The heap is basically the place where a program is going to be able to store data when it requests data calling functions like **`malloc`**, `calloc`... Moreover, when this memory is no longer needed it's made available calling the function **`free`**.
As it's shown, its just after where the binary is being loaded in memory (check the `[heap]` section):
When some data is requested to be stored in the heap, some space of the heap is allocated to it. This space will belong to a bin and only the requested data + the space of the bin headers + minimum bin size offset will be reserved for the chunk. The goal is to just reserve as minimum memory as possible without making it complicated to find where each chunk is. For this, the metadata chunk information is used to know where each used/free chunk is.
There are different ways to reserver the space mainly depending on the used bin, but a general methodology is the following:
* The program starts by requesting certain amount of memory.
* If in the list of chunks there someone available big enough to fulfil the request, it'll be used
* This might even mean that part of the available chunk will be used for this request and the rest will be added to the chunks list
* If there isn't any available chunk in the list but there is still space in allocated heap memory, the heap manager creates a new chunk
* If there is not enough heap space to allocate the new chunk, the heap manager asks the kernel to expand the memory allocated to the heap and then use this memory to generate the new chunk
* If everything fails, `malloc` returns null.
Note that if the requested **memory passes a threshold**, **`mmap`** will be used to map the requested memory.
In **multithreaded** applications, the heap manager must prevent **race conditions** that could lead to crashes. Initially, this was done using a **global mutex** to ensure that only one thread could access the heap at a time, but this caused **performance issues** due to the mutex-induced bottleneck.
To address this, the ptmalloc2 heap allocator introduced "arenas," where **each arena** acts as a **separate heap** with its **own** data **structures** and **mutex**, allowing multiple threads to perform heap operations without interfering with each other, as long as they use different arenas.
The default "main" arena handles heap operations for single-threaded applications. When **new threads** are added, the heap manager assigns them **secondary arenas** to reduce contention. It first attempts to attach each new thread to an unused arena, creating new ones if needed, up to a limit of 2 times the number of CPU cores for 32-bit systems and 8 times for 64-bit systems. Once the limit is reached, **threads must share arenas**, leading to potential contention.
Unlike the main arena, which expands using the `brk` system call, secondary arenas create "subheaps" using `mmap` and `mprotect` to simulate the heap behaviour, allowing flexibility in managing memory for multithreaded operations.
Subheaps serve as memory reserves for secondary arenas in multithreaded applications, allowing them to grow and manage their own heap regions separately from the main heap. Here's how subheaps differ from the initial heap and how they operate:
1.**Initial Heap vs. Subheaps**:
* The initial heap is located directly after the program's binary in memory, and it expands using the `sbrk` system call.
* Subheaps, used by secondary arenas, are created through `mmap`, a system call that maps a specified memory region.
2.**Memory Reservation with `mmap`**:
* When the heap manager creates a subheap, it reserves a large block of memory through `mmap`. This reservation doesn't allocate memory immediately; it simply designates a region that other system processes or allocations shouldn't use.
* By default, the reserved size for a subheap is 1 MB for 32-bit processes and 64 MB for 64-bit processes.
3.**Gradual Expansion with `mprotect`**:
* The reserved memory region is initially marked as `PROT_NONE`, indicating that the kernel doesn't need to allocate physical memory to this space yet.
* To "grow" the subheap, the heap manager uses `mprotect` to change page permissions from `PROT_NONE` to `PROT_READ | PROT_WRITE`, prompting the kernel to allocate physical memory to the previously reserved addresses. This step-by-step approach allows the subheap to expand as needed.
* Once the entire subheap is exhausted, the heap manager creates a new subheap to continue allocation.
This struct allocates relevant information of the heap. Moreover, heap memory might not be continuous after more allocations, this struct will also store that info.
