moonlight-qt/app/settings/streamingpreferences.cpp

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#include "streamingpreferences.h"
#include "utils.h"
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#include <QSettings>
#include <QTranslator>
#include <QCoreApplication>
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#include <QLocale>
#include <QReadWriteLock>
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#include <QtMath>
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#include <QtDebug>
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#define SER_STREAMSETTINGS "streamsettings"
#define SER_WIDTH "width"
#define SER_HEIGHT "height"
#define SER_FPS "fps"
#define SER_BITRATE "bitrate"
#define SER_UNLOCK_BITRATE "unlockbitrate"
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#define SER_FULLSCREEN "fullscreen"
#define SER_VSYNC "vsync"
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#define SER_GAMEOPTS "gameopts"
#define SER_HOSTAUDIO "hostaudio"
#define SER_MULTICONT "multicontroller"
#define SER_AUDIOCFG "audiocfg"
#define SER_VIDEOCFG "videocfg"
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#define SER_HDR "hdr"
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#define SER_YUV444 "yuv444"
#define SER_VIDEODEC "videodec"
#define SER_WINDOWMODE "windowmode"
#define SER_MDNS "mdns"
#define SER_QUITAPPAFTER "quitAppAfter"
#define SER_ABSMOUSEMODE "mouseacceleration"
#define SER_ABSTOUCHMODE "abstouchmode"
#define SER_STARTWINDOWED "startwindowed"
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#define SER_FRAMEPACING "framepacing"
#define SER_CONNWARNINGS "connwarnings"
#define SER_UIDISPLAYMODE "uidisplaymode"
#define SER_RICHPRESENCE "richpresence"
#define SER_GAMEPADMOUSE "gamepadmouse"
#define SER_DEFAULTVER "defaultver"
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#define SER_PACKETSIZE "packetsize"
#define SER_DETECTNETBLOCKING "detectnetblocking"
#define SER_SHOWPERFOVERLAY "showperfoverlay"
#define SER_SWAPMOUSEBUTTONS "swapmousebuttons"
#define SER_MUTEONFOCUSLOSS "muteonfocusloss"
#define SER_BACKGROUNDGAMEPAD "backgroundgamepad"
#define SER_REVERSESCROLL "reversescroll"
#define SER_SWAPFACEBUTTONS "swapfacebuttons"
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#define SER_CAPTURESYSKEYS "capturesyskeys"
#define SER_KEEPAWAKE "keepawake"
#define SER_LANGUAGE "language"
#define CURRENT_DEFAULT_VER 2
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static StreamingPreferences* s_GlobalPrefs;
static QReadWriteLock s_GlobalPrefsLock;
StreamingPreferences::StreamingPreferences(QQmlEngine *qmlEngine)
: m_QmlEngine(qmlEngine)
{
reload();
}
StreamingPreferences* StreamingPreferences::get(QQmlEngine *qmlEngine)
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{
{
QReadLocker readGuard(&s_GlobalPrefsLock);
// If we have a preference object and it's associated with a QML engine or
// if the caller didn't specify a QML engine, return the existing object.
if (s_GlobalPrefs && (s_GlobalPrefs->m_QmlEngine || !qmlEngine)) {
// The lifetime logic here relies on the QML engine also being a singleton.
Q_ASSERT(!qmlEngine || s_GlobalPrefs->m_QmlEngine == qmlEngine);
return s_GlobalPrefs;
}
}
{
QWriteLocker writeGuard(&s_GlobalPrefsLock);
// If we already have an preference object but the QML engine is now available,
// associate the QML engine with the preferences.
if (s_GlobalPrefs) {
if (!s_GlobalPrefs->m_QmlEngine) {
s_GlobalPrefs->m_QmlEngine = qmlEngine;
}
else {
// We could reach this codepath if another thread raced with us
// and created the object while we were outside the pref lock.
