2018-09-13 13:23:06 +00:00
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#include "sdl.h"
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2018-06-28 08:44:43 +00:00
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2018-06-24 01:46:59 +00:00
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#include <Limelight.h>
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#include <SDL.h>
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2018-09-13 13:23:06 +00:00
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#include <QtGlobal>
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SdlAudioRenderer::SdlAudioRenderer()
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2019-01-06 21:28:43 +00:00
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: m_AudioDevice(0)
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2018-09-13 13:23:06 +00:00
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{
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2018-07-21 01:15:46 +00:00
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SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s",
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SDL_GetError());
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2018-09-13 14:46:01 +00:00
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SDL_assert(SDL_WasInit(SDL_INIT_AUDIO));
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2018-07-21 01:15:46 +00:00
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}
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2018-09-13 14:46:01 +00:00
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}
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bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
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{
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SDL_AudioSpec want, have;
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2018-07-21 01:15:46 +00:00
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2018-06-24 01:46:59 +00:00
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SDL_zero(want);
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want.freq = opusConfig->sampleRate;
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want.format = AUDIO_S16;
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want.channels = opusConfig->channelCount;
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2018-07-16 03:17:08 +00:00
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// This is supposed to be a power of 2, but our
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// frames contain a non-power of 2 number of samples,
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// so the slop would require buffering another full frame.
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// Specifying non-Po2 seems to work for our supported platforms.
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want.samples = SAMPLES_PER_FRAME;
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2018-06-24 01:46:59 +00:00
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2018-09-13 13:23:06 +00:00
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m_AudioDevice = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
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if (m_AudioDevice == 0) {
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2018-06-24 01:46:59 +00:00
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to open audio device: %s",
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SDL_GetError());
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2018-07-21 01:15:46 +00:00
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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2018-09-13 14:46:01 +00:00
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return false;
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2018-06-24 01:46:59 +00:00
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}
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2018-09-15 20:27:57 +00:00
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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2018-09-15 23:00:36 +00:00
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"Desired audio buffer: %u samples (%lu bytes)",
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2018-09-15 20:27:57 +00:00
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want.samples,
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want.samples * sizeof(short) * want.channels);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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2018-09-15 23:00:36 +00:00
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"Obtained audio buffer: %u samples (%u bytes)",
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2018-09-15 20:27:57 +00:00
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have.samples,
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2018-09-15 23:00:36 +00:00
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have.size);
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2018-09-15 20:27:57 +00:00
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2018-09-13 13:23:06 +00:00
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// Start playback
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SDL_PauseAudioDevice(m_AudioDevice, 0);
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2018-07-28 23:06:26 +00:00
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2018-09-13 14:46:01 +00:00
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return true;
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2018-06-24 01:46:59 +00:00
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}
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2018-09-13 13:23:06 +00:00
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SdlAudioRenderer::~SdlAudioRenderer()
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2018-06-24 01:46:59 +00:00
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{
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2018-09-13 14:46:01 +00:00
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if (m_AudioDevice != 0) {
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// Stop playback
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SDL_PauseAudioDevice(m_AudioDevice, 1);
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SDL_CloseAudioDevice(m_AudioDevice);
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}
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2018-07-21 01:15:46 +00:00
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
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2018-06-24 01:46:59 +00:00
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}
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2018-10-02 08:21:42 +00:00
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bool SdlAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
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2018-06-24 01:46:59 +00:00
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{
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2018-09-13 13:23:06 +00:00
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if (SDL_QueueAudio(m_AudioDevice, audioBuffer, audioSize) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to queue audio sample: %s",
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SDL_GetError());
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2018-06-24 01:46:59 +00:00
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}
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2018-10-02 08:21:42 +00:00
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return true;
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2018-06-24 01:46:59 +00:00
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}
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