```c
// From https://github.com/bminor/glibc/blob/a07e000e82cb71238259e674529c37c12dc7d423/malloc/arena.c#L837
typedef struct _heap_info
{
mstate ar_ptr; /* Arena for this heap. */
struct _heap_info *prev; /* Previous heap. */
size_t size; /* Current size in bytes. */
size_t mprotect_size; /* Size in bytes that has been mprotected
PROT_READ|PROT_WRITE. */
size_t pagesize; /* Page size used when allocating the arena. */
/* Make sure the following data is properly aligned, particularly
that sizeof (heap_info) + 2 * SIZE_SZ is a multiple of
It’s important to notice that the **main arena `malloc_state`** structure is a **global variable in the libc** (therefore located in the libc memory space).\
* The `mchunkptr bins[NBINS * 2 - 2];` contains **pointers** to the **first and last chunks** of the small, large and unsorted **bins** (the -2 is because the index 0 is not used)
* Therefore, the **first chunk** of these bins will have a **backwards pointer to this structure** and the **last chunk** of these bins will have a **forward pointer** to this structure. Which basically means that if you can l**eak these addresses in the main arena** you will have a pointer to the structure in the **libc**.
* The structs `struct malloc_state *next;` and `struct malloc_state *next_free;` are linked lists os arenas
* The `top` chunk is the last "chunk", which is basically **all the heap reminding space**. Once the top chunk is "empty", the heap is completely used and it needs to request more space.
* The `last reminder` chunk comes from cases where an exact size chunk is not available and therefore a bigger chunk is splitter, a pointer remaining part is placed here.
The metadata is usually 0x08B indicating the current chunk size using the last 3 bits to indicate:
*`A`: If 1 it comes from a subheap, if 0 it's in the main arena
*`M`: If 1, this chunk is part of a space allocated with mmap and not part of a heap
*`P`: If 1, the previous chunk is in use
Then, the space for the user data, and finally 0x08B to indicate the previous chunk size when the chunk is available (or to store user data when it's allocated).
Moreover, when available, the user data is used to contain also some data:
When malloc is used a pointer to the content that can be written is returned (just after the headers), however, when managing chunks, it's needed a pointer to the begining of the headers (metadata).\
/* Check if REQ overflows when padded and aligned and if the resulting
value is less than PTRDIFF_T. Returns the requested size or
MINSIZE in case the value is less than MINSIZE, or 0 if any of the
previous checks fail. */
static inline size_t
checked_request2size (size_t req) __nonnull (1)
{
if (__glibc_unlikely (req > PTRDIFF_MAX))
return 0;
/* When using tagged memory, we cannot share the end of the user
block with the header for the next chunk, so ensure that we
allocate blocks that are rounded up to the granule size. Take
care not to overflow from close to MAX_SIZE_T to a small
number. Ideally, this would be part of request2size(), but that
must be a macro that produces a compile time constant if passed
a constant literal. */
if (__glibc_unlikely (mtag_enabled))
{
/* Ensure this is not evaluated if !mtag_enabled, see gcc PR 99551. */
asm ("");
req = (req + (__MTAG_GRANULE_SIZE - 1)) &
~(size_t)(__MTAG_GRANULE_SIZE - 1);
}
return request2size (req);
}
```
Note that for calculating the total space needed it's only added `SIZE_SZ` 1 time because the `prev_size` field can be used to store data, therefore only the initial header is needed.
### Get Chunk data and alter metadata
These functions work by receiving a pointer to a chunk and are useful to check/set metadata:
* Check chunk flags
```c
// From https://github.com/bminor/glibc/blob/master/malloc/malloc.c
/* size field is or'ed with PREV_INUSE when previous adjacent chunk in use */
It's possible to see that the string panda was stored at `0xaaaaaaac12a0` (which was the address given as response by malloc inside `x0`). Checking 0x10 bytes before it's possible to see that the `0x0` represents that the **previous chunk is not used** (length 0) and that the length of this chunk is `0x21`.
The extra spaces reserved (0x21-0x10=0x11) comes from the **added headers** (0x10) and 0x1 doesn't mean that it was reserved 0x21B but the last 3 bits of the length of the current headed have the some special meanings. As the length is always 16-byte aligned (in 64bits machines), these bits are actually never going to be used by the length number.
```
0x1: Previous in Use - Specifies that the chunk before it in memory is in use
0x2: Is MMAPPED - Specifies that the chunk was obtained with mmap()
0x4: Non Main Arena - Specifies that the chunk was obtained from outside of the main arena