Q_ASSERT(!qmlEngine || s_GlobalPrefs->m_QmlEngine == qmlEngine);
}
}
else {
s_GlobalPrefs = new StreamingPreferences(qmlEngine);
}
return s_GlobalPrefs;
}
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}
void StreamingPreferences::reload()
{
QSettings settings;
int defaultVer = settings.value(SER_DEFAULTVER, 0).toInt();
#ifdef Q_OS_DARWIN
recommendedFullScreenMode = WindowMode::WM_FULLSCREEN_DESKTOP;
#else
// Wayland doesn't support modesetting, so use fullscreen desktop mode.
if (WMUtils::isRunningWayland()) {
recommendedFullScreenMode = WindowMode::WM_FULLSCREEN_DESKTOP;
}
else {
recommendedFullScreenMode = WindowMode::WM_FULLSCREEN;
}
#endif
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width = settings.value(SER_WIDTH, 1280).toInt();
height = settings.value(SER_HEIGHT, 720).toInt();
fps = settings.value(SER_FPS, 60).toInt();
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enableYUV444 = settings.value(SER_YUV444, false).toBool();
bitrateKbps = settings.value(SER_BITRATE, getDefaultBitrate(width, height, fps, enableYUV444)).toInt();
unlockBitrate = settings.value(SER_UNLOCK_BITRATE, false).toBool();
enableVsync = settings.value(SER_VSYNC, true).toBool();
gameOptimizations = settings.value(SER_GAMEOPTS, true).toBool();
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playAudioOnHost = settings.value(SER_HOSTAUDIO, false).toBool();
multiController = settings.value(SER_MULTICONT, true).toBool();
enableMdns = settings.value(SER_MDNS, true).toBool();
quitAppAfter = settings.value(SER_QUITAPPAFTER, false).toBool();
absoluteMouseMode = settings.value(SER_ABSMOUSEMODE, false).toBool();
absoluteTouchMode = settings.value(SER_ABSTOUCHMODE, true).toBool();
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framePacing = settings.value(SER_FRAMEPACING, false).toBool();
connectionWarnings = settings.value(SER_CONNWARNINGS, true).toBool();
richPresence = settings.value(SER_RICHPRESENCE, true).toBool();
gamepadMouse = settings.value(SER_GAMEPADMOUSE, true).toBool();
detectNetworkBlocking = settings.value(SER_DETECTNETBLOCKING, true).toBool();
showPerformanceOverlay = settings.value(SER_SHOWPERFOVERLAY, false).toBool();
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packetSize = settings.value(SER_PACKETSIZE, 0).toInt();
swapMouseButtons = settings.value(SER_SWAPMOUSEBUTTONS, false).toBool();
muteOnFocusLoss = settings.value(SER_MUTEONFOCUSLOSS, false).toBool();
backgroundGamepad = settings.value(SER_BACKGROUNDGAMEPAD, false).toBool();
reverseScrollDirection = settings.value(SER_REVERSESCROLL, false).toBool();
swapFaceButtons = settings.value(SER_SWAPFACEBUTTONS, false).toBool();
keepAwake = settings.value(SER_KEEPAWAKE, true).toBool();
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enableHdr = settings.value(SER_HDR, false).toBool();
captureSysKeysMode = static_cast<CaptureSysKeysMode>(settings.value(SER_CAPTURESYSKEYS,
static_cast<int>(CaptureSysKeysMode::CSK_OFF)).toInt());
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audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
static_cast<int>(AudioConfig::AC_STEREO)).toInt());
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videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
static_cast<int>(VideoCodecConfig::VCC_AUTO)).toInt());
videoDecoderSelection = static_cast<VideoDecoderSelection>(settings.value(SER_VIDEODEC,
static_cast<int>(VideoDecoderSelection::VDS_AUTO)).toInt());
windowMode = static_cast<WindowMode>(settings.value(SER_WINDOWMODE,
// Try to load from the old preference value too
static_cast<int>(settings.value(SER_FULLSCREEN, true).toBool() ?
