15 18:54:12 -05:00
Cameron Gutman
1d90bf9230 Trim spaces from the provided IP address or hostname 2020-10-06 21:39:01 -05:00
Cameron Gutman
81943b12c0 Version 2.2.0 2020-09-09 22:26:12 -07:00
Cameron Gutman
18fa7c2832 Add Discord button in Settings 2020-09-09 21:49:45 -07:00
Cameron Gutman
dd02bf809e Don't require linking to wlanapi.dll
This is not always available on Windows Server
2020-09-08 18:27:01 -07:00
Cameron Gutman
2f3a1a5d79 Work around bug where GLES surface creation repeatedly fails on X11 2020-09-07 23:53:29 -07:00
Cameron Gutman
18654cb011 Work around QSGRenderThread crash on Wayland 2020-09-07 23:07:31 -07:00
Cameron Gutman
3e36357315 Remove HDR option because it doesn't currently work 2020-09-06 17:33:40 -07:00
Cameron Gutman
b97ae25f93 Flush mouse position before sending a mouse button event 2020-09-05 14:50:38 -07:00
Cameron Gutman
4722ea6096 Update SDL_GameControllerDB 2020-09-05 14:08:13 -07:00
Cameron Gutman
3e9781033a Create windows with SDL_WINDOW_METAL on macOS
This prevents the window from being recreated when initializing a Metal renderer.
2020-09-05 14:06:58 -07:00
Anton
89319dc7aa Added option to swap left and right mouse buttons
Changed the use of SDL buttons to Moonlight buttons definitions
2020-09-05 08:32:00 +02:00
Cameron Gutman
5755afc4ea Fix app window not hiding when streaming starts 2020-09-04 22:38:54 -07:00
Cameron Gutman
d00c434ccc Don't try STUN for manually added PCs over VPNs 2020-09-02 22:56:59 -07:00
Cameron Gutman
4ada59ba48 Populate the external IP address when a PC is added manually using an RFC 1918 IPv4 address 2020-08-30 19:03:55 -07:00
Cameron Gutman
14ccc38f4c Fix certain CLI options not overriding GUI preferences. Fixes #435 2020-08-30 01:38:26 -07:00
Cameron Gutman
2e87f5ff85 Add warning if no key frames can be received in 10 seconds 2020-08-29 21:02:22 -07:00
Cameron Gutman
81019fa2a8 Initialize gamepad navigation when streaming from the terminal 2020-08-29 12:59:27 -07:00
Cameron Gutman
d1a48ae641 Update SDL_GameControllerDB 2020-08-22 14:39:05 -07:00
Cameron Gutman
eded86bc10 Allow game controllers to be ignored during streaming only
STREAM_GAMECONTROLLER_IGNORE_DEVICES and STREAM_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT environment variables provide the same functionality as SDL_GAMECONTROLLER_IGNORE_DEVICES and SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, with the difference being SDL_* variables take effect at all times (UI and streaming) while STREAM_* variables take place only while streaming.

Fixes #425
2020-08-22 12:02:26 -07:00
Cameron Gutman
5a7a49d1d5 Display resolution and codec in OSD 2020-08-20 20:52:05 -07:00
Cameron Gutman
d3de8049bf QTBUG-80947 is fixed for real in Qt 5.15.1 2020-08-19 21:47:45 -07:00
Cameron Gutman
d09dd90a73 Fix hardcoded tick unit duration which is incorrect on Apple silicon 2020-08-12 18:07:10 -07:00