moonlight-qt/app/streaming/audio.c

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#include <Limelight.h>
#include <opus_multistream.h>
#include <SDL.h>
#define MAX_CHANNELS 6
#define SAMPLES_PER_FRAME 240
static SDL_AudioDeviceID g_AudioDevice;
static OpusMSDecoder* g_OpusDecoder;
static short g_OpusDecodeBuffer[MAX_CHANNELS * SAMPLES_PER_FRAME];
static OPUS_MULTISTREAM_CONFIGURATION g_OpusConfig;
int SdlDetermineAudioConfiguration(void)
{
SDL_AudioSpec want, have;
SDL_AudioDeviceID dev;
SDL_zero(want);
want.freq = 48000;
want.format = AUDIO_S16;
want.channels = 6;
want.samples = 1024;
// Try to open for 5.1 surround sound, but allow SDL to tell us that's
// not available.
dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, SDL_AUDIO_ALLOW_CHANNELS_CHANGE);
if (dev == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to open audio device");
// We'll probably have issues during audio stream init, but we'll
// try anyway
return AUDIO_CONFIGURATION_STEREO;
}
SDL_CloseAudioDevice(dev);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio device has %d channels", have.channels);
if (have.channels > 2) {
// We don't support quadraphonic or 7.1 surround, but SDL
// should be able to downmix or upmix better from 5.1 than
// from stereo, so use 5.1 in non-stereo cases.
return AUDIO_CONFIGURATION_51_SURROUND;
}
else {
return AUDIO_CONFIGURATION_STEREO;
}
}
int SdlAudioInit(int audioConfiguration, POPUS_MULTISTREAM_CONFIGURATION opusConfig, void* arContext, int arFlags)
{
SDL_AudioSpec want, have;
int error;
SDL_zero(want);
want.freq = opusConfig->sampleRate;
want.format = AUDIO_S16;
want.channels = opusConfig->channelCount;
want.samples = 1024;
g_AudioDevice = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
if (g_AudioDevice == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to open audio device: %s",
SDL_GetError());
return -1;
}
g_OpusDecoder = opus_multistream_decoder_create(opusConfig->sampleRate,
opusConfig->channelCount,
opusConfig->streams,
opusConfig->coupledStreams,
opusConfig->mapping,
&error);
if (g_OpusDecoder == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create decoder: %d",
error);
SDL_CloseAudioDevice(g_AudioDevice);
g_AudioDevice = 0;
return -2;
}
SDL_memcpy(&g_OpusConfig, opusConfig, sizeof(g_OpusConfig));
return 0;
}
void SdlAudioStart(void)
{
// Unpause the audio device
SDL_PauseAudioDevice(g_AudioDevice, 0);
}
void SdlAudioStop(void)
{
// Pause the audio device
SDL_PauseAudioDevice(g_AudioDevice, 1);
}
void SdlAudioCleanup(void)
{
SDL_CloseAudioDevice(g_AudioDevice);
g_AudioDevice = 0;
opus_multistream_decoder_destroy(g_OpusDecoder);
g_OpusDecoder = NULL;
}
void SdlAudioDecodeAndPlaySample(char* sampleData, int sampleLength)
{
int samplesDecoded;
samplesDecoded = opus_multistream_decode(g_OpusDecoder,
(unsigned char*)sampleData,
sampleLength,
g_OpusDecodeBuffer,
SAMPLES_PER_FRAME,
0);
if (samplesDecoded > 0) {
if (SDL_QueueAudio(g_AudioDevice,
g_OpusDecodeBuffer,
sizeof(short) * samplesDecoded * g_OpusConfig.channelCount) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to queue audio sample: %s",
SDL_GetError());
}
}
}
2018-06-24 05:16:59 +00:00
AUDIO_RENDERER_CALLBACKS k_AudioCallbacks = {
SdlAudioInit,
SdlAudioStart,
SdlAudioStop,
SdlAudioCleanup,
SdlAudioDecodeAndPlaySample,
CAPABILITY_DIRECT_SUBMIT
};