recommendedFullScreenMode : WindowMode::WM_WINDOWED)).toInt());
uiDisplayMode = static_cast<UIDisplayMode>(settings.value(SER_UIDISPLAYMODE,
static_cast<int>(settings.value(SER_STARTWINDOWED, true).toBool() ? UIDisplayMode::UI_WINDOWED
: UIDisplayMode::UI_MAXIMIZED)).toInt());
language = static_cast<Language>(settings.value(SER_LANGUAGE,
static_cast<int>(Language::LANG_AUTO)).toInt());
// Perform default settings updates as required based on last default version
if (defaultVer < 1) {
#ifdef Q_OS_DARWIN
// Update window mode setting on macOS from full-screen (old default) to borderless windowed (new default)
if (windowMode == WindowMode::WM_FULLSCREEN) {
windowMode = WindowMode::WM_FULLSCREEN_DESKTOP;
}
#endif
}
if (defaultVer < 2) {
if (windowMode == WindowMode::WM_FULLSCREEN && WMUtils::isRunningWayland()) {
windowMode = WindowMode::WM_FULLSCREEN_DESKTOP;
}
}
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// Fixup VCC value to the new settings format with codec and HDR separate
if (videoCodecConfig == VCC_FORCE_HEVC_HDR_DEPRECATED) {
videoCodecConfig = VCC_AUTO;
enableHdr = true;
}
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}
bool StreamingPreferences::retranslate()
{
static QTranslator* translator = nullptr;
#if QT_VERSION < QT_VERSION_CHECK(5, 10, 0)
if (m_QmlEngine != nullptr) {
// Dynamic retranslation is not supported until Qt 5.10
return false;
}
#endif
QTranslator* newTranslator = new QTranslator();
QString languageSuffix = getSuffixFromLanguage(language);
// Remove the old translator, even if we can't load a new one.
// Otherwise we'll be stuck with the old translated values instead
// of defaulting to English.
if (translator != nullptr) {
QCoreApplication::removeTranslator(translator);
delete translator;
translator = nullptr;
}
if (newTranslator->load(QString(":/languages/qml_") + languageSuffix)) {
qInfo() << "Successfully loaded translation for" << languageSuffix;
translator = newTranslator;
QCoreApplication::installTranslator(translator);
}
else {
qInfo() << "No translation available for" << languageSuffix;
delete newTranslator;
}
if (m_QmlEngine != nullptr) {
#if QT_VERSION >= QT_VERSION_CHECK(5, 10, 0)
// This is a dynamic retranslation from the settings page.
// We have to kick the QML engine into reloading our text.
m_QmlEngine->retranslate();
#else
// Unreachable below Qt 5.10 due to the check above
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Q_ASSERT(false);
#endif
}
else {
// This is a translation from a non-QML context, which means
// it is probably app startup. There's nothing to refresh.
}
return true;
}
QString StreamingPreferences::getSuffixFromLanguage(StreamingPreferences::Language lang)
{
switch (lang)
{
case LANG_DE:
return "de";
case LANG_EN:
return "en";
case LANG_FR:
return "fr";
case LANG_ZH_CN:
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return "zh_CN";
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case LANG_NB_NO:
return "nb_NO";
case LANG_RU:
return "ru";
case LANG_ES:
return "es";
case LANG_JA:
return "ja";
case LANG_VI:
return "vi";
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case LANG_TH:
return "th";
case LANG_KO:
return "ko";
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case LANG_HU:
return "hu";
case LANG_NL:
return "nl";
case LANG_SV:
return "sv";
case LANG_TR:
return "tr";
case LANG_UK:
return "uk";
case LANG_ZH_TW:
return "zh_TW";
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case LANG_PT:
return "pt";
case LANG_PT_BR:
return "pt_BR";
case LANG_EL:
return "el";
case LANG_IT:
return "it";
case LANG_HI:
return "hi";
case LANG_PL:
return "pl";
case LANG_CS:
return "cs";
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case LANG_HE:
return "he";
case LANG_CKB:
return "ckb";
case LANG_LT:
return "lt";
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case LANG_ET:
return "et";
case LANG_AUTO:
default:
return QLocale::system().name();
}
}
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void StreamingPreferences::save()
{
QSettings settings;
settings.setValue(SER_WIDTH, width);
settings.setValue(SER_HEIGHT, height);
settings.setValue(SER_FPS, fps);
settings.setValue(SER_BITRATE, bitrateKbps);
