Cameron Gutman
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4873862d16
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Use SDL_WaitEventTimeout() on SDL 2.0.16
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2021-08-15 15:16:51 -05:00 |
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Cameron Gutman
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666dc13c01
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Use SDL's new support for keyboard grab on macOS
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2021-08-15 14:54:26 -05:00 |
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Cameron Gutman
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fa3f822cf1
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Rework handling of addresses to allow alternate HTTP ports
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2021-07-02 23:34:54 -05:00 |
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Cameron Gutman
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5afab126b3
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Refactor NvPairingManager, NvComputer, and NvHTTP to reduce passing of addresses
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2021-07-02 17:14:48 -05:00 |
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Cameron Gutman
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bee8378795
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Pass RTSP session URL to moonlight-common-c for dynamic ports
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2021-07-02 01:51:08 -05:00 |
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Cameron Gutman
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2fbb320539
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Refuse to stream if Moonlight is known incompatible with the host GFE version
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2021-04-30 20:05:49 -05:00 |
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Cameron Gutman
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26c82ca72c
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Don't enable vsync on test decoders
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2021-04-30 18:12:56 -05:00 |
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Cameron Gutman
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e62a268aac
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Avoid audio encryption on Steam Link for performance reasons
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2021-04-23 19:49:03 -05:00 |
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Cameron Gutman
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140a9e5191
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Enable audio stream encryption
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2021-04-23 18:55:10 -05:00 |
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Cameron Gutman
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d6b314f573
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Add option to build for embedded environments
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2021-03-13 15:20:58 -06:00 |
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Cameron Gutman
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783a57ef89
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Use separate thread for streaming on X11 and Wayland
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2021-03-07 12:15:42 -06:00 |
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Cameron Gutman
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87a7d2e45c
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Add setting to only capture system keys in full-screen
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2021-02-27 16:47:38 -06:00 |
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Cameron Gutman
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b27ca993aa
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Add support for system key capture in windowed mode on macOS
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2021-02-26 21:43:47 -06:00 |
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Cameron Gutman
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36dc0f3e3c
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Use mouse capture for Win32 instead of our global mouse state hack
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2021-02-07 12:38:57 -06:00 |
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Cameron Gutman
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6dab251055
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Don't overwrite window mode settings when switching between WM and non-WM environments
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2021-02-07 10:49:29 -06:00 |
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Cameron Gutman
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e4df70cd56
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Use the async connect thread on all platforms
It turned out that the cause of the random crashes was the threaded renderer
that we now turn off.
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2021-02-06 15:14:15 -06:00 |
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Cameron Gutman
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11d274ff07
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Fix X11 keyboard grab when starting in windowed mode
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2021-01-15 19:32:38 -06:00 |
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Cameron Gutman
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f49d6e15a4
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Fix clearing the wrong flag when activating mouse capture
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2021-01-14 19:30:30 -06:00 |
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Cameron Gutman
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7172cfd889
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Properly handle multiple window event flush barriers in flight at once
Fixes streaming on macOS Mojave without Metal support
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2021-01-14 19:28:21 -06:00 |
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Cameron Gutman
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8e790c4745
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Use real full-screen on macOS when capturing keys
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2021-01-12 19:57:01 -06:00 |
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Cameron Gutman
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7020749987
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Change mute on minimize to mute on focus loss
Minimization doesn't always happen on focus loss in full-screen mode,
so it could lead to unpredictable behavior.
