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import QtQuick 2.9
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import QtQuick . Controls 2.2
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import StreamingPreferences 1.0
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import ComputerManager 1.0
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import SdlGamepadKeyNavigation 1.0
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Flickable {
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id: settingsPage
objectName: "Settings"
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anchors.fill: parent
contentWidth: settingsColumn1 . width > settingsColumn2 . width ? settingsColumn1.width : settingsColumn2 . width
contentHeight: settingsColumn1 . height > settingsColumn2 . height ? settingsColumn1.height : settingsColumn2 . height
ScrollBar.vertical: ScrollBar {
parent: settingsPage . parent
anchors {
top: settingsPage . top
left: settingsPage . right
bottom: settingsPage . bottom
leftMargin: - 10
}
}
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StreamingPreferences {
id: prefs
}
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// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
SdlGamepadKeyNavigation {
id: gamepadKeyNav
}
onVisibleChanged: {
if ( visible ) {
gamepadKeyNav . setSettingsMode ( true )
gamepadKeyNav . enable ( )
}
else {
gamepadKeyNav . disable ( )
}
}
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Component.onDestruction: {
prefs . save ( )
}
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Column {
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padding: 10
id: settingsColumn1
width: settingsPage . width / 2 - padding
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GroupBox {
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id: basicSettingsGroupBox
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width: ( parent . width - 2 * parent . padding )
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padding: 12
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title: "<font color=\"skyblue\">Basic Settings</font>"
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font.pointSize: 12
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Column {
anchors.fill: parent
spacing: 5
Label {
width: parent . width
id: resFPStitle
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text: qsTr ( "Resolution and FPS" )
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font.pointSize: 12
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wrapMode: Text . Wrap
color: "white"
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}
Label {
width: parent . width
id: resFPSdesc
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text: qsTr ( "Setting values too high for your PC or network connection may cause lag, stuttering, or errors." )
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font.pointSize: 9
wrapMode: Text . Wrap
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color: "white"
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}
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Row {
spacing: 5
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AutoResizingComboBox {
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// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
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// Add native resolutions for all attached displays
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var done = false
for ( var displayIndex = 0 ; ! done ; displayIndex ++ ) {
for ( var displayResIndex = 0 ; displayResIndex < 2 ; displayResIndex ++ ) {
var screenRect ;
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// Some platforms have different desktop resolutions
// and native resolutions (like macOS with Retina displays)
if ( displayResIndex == 0 ) {
screenRect = prefs . getDesktopResolution ( displayIndex )
}
else {
screenRect = prefs . getNativeResolution ( displayIndex )
}
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if ( screenRect . width === 0 ) {
// Exceeded max count of displays
done = true
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break
}
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var indexToAdd = 0
for ( var j = 0 ; j < resolutionComboBox . count ; j ++ ) {
var existing_width = parseInt ( resolutionListModel . get ( j ) . video_width ) ;
var existing_height = parseInt ( resolutionListModel . get ( j ) . video_height ) ;
if ( screenRect . width === existing_width && screenRect . height === existing_height ) {
// Duplicate entry, skip
indexToAdd = - 1
break
}
else if ( screenRect . width * screenRect . height > existing_width * existing_height ) {
// Candidate entrypoint after this entry
indexToAdd = j + 1
}
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}
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// Insert this display's resolution if it's not a duplicate
if ( indexToAdd >= 0 ) {
resolutionListModel . insert ( indexToAdd ,
{
"text" : "Native (" + screenRect . width + "x" + screenRect . height + ")" ,
"video_width" : "" + screenRect . width ,
"video_height" : "" + screenRect . height
} )
}
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}
}
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// load the saved width/height, and iterate through the ComboBox until a match is found
// and set it to that index.
