10 KiB
Objects in memory
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CFRuntimeClass
CF* objects come from CoreFOundation, which provides more than 50 classes of objects like CFString
, CFNumber
or CFAllocatior
.
All these clases are instances of the class CFRuntimeClass
, which when called it returns an index to the __CFRuntimeClassTable
. The CFRuntimeClass is defined in CFRuntime.h:
// Some comments were added to the original code
enum { // Version field constants
_kCFRuntimeScannedObject = (1UL << 0),
_kCFRuntimeResourcefulObject = (1UL << 2), // tells CFRuntime to make use of the reclaim field
_kCFRuntimeCustomRefCount = (1UL << 3), // tells CFRuntime to make use of the refcount field
_kCFRuntimeRequiresAlignment = (1UL << 4), // tells CFRuntime to make use of the requiredAlignment field
};
typedef struct __CFRuntimeClass {
CFIndex version; // This is made a bitwise OR with the relevant previous flags
const char *className; // must be a pure ASCII string, nul-terminated
void (*init)(CFTypeRef cf); // Initializer function
CFTypeRef (*copy)(CFAllocatorRef allocator, CFTypeRef cf); // Copy function, taking CFAllocatorRef and CFTypeRef to copy
void (*finalize)(CFTypeRef cf); // Finalizer function
Boolean (*equal)(CFTypeRef cf1, CFTypeRef cf2); // Function to be called by CFEqual()
CFHashCode (*hash)(CFTypeRef cf); // Function to be called by CFHash()
CFStringRef (*copyFormattingDesc)(CFTypeRef cf, CFDictionaryRef formatOptions); // Provides a CFStringRef with a textual description of the object// return str with retain
CFStringRef (*copyDebugDesc)(CFTypeRef cf); // CFStringRed with textual description of the object for CFCopyDescription
#define CF_RECLAIM_AVAILABLE 1
void (*reclaim)(CFTypeRef cf); // Or in _kCFRuntimeResourcefulObject in the .version to indicate this field should be used
// It not null, it's called when the last reference to the object is released
#define CF_REFCOUNT_AVAILABLE 1
// If not null, the following is called when incrementing or decrementing reference count
uint32_t (*refcount)(intptr_t op, CFTypeRef cf); // Or in _kCFRuntimeCustomRefCount in the .version to indicate this field should be used
// this field must be non-NULL when _kCFRuntimeCustomRefCount is in the .version field
// - if the callback is passed 1 in 'op' it should increment the 'cf's reference count and return 0
// - if the callback is passed 0 in 'op' it should return the 'cf's reference count, up to 32 bits
// - if the callback is passed -1 in 'op' it should decrement the 'cf's reference count; if it is now zero, 'cf' should be cleaned up and deallocated (the finalize callback above will NOT be called unless the process is running under GC, and CF does not deallocate the memory for you; if running under GC, finalize should do the object tear-down and free the object memory); then return 0
// remember to use saturation arithmetic logic and stop incrementing and decrementing when the ref count hits UINT32_MAX, or you will have a security bug
// remember that reference count incrementing/decrementing must be done thread-safely/atomically
// objects should be created/initialized with a custom ref-count of 1 by the class creation functions
// do not attempt to use any bits within the CFRuntimeBase for your reference count; store that in some additional field in your CF object
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#define CF_REQUIRED_ALIGNMENT_AVAILABLE 1
// If not 0, allocation of object must be on this boundary
uintptr_t requiredAlignment; // Or in _kCFRuntimeRequiresAlignment in the .version field to indicate this field should be used; the allocator to _CFRuntimeCreateInstance() will be ignored in this case; if this is less than the minimum alignment the system supports, you'll get higher alignment; if this is not an alignment the system supports (e.g., most systems will only support powers of two, or if it is too high), the result (consequences) will be up to CF or the system to decide
} CFRuntimeClass;
Objective-C
Memory sections used
Most of the data used by ObjectiveC runtime will change during the execution, therefore it uses some sections from the __DATA segment in memory:
__objc_msgrefs
(message_ref_t
): Message references__objc_ivar
(ivar
): Instance variables__objc_data
(...
): Mutable data__objc_classrefs
(Class
): Class references__objc_superrefs
(Class
): Superclass references__objc_protorefs
(protocol_t *
): Protocol references__objc_selrefs
(SEL
): Selector references__objc_const
(...
): Classr/o
data and other (hopefully) constant data__objc_imageinfo
(version, flags
): Used during image load: Version currently0
; Flags specify preoptimized GC support, etc.__objc_protolist
(protocol_t *
): Protocol list__objc_nlcatlist
(category_t
): Pointer to Non-Lazy Categories defined in this binary__objc_catlist
(category_t
): Pointer to Categories defined in this binary__objc_nlclslist
(classref_t
): Pointer to Non-Lazy Objective-C classes defined in this binary__objc_classlist
(classref_t
): Pointers to all Objective-C classes defined in this binary
It also uses a few sections in the __TEXT
segment to store constan values of it's not possible to write in this section:
__objc_methname
(C-String): Method names__objc_classname
(C-String): Class names__objc_methtype
(C-String): Method types
Type Encoding
Objective-c uses some mangling to encode selector and variable types of simple and complex types:
- Primitive types use their first letter of the type
i
forint
,c
forchar
,l
forlong
... and uses the capital letter in case it's unsigned (L
forunsigned Long
). - Other data types whose letters are used or are special, use other letters or symbols like
q
forlong long
,b
forbitfields
,B
forbooleans
,#
forclasses
,@
forid
,*
forchar pointers
,^
for genericpointers
and?
forundefined
. - Arrays, structures and unions use
[
,{
and(
Example Method Declaration
{% code overflow="wrap" %}
- (NSString *)processString:(id)input withOptions:(char *)options andError:(id)error;
{% endcode %}
The selector would be processString:withOptions:andError:
Type Encoding
id
is encoded as@
char *
is encoded as*
The complete type encoding for the method is:
@24@0:8@16*20^@24
Detailed Breakdown
- Return Type (
NSString *
): Encoded as@
with length 24 self
(object instance): Encoded as@
, at offset 0_cmd
(selector): Encoded as:
, at offset 8- First argument (
char * input
): Encoded as*
, at offset 16 - Second argument (
NSDictionary * options
): Encoded as@
, at offset 20 - Third argument (
NSError ** error
): Encoded as^@
, at offset 24
With the selector + the encoding you can reconstruct the method.
Classes
Clases in Objective-C is a struct with properties, method pointers... It's possible to find the struct objc_class
in the source code:
struct objc_class : objc_object {
// Class ISA;
Class superclass;
cache_t cache; // formerly cache pointer and vtable
class_data_bits_t bits; // class_rw_t * plus custom rr/alloc flags
class_rw_t *data() {
return bits.data();
}
void setData(class_rw_t *newData) {
bits.setData(newData);
}
void setInfo(uint32_t set) {
assert(isFuture() || isRealized());
data()->setFlags(set);
}
[...]
This class use some bits of the isa field to indicate some information about the class.
Then, the struct has a pointer to the struct class_ro_t
stored on disk which contains attributes of the class like its name, base methods, properties and instance variables.
During runtime and additional structure class_rw_t
is used containing pointers which can be altered such as methods, protocols, properties...
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Support HackTricks
- Check the subscription plans!
- Join the 💬 Discord group or the telegram group or follow us on Twitter 🐦 @hacktricks_live.
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