settings.setValue(SER_UNLOCK_BITRATE, unlockBitrate);
settings.setValue(SER_VSYNC, enableVsync);
settings.setValue(SER_GAMEOPTS, gameOptimizations);
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settings.setValue(SER_HOSTAUDIO, playAudioOnHost);
settings.setValue(SER_MULTICONT, multiController);
settings.setValue(SER_MDNS, enableMdns);
settings.setValue(SER_QUITAPPAFTER, quitAppAfter);
settings.setValue(SER_ABSMOUSEMODE, absoluteMouseMode);
settings.setValue(SER_ABSTOUCHMODE, absoluteTouchMode);
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settings.setValue(SER_FRAMEPACING, framePacing);
settings.setValue(SER_CONNWARNINGS, connectionWarnings);
settings.setValue(SER_RICHPRESENCE, richPresence);
settings.setValue(SER_GAMEPADMOUSE, gamepadMouse);
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settings.setValue(SER_PACKETSIZE, packetSize);
settings.setValue(SER_DETECTNETBLOCKING, detectNetworkBlocking);
settings.setValue(SER_SHOWPERFOVERLAY, showPerformanceOverlay);
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settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
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settings.setValue(SER_HDR, enableHdr);
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settings.setValue(SER_YUV444, enableYUV444);
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settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
settings.setValue(SER_UIDISPLAYMODE, static_cast<int>(uiDisplayMode));
settings.setValue(SER_LANGUAGE, static_cast<int>(language));
settings.setValue(SER_DEFAULTVER, CURRENT_DEFAULT_VER);
settings.setValue(SER_SWAPMOUSEBUTTONS, swapMouseButtons);
settings.setValue(SER_MUTEONFOCUSLOSS, muteOnFocusLoss);
settings.setValue(SER_BACKGROUNDGAMEPAD, backgroundGamepad);
settings.setValue(SER_REVERSESCROLL, reverseScrollDirection);
settings.setValue(SER_SWAPFACEBUTTONS, swapFaceButtons);
settings.setValue(SER_CAPTURESYSKEYS, captureSysKeysMode);
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settings.setValue(SER_KEEPAWAKE, keepAwake);
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}
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int StreamingPreferences::getDefaultBitrate(int width, int height, int fps, bool yuv444)
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{
// Don't scale bitrate linearly beyond 60 FPS. It's definitely not a linear
// bitrate increase for frame rate once we get to values that high.
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float frameRateFactor = (fps <= 60 ? fps : (qSqrt(fps / 60.f) * 60.f)) / 30.f;
// TODO: Collect some empirical data to see if these defaults make sense.
// We're just using the values that the Shield used, as we have for years.
static const struct resTable {
int pixels;
int factor;
} resTable[] {
{ 640 * 360, 1 },
{ 854 * 480, 2 },
{ 1280 * 720, 5 },
{ 1920 * 1080, 10 },
{ 2560 * 1440, 20 },
{ 3840 * 2160, 40 },
{ -1, -1 },
};
// Calculate the resolution factor by linear interpolation of the resolution table
float resolutionFactor;
int pixels = width * height;
for (int i = 0;; i++) {
if (pixels == resTable[i].pixels) {
// We can bail immediately for exact matches
resolutionFactor = resTable[i].factor;
break;
}
else if (pixels < resTable[i].pixels) {
if (i == 0) {
// Never go below the lowest resolution entry
resolutionFactor = resTable[i].factor;
}
else {
// Interpolate between the entry greater than the chosen resolution (i) and the entry less than the chosen resolution (i-1)
resolutionFactor = ((float)(pixels - resTable[i-1].pixels) / (resTable[i].pixels - resTable[i-1].pixels)) * (resTable[i].factor - resTable[i-1].factor) + resTable[i-1].factor;
}
break;
}
else if (resTable[i].pixels == -1) {
// Never go above the highest resolution entry
resolutionFactor = resTable[i-1].factor;
break;
}
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}
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if (yuv444) {
// This is rough estimation based on the fact that 4:4:4 doubles the amount of raw YUV data compared to 4:2:0
resolutionFactor *= 2;
}
return qRound(resolutionFactor * frameRateFactor) * 1000;
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}