var saved_width = prefs . width
var saved_height = prefs . height
currentIndex = 0
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for ( var i = 0 ; i < resolutionListModel . count ; i ++ ) {
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var el_width = parseInt ( resolutionListModel . get ( i ) . video_width ) ;
var el_height = parseInt ( resolutionListModel . get ( i ) . video_height ) ;
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// Pick the highest value lesser or equal to the saved resolution
if ( saved_width * saved_height >= el_width * el_height ) {
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currentIndex = i
}
}
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// Persist the selected value
activated ( currentIndex )
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}
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id: resolutionComboBox
textRole: "text"
model: ListModel {
id: resolutionListModel
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// Other elements may be added at runtime
// based on attached display resolution
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ListElement {
text: "720p"
video_width: "1280"
video_height: "720"
}
ListElement {
text: "1080p"
video_width: "1920"
video_height: "1080"
}
ListElement {
text: "1440p"
video_width: "2560"
video_height: "1440"
}
ListElement {
text: "4K"
video_width: "3840"
video_height: "2160"
}
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}
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// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
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var selectedWidth = parseInt ( resolutionListModel . get ( currentIndex ) . video_width )
var selectedHeight = parseInt ( resolutionListModel . get ( currentIndex ) . video_height )
// Only modify the bitrate if the values actually changed
if ( prefs . width !== selectedWidth || prefs . height !== selectedHeight ) {
prefs . width = selectedWidth
prefs . height = selectedHeight
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prefs . bitrateKbps = prefs . getDefaultBitrate ( prefs . width , prefs . height , prefs . fps ) ;
slider . value = prefs . bitrateKbps
}
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}
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}
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AutoResizingComboBox {
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function createModel ( ) {
var fpsListModel = Qt . createQmlObject ( 'import QtQuick 2.0; ListModel {}' , parent , '' )
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// Get the max supported FPS on this system
var max_fps = prefs . getMaximumStreamingFrameRate ( ) ;
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// Default entries
fpsListModel . append ( { "text" : "30 FPS" , "video_fps" : "30" } )
fpsListModel . append ( { "text" : "60 FPS" , "video_fps" : "60" } )
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// Add unsupported FPS values that come before the display max FPS
if ( prefs . unsupportedFps ) {
if ( max_fps > 90 ) {
fpsListModel . append ( { "text" : "90 FPS (Unsupported)" , "video_fps" : "90" } )
}
if ( max_fps > 120 ) {
fpsListModel . append ( { "text" : "120 FPS (Unsupported)" , "video_fps" : "120" } )
}
}
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// Use 64 as the cutoff for adding a separate option to
// handle wonky displays that report just over 60 Hz.
if ( max_fps > 64 ) {
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// Mark any FPS value greater than 120 as unsupported
if ( prefs . unsupportedFps && max_fps > 120 ) {
fpsListModel . append ( { "text" : max_fps + " FPS (Unsupported)" , "video_fps" : "" + max_fps } )
}
else if ( max_fps > 120 ) {
fpsListModel . append ( { "text" : "120 FPS" , "video_fps" : "120" } )
}
else {
fpsListModel . append ( { "text" : max_fps + " FPS" , "video_fps" : "" + max_fps } )
}
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}
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// Add unsupported FPS values that come after the display max FPS
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if ( prefs . unsupportedFps ) {
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if ( max_fps < 90 ) {
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fpsListModel . append ( { "text" : "90 FPS (Unsupported)" , "video_fps" : "90" } )
}
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if ( max_fps < 120 ) {
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fpsListModel . append ( { "text" : "120 FPS (Unsupported)" , "video_fps" : "120" } )
}
}
return fpsListModel
}
function reinitialize ( ) {
model = createModel ( )
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var saved_fps = prefs . fps
currentIndex = 0
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for ( var i = 0 ; i < model . count ; i ++ ) {
var el_fps = parseInt ( model . get ( i ) . video_fps ) ;
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// Pick the highest value lesser or equal to the saved FPS
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if ( saved_fps >= el_fps ) {
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currentIndex = i
}
}
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// Persist the selected value
activated ( currentIndex )
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}
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// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
reinitialize ( )
}
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id: fpsComboBox
textRole: "text"
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
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var selectedFps = parseInt ( model . get ( currentIndex ) . video_fps )
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// Only modify the bitrate if the values actually changed
if ( prefs . fps !== selectedFps ) {
prefs . fps = selectedFps
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prefs . bitrateKbps = prefs . getDefaultBitrate ( prefs . width , prefs . height , prefs . fps ) ;
slider . value = prefs . bitrateKbps
}
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}
}
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}
Label {
width: parent . width
id: bitrateTitle
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text: qsTr ( "Video bitrate: " )
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font.pointSize: 12
wrapMode: Text . Wrap
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color: "white"
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}
Label {
width: parent . width
id: bitrateDesc
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text: qsTr ( "Lower bitrate to reduce lag and stuttering. Raise bitrate to increase image quality." )
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font.pointSize: 9
wrapMode: Text . Wrap
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color: "white"
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}
Slider {
id: slider
wheelEnabled: true
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value: prefs . bitrateKbps
