Cameron Gutman
1cd588f25c
Don't set relative warp mode based on absolute/relative mouse mode
...
This breaks pointer capture on Wayland when we start in absolute mouse
mode (since warp is not supported on Wayland). It's also confusing to
users because it leads to different relative mouse acceleration curves
based on whether you start a stream in relative mode or not.
2024-04-27 17:13:02 -05:00
Cameron Gutman
8a87a09947
Flush stale gamepad events after checking for unmapped gamepads
2024-03-31 14:56:46 -05:00
Cameron Gutman
9be782ae8e
Fix some harmless compiler warnings
2024-03-26 21:59:39 -05:00
Cameron Gutman
0d67fd1ff0
Batch mouse motion events on the SDL side
2024-03-24 20:35:23 -05:00
Cameron Gutman
62011c37f4
Fix build with SDL 2.0.20 and earlier
...
Fixes #1186
2024-02-17 13:31:53 -06:00
Cameron Gutman
b01a83ff39
Send pen input as pen events on Windows
2024-01-12 23:40:24 -06:00
Cameron Gutman
03663d5552
Fix integer promotion issue in gamepad state merging
2023-12-29 16:06:53 -06:00
Cameron Gutman
dce2a857f7
Merge all gamepad state when in single controller mode
2023-12-28 16:28:40 -06:00
Cameron Gutman
948b9c818a
Add workarounds for some SDL joystick index issues
2023-10-18 00:42:59 -05:00
Cameron Gutman
53c2c612c9
Add Share+PS combo for clickpad button emulation on PS4/5 controllers
2023-10-14 01:46:50 -05:00
Cameron Gutman
4fed3802aa
Fix signed vs unsigned comparison warning
2023-09-23 11:15:41 -04:00
Cameron Gutman
e516943d53
Guard SDL_ControllerSensorEvent usage by SDL version check
2023-09-12 18:10:06 -05:00
Cameron Gutman
87eba9bb89
Fix build on Qt 5.13 and earlier
2023-09-09 14:22:47 -05:00
FrogTheFrog
85d4037a89
Allow to specify gamepad GUIDs to be ignored when streaming
2023-09-03 16:24:05 -05:00
Cameron Gutman
202ef41894
Fix scaling of touch coordinates
2023-07-23 01:13:54 -05:00
Cameron Gutman
f112edc3c3
Disable touch feedback when sending touch natively
2023-07-23 00:17:58 -05:00
Cameron Gutman
05fd7b18b9
Update touch API
2023-07-22 17:23:09 -05:00
Cameron Gutman
10523a7e27
Correct guards around newer SDL functionality
2023-07-09 16:36:41 -05:00
jcj83429
e287ebcded
Add support for Applications (context menu) key
...
I'm adding corresponding support in Sunshine
2023-07-08 20:08:02 -05:00
Cameron Gutman
53a572a4a4
Add controller motion deduplication and fix gyro units
2023-07-02 19:22:00 -05:00
Cameron Gutman
df283d80c6
Implement controller LED and battery protocol extensions
2023-07-02 16:44:41 -05:00
Cameron Gutman
e5aaa1fc53
Implement controller arrival events using Sunshine protocol extension
2023-06-18 23:34:28 -05:00
Cameron Gutman
7a719aa886
Allow up to 16 gamepads with Sunshine hosts
2023-06-18 16:39:24 -05:00
Cameron Gutman
9af58af5e4
Implement gyro/accel and touchpad input using Sunshine extension
2023-06-18 16:08:32 -05:00
Cameron Gutman
b945c8c2dc
Implement trigger rumble using Sunshine protocol extension
2023-06-18 16:04:49 -05:00
Cameron Gutman
2165f56aee
Implement full multi-touch support using Sunshine protocol extension
2023-06-18 16:02:21 -05:00
Cameron Gutman
e42de9d155
Add extended button support with Sunshine
2023-06-18 16:00:51 -05:00
Cameron Gutman
db2b120b68
Remove unused variable
2023-03-18 14:29:45 -05:00
Cameron Gutman
e1c4a488ed
Remove mouse throttling code
...
This should be managed inside moonlight-common-c instead.
2023-03-11 11:40:37 -06:00
Cameron Gutman
332d4433c4
Add horizontal scrolling in mouse emulation mode
2023-03-04 12:28:53 -06:00
Cameron Gutman
9c15cceee7
Don't batch mouse motion for Sunshine
2023-01-16 22:01:34 -06:00
Cameron Gutman
8a0142bd0f
Plumb HDR metadata and horizontal scrolling with Sunshine
2023-01-16 21:51:18 -06:00
Cameron Gutman
c8aeca8ace
Add an environment variable opt-out for the gamepad quit combo
...
See #870
2022-10-25 00:27:40 -05:00
Cameron Gutman
56f184393f
Allow the cursor lock toggle to work in full-screen mode
...
Fixes #793
2022-05-19 19:14:55 -05:00
Cameron Gutman
c750ec3cc7
Add workaround for macOS scrolling acceleration
...
See #778
2022-05-18 00:24:58 -05:00
Cameron Gutman
6972573a6e
Add pointer lock key combo
...
Fixes #737
2022-03-29 18:26:09 -05:00
Cameron Gutman
0870dd15a8
Fix improper null termination when stripping clipboard text
2021-12-10 02:04:19 -06:00
Cameron Gutman
97a09e0571
Send UTF-8 clipboard text directly rather than emulating keystrokes
2021-12-03 11:32:58 +03:00
Cameron Gutman
c7121516c1
Remove workaround for window occlusion issue fixed in SDL 2.0.18
2021-11-29 23:13:50 +03:00
Cameron Gutman
3fe6e18609
Use SDL_GameControllerHasRumble() on SDL 2.0.18
2021-11-27 17:06:02 +03:00
Cameron Gutman
47f3f30d83
Add high resolution scrolling support with SDL 2.0.18
2021-11-27 06:59:16 +03:00
Cameron Gutman
666dc13c01
Use SDL's new support for keyboard grab on macOS
2021-08-15 14:54:26 -05:00
Cameron Gutman
8048938158
Fix Linux build
2021-06-12 16:12:46 -05:00
Cameron Gutman
3689c7f982
Don't enable input capture if the window can't be foregrounded
2021-06-12 13:59:13 -05:00
Cameron Gutman
b50e5ed7e6
Fix keyboard grab on X11
...
Fixes #584
2021-04-30 18:17:15 -05:00
Cameron Gutman
98672c8e44
Allow remote desktop mouse mode in embedded mode
...
It can be easier to control the mouse on the desktop that way
2021-03-13 16:58:58 -06:00
Cameron Gutman
d6b314f573
Add option to build for embedded environments
2021-03-13 15:20:58 -06:00
Cameron Gutman
b2aea9f8f0
Revert change to only fire special combos on key up
2021-02-28 15:06:46 -06:00
jmt-gh
6be7301e69
Stats overlay controller combo ( #495 )
...
* Update gamepad.cpp
add gamepad combo to toggle stats overlay
* typo fixes
2021-02-27 17:03:52 -06:00
Cameron Gutman
87a7d2e45c
Add setting to only capture system keys in full-screen
2021-02-27 16:47:38 -06:00