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2021-01-09 17:56:23 -06:00 |
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Cameron Gutman
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2d62d090df
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Use a barrier to ensure we don't flush important window events
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2021-01-09 17:51:25 -06:00 |
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Cameron Gutman
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a11f623b17
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Add option to mute audio on minimize and background gamepad input
Fixes #461
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2020-12-25 15:32:11 -06:00 |
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Cameron Gutman
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47cad71fcd
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Add special error text for an early termination
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2020-12-24 11:24:01 -06:00 |
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Cameron Gutman
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c414e1a168
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Display the failing ports when the connection fails
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2020-12-23 13:56:15 -06:00 |
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Cameron Gutman
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22bebb6bbc
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Maxwell 2 doesn't support 8K HEVC encoding
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2020-12-22 18:57:45 -06:00 |
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Cameron Gutman
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6e7a42065c
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Translation updates and refactoring
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2020-11-21 13:15:54 -06:00 |
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Cameron Gutman
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18654cb011
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Work around QSGRenderThread crash on Wayland
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2020-09-07 23:07:31 -07:00 |
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Cameron Gutman
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3e9781033a
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Create windows with SDL_WINDOW_METAL on macOS
This prevents the window from being recreated when initializing a Metal renderer.
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2020-09-05 14:06:58 -07:00 |
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Cameron Gutman
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5755afc4ea
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Fix app window not hiding when streaming starts
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2020-09-04 22:38:54 -07:00 |
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Cameron Gutman
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14ccc38f4c
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Fix certain CLI options not overriding GUI preferences. Fixes #435
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2020-08-30 01:38:26 -07:00 |
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Cameron Gutman
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2e87f5ff85
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Add warning if no key frames can be received in 10 seconds
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2020-08-29 21:02:22 -07:00 |
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Cameron Gutman
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d3949806f5
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Move connection establishment to a separate thread to keep the UI responsive
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2020-08-10 22:21:54 -07:00 |
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Cameron Gutman
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b81392b818
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Add an option to disable the automatic connection testing
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2020-08-08 18:29:36 -07:00 |
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Cameron Gutman
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ec17623400
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Test for blocked ports when a stream fails
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2020-08-08 17:59:26 -07:00 |
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Cameron Gutman
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ab5025efbf
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Ignore mouse events outside the video region
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2020-07-12 15:06:36 -07:00 |
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Cameron Gutman
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02cfd8d978
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Revert "Disable SOPS for streams over 60 FPS for GFE 3.20.3"
This reverts commit d6b5c5f63e .
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2020-05-25 18:46:34 -07:00 |
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Cameron Gutman
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b4548c1af2
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Flush all window events after SDL_CreateRenderer()
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2020-05-12 18:41:36 -07:00 |
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Cameron Gutman
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fc9871b075
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Delay mouse capture until after SDL_RecreateWindow() has been called
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2020-05-09 19:48:13 -07:00 |
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Cameron Gutman
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0428bc8fe3
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Generate synthetic mouse button up if the mouse has left the window and the button is raised
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2020-05-07 19:26:02 -07:00 |
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Cameron Gutman
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51c4ecc879
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Revert "Partially unrevert 05e82c24 for macOS which still needs it"
This reverts commit 080421f2fb .
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2020-05-06 21:41:57 -07:00 |
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Cameron Gutman
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080421f2fb
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Partially unrevert 05e82c24 for macOS which still needs it
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2020-05-06 21:18:23 -07:00 |
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Cameron Gutman
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8cc61ca8b8
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Use SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to get click events on focus gain
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2020-05-06 20:43:41 -07:00 |
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Cameron Gutman
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417aa2815c
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Add a friendly error message when no video traffic is received
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2020-05-01 21:28:48 -07:00 |
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Cameron Gutman
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d8270dfb6a
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Capture mouse by default on debug builds too
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2020-05-01 18:43:54 -07:00 |
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Cameron Gutman
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96e6750f9c
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Don't confine the cursor to the full-screen window when not capturing input
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2020-04-28 20:37:00 -07:00 |
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Cameron Gutman
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dbafd05a4e
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Store a pointer to the window inside the input handler
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2020-04-28 20:24:27 -07:00 |
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Cameron Gutman
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7283bb046b
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Disable initial mouse capture on XWayland
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2020-04-26 19:33:25 -07:00 |
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Cameron Gutman
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f749b38aa2
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Warn when starting a game with remote desktop mouse mode enabled
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2020-04-25 23:50:12 -07:00 |
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Cameron Gutman
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f926ad9b5e
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Fix inverted capture-by-default setting
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2020-04-25 15:41:45 -07:00 |
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