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stepSize: 500
from : 500
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to: 150000
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snapMode: "SnapOnRelease"
width: Math . min ( bitrateDesc . implicitWidth , parent . width )
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onValueChanged: {
bitrateTitle . text = "Video bitrate: " + ( value / 1000.0 ) + " Mbps"
prefs . bitrateKbps = value
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}
}
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Label {
width: parent . width
id: windowModeTitle
text: qsTr ( "Display mode" )
font.pointSize: 12
wrapMode: Text . Wrap
color: "white"
}
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AutoResizingComboBox {
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// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var savedWm = prefs . windowMode
currentIndex = 0
for ( var i = 0 ; i < windowModeListModel . count ; i ++ ) {
var thisWm = windowModeListModel . get ( i ) . val ;
if ( savedWm === thisWm ) {
currentIndex = i
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break
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}
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}
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activated ( currentIndex )
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}
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id: windowModeComboBox
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hoverEnabled: true
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textRole: "text"
model: ListModel {
id: windowModeListModel
ListElement {
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text: "Full-screen (Recommended)"
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val: StreamingPreferences . WM_FULLSCREEN
}
ListElement {
text: "Borderless windowed"
val: StreamingPreferences . WM_FULLSCREEN_DESKTOP
}
ListElement {
text: "Windowed"
val: StreamingPreferences . WM_WINDOWED
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}
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}
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onActivated: {
prefs . windowMode = windowModeListModel . get ( currentIndex ) . val
}
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ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: "Full-screen generally provides the best performance, but borderless windowed may work better with features like macOS Spaces, Alt+Tab, screenshot tools, on-screen overlays, etc."
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}
CheckBox {
id: vsyncCheck
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hoverEnabled: true
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text: "<font color=\"white\">Enable V-Sync</font>"
font.pointSize: 12
checked: prefs . enableVsync
onCheckedChanged: {
prefs . enableVsync = checked
}
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ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: "Disabling V-Sync allows sub-frame rendering latency, but it can display visible tearing"
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}
}
}
GroupBox {
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id: audioSettingsGroupBox
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width: ( parent . width - 2 * parent . padding )
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padding: 12
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title: "<font color=\"skyblue\">Audio Settings</font>"
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font.pointSize: 12
Column {
anchors.fill: parent
spacing: 5
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Label {
width: parent . width
id: resAudioTitle
text: qsTr ( "Audio configuration" )
font.pointSize: 12
wrapMode: Text . Wrap
color: "white"
}
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AutoResizingComboBox {
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// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var saved_audio = prefs . audioConfig
currentIndex = 0
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for ( var i = 0 ; i < audioListModel . count ; i ++ ) {
var el_audio = audioListModel . get ( i ) . val ;
if ( saved_audio === el_audio ) {
currentIndex = i
break
}
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}
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activated ( currentIndex )
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}
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id: audioComboBox
textRole: "text"
model: ListModel {
id: audioListModel
ListElement {
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text: "Stereo"
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val: StreamingPreferences . AC_STEREO
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}
ListElement {
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text: "5.1 surround sound"
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val: StreamingPreferences . AC_51_SURROUND
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}
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs . audioConfig = audioListModel . get ( currentIndex ) . val
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}
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}
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}
}
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GroupBox {
id: uiSettingsGroupBox
width: ( parent . width - 2 * parent . padding )
padding: 12
title: "<font color=\"skyblue\">UI Settings</font>"
font.pointSize: 12
Column {
anchors.fill: parent
spacing: 5
CheckBox {
id: startWindowedCheck
text: "<font color=\"white\">Start Moonlight in windowed mode</font>"
font.pointSize: 12
checked: prefs . startWindowed
onCheckedChanged: {
prefs . startWindowed = checked
}
}
}
}
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}
Column {
padding: 10
anchors.left: settingsColumn1 . right
id: settingsColumn2
width: settingsPage . width / 2 - padding
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GroupBox {
id: gamepadSettingsGroupBox
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width: ( parent . width - parent . padding )
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padding: 12
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title: "<font color=\"skyblue\">Input Settings</font>"
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font.pointSize: 12
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Column {
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anchors.fill: parent
spacing: 5
CheckBox {
id: multiControllerCheck
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text: "<font color=\"white\">Multiple controller support</font>"
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font.pointSize: 12
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checked: prefs . multiController
onCheckedChanged: {
prefs . multiController = checked
}
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}
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CheckBox {
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id: rawInputCheck
hoverEnabled: true
text: "<font color=\"white\">Raw mouse input</font>"
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font.pointSize: 12
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checked: ! prefs . mouseAcceleration
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onCheckedChanged: {
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prefs . mouseAcceleration = ! checked
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}
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ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "When checked, mouse input is not accelerated or scaled by the OS before passing to Moonlight"
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}
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}
}
GroupBox {
id: hostSettingsGroupBox
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width: ( parent . width - parent . padding )
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padding: 12
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title: "<font color=\"skyblue\">Host Settings</font>"
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font.pointSize: 12
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Column {
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anchors.fill: parent
spacing: 5
CheckBox {
id: optimizeGameSettingsCheck
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text: "<font color=\"white\">Optimize game settings</font>"
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font.pointSize: 12
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checked: prefs . gameOptimizations
onCheckedChanged: {
prefs . gameOptimizations = checked
}
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}
CheckBox {
id: audioPcCheck
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text: "<font color=\"white\">Play audio on host PC</font>"
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font.pointSize: 12
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checked: prefs . playAudioOnHost
onCheckedChanged: {
prefs . playAudioOnHost = checked
}
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}
}
}
GroupBox {
id: advancedSettingsGroupBox
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width: ( parent . width - parent . padding )
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padding: 12
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title: "<font color=\"skyblue\">Advanced Settings</font>"
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font.pointSize: 12
Column {
anchors.fill: parent
spacing: 5
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Label {
width: parent . width
id: resVDSTitle
text: qsTr ( "Video decoder" )
font.pointSize: 12
wrapMode: Text . Wrap
color: "white"
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}
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AutoResizingComboBox {
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// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var saved_vds = prefs . videoDecoderSelection
currentIndex = 0
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for ( var i = 0 ; i < decoderListModel . count ; i ++ ) {
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var el_vds = decoderListModel . get ( i ) . val ;
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if ( saved_vds === el_vds ) {
currentIndex = i
break
}
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}
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activated ( currentIndex )
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}
id: decoderComboBox
textRole: "text"
model: ListModel {
id: decoderListModel
ListElement {
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text: "Automatic (Recommended)"
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val: StreamingPreferences . VDS_AUTO
}
ListElement {
text: "Force software decoding"
val: StreamingPreferences . VDS_FORCE_SOFTWARE
}
ListElement {
text: "Force hardware decoding"
val: StreamingPreferences . VDS_FORCE_HARDWARE
}
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs . videoDecoderSelection = decoderListModel . get ( currentIndex ) . val
}
}
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Label {
width: parent . width
id: resVCCTitle
text: qsTr ( "Video codec" )
font.pointSize: 12
wrapMode: Text . Wrap
color: "white"
}
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AutoResizingComboBox {
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// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var saved_vcc = prefs . videoCodecConfig
currentIndex = 0
for ( var i = 0 ; i < codecListModel . count ; i ++ ) {
var el_vcc = codecListModel . get ( i ) . val ;
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if ( saved_vcc === el_vcc ) {
currentIndex = i
break
}
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}
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activated ( currentIndex )
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}
id: codecComboBox
textRole: "text"
model: ListModel {
id: codecListModel
ListElement {
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text: "Automatic (Recommended)"
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val: StreamingPreferences . VCC_AUTO
}
ListElement {
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text: "Force H.264"
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val: StreamingPreferences . VCC_FORCE_H264
}
ListElement {
text: "Force HEVC"
val: StreamingPreferences . VCC_FORCE_HEVC
}
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// HDR seems to be broken in GFE 3.14.1, and even when that's fixed
// we'll probably need to gate this feature on OS support in our
// renderers.
/ * L i s t E l e m e n t {
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text: "Force HEVC HDR"
val: StreamingPreferences . VCC_FORCE_HEVC_HDR
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} * /
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}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs . videoCodecConfig = codecListModel . get ( currentIndex ) . val
}
}
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CheckBox {
id: unlockUnsupportedFps
text: "<font color=\"white\">Unlock unsupported FPS options</font>"
font.pointSize: 12
checked: prefs . unsupportedFps
onCheckedChanged: {
prefs . unsupportedFps = checked
// The selectable FPS values depend on whether
// this option is enabled or not
fpsComboBox . reinitialize ( )
}
}
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CheckBox {
id: enableMdns
text: "<font color=\"white\">Automatically find PCs on the local network (Recommended)</font>"
font.pointSize: 12
checked: prefs . enableMdns
onCheckedChanged: {
prefs . enableMdns = checked
// We must save the updated preference to ensure
// ComputerManager can observe the change internally.
prefs . save ( )
// Restart polling so the mDNS change takes effect
if ( window . pollingActive ) {
ComputerManager . stopPollingAsync ( )
ComputerManager . startPolling ( )
}
}
}
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}
}
}
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}