gamebrary/src/components/Game/GameModal.vue

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<template lang="html">
<b-modal
id="game-modal"
scrollable
size="lg"
header-bg-variant="light"
footer-bg-variant="light"
footer-class="p-2 justify-content-center"
:title="title"
@show="loadCachedGame"
@shown="loadGame"
@hidden="reset"
>
<b-container v-if="game">
<b-row>
<b-col lg="4">
<b-img
:src="coverUrl"
:alt="title"
rounded
fluid
/>
<b-progress
v-if="progress"
:value="progress"
variant="success"
height="8px"
class="mt-2"
/>
</b-col>
<b-col lg="8" md="auto">
<h3 class="mb-0">
{{ title }}
</h3>
<h6>
<b-badge
v-if="releaseDate"
variant="secondary"
>
Releases in
{{ releaseDate }}
</b-badge>
</h6>
<b-form-rating
v-if="rating"
class="p-0"
inline
:value="rating"
readonly
variant="warning"
size="lg"
no-border
/>
<div v-if="gameTags">
<b-badge
v-for="({ games, hex, tagTextColor }, name) in tags"
v-if="games.includes(game.id)"
:key="name"
pill
tag="small"
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class="mr-1 mb-2"
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:style="`background-color: ${hex}; color: ${tagTextColor}`"
>
{{ name }}
</b-badge>
</div>
<div class="mb-3">
<b-button v-b-modal.progress variant="info">
<b-icon-check />
</b-button>
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<b-modal id="progress" title="Set game progress" @shown="getProgress">
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<b-input-group :prepend="`${localProgress}%`" class="mb-4" size="lg">
<b-form-input
size="lg"
v-model="localProgress"
type="range"
max="100"
step="5"
/>
</b-input-group>
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<template v-slot:modal-footer>
<b-button variant="danger" @click="deleteProgress">
{{ $t('progresses.deleteProgress') }}
</b-button>
<b-button variant="primary" @click="saveProgress">
{{ $t('progresses.save') }}
</b-button>
</template>
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</b-modal>
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<b-button v-b-modal.notes variant="warning">
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<b-icon-file-earmark-text />
</b-button>
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<b-modal id="notes" title="Game notes" @shown="getNotes">
<b-form-textarea
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v-model.trim="localNote.text"
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placeholder="Type note here"
rows="3"
max-rows="20"
/>
<template v-slot:modal-footer>
<b-button variant="danger" @click="deleteNote">
{{ $t('progresses.deleteProgress') }}
</b-button>
<b-button variant="primary" @click="saveNote">
{{ $t('progresses.save') }}
</b-button>
</template>
</b-modal>
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<game-tags :game-id="game.id" />
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<b-button
v-if="game && !list.games.includes(game.id)"
:title="$t('list.addGame')"
variant="success"
@click="addGame"
>
<b-icon-plus />
</b-button>
<b-button
v-else
variant="danger"
:title="$t('gameDetail.removeFromList')"
@click="removeGame"
>
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<b-icon-trash />
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</b-button>
</div>
<placeholder :lines="3" v-if="loading"/>
<p v-else>{{ game.summary }}</p>
</b-col>
</b-row>
<game-detail-placeholder v-if="loading" />
<b-card v-else class="mt-4" no-body>
<b-tabs card>
<b-tab title="Game details" active>
<dl class="row">
<!-- TODO: plural vs singular translations? -->
<dt class="col-sm-3">{{ $t('gameDetail.platforms') }}</dt>
<dd class="col-sm-9">{{ platforms }}</dd>
<dt class="col-sm-3">{{ $t('gameDetail.genres') }}</dt>
<dd class="col-sm-9">{{ genres }}</dd>
<dt class="col-sm-3">{{ $t('gameDetail.gameModes') }}</dt>
<dd class="col-sm-9">{{ gameModes }}</dd>
<dt class="col-sm-3">{{ $t('gameDetail.developers') }}</dt>
<dd class="col-sm-9">{{ gameDevelopers }}</dd>
<dt class="col-sm-3">{{ $t('gameDetail.publishers') }}</dt>
<dd class="col-sm-9">{{ gamePublishers }}</dd>
<dt class="col-sm-3">{{ $t('gameDetail.perspective') }}</dt>
<dd class="col-sm-9">{{ playerPerspectives }}</dd>
<dt class="col-sm-3">{{ $t('gameDetail.timeToBeat') }}</dt>
<dd class="col-sm-9">{{ timeToBeat }}</dd>
<dt class="col-sm-3">{{ $t('gameDetail.ageRatings') }}</dt>
<dd class="col-sm-9">{{ ageRatings }}</dd>
<!-- TODO: add release dates -->
<!-- {{ $t('gameDetail.releaseDate') }} -->
<!-- <pre>{{ game.release_dates }}</pre> -->
</dl>
</b-tab>
<b-tab>
<template v-slot:title>
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Notes <b-badge v-if="notes[gameId]">1</b-badge>
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</template>
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<template v-if="notes[gameId]">
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<vue-markdown :source="notes[gameId].text" />
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<!-- TODO add markdown preview? -->
<!-- <vue-markdown :source="localNote.text" /> -->
<b-button v-b-modal.notes variant="warning">
Edit note
</b-button>
</template>
<b-button v-else v-b-modal.notes>
Add note
</b-button>
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</b-tab>
<b-tab v-if="game.websites">
<template v-slot:title>
Links
<b-badge>{{ game.websites.length }}</b-badge>
</template>
<dl class="row mb-0" v-for="link in game.websites" :key="link.id">
<!-- TODO: research which links can be leveraged to get API data,
e.g. wikipedia article, wikia, etc -->
<dt class="col-sm-3">{{ linkTypes[link.category]}}</dt>
<dd class="col-sm-9"><a :href="link.url" target="_blank">{{ link.url }}</a></dd>
</dl>
</b-tab>
<b-tab v-if="game.videos">
<template v-slot:title>
Videos
<b-badge>{{ game.videos.length }}</b-badge>
</template>
<b-embed
v-for="{ video_id } in game.videos"
:key="video_id"
type="iframe"
aspect="16by9"
:src="`https://www.youtube.com/embed/${video_id}`"
allowfullscreen
/>
</b-tab>
<b-tab v-if="screenshots">
<template v-slot:title>
Screenshots
<b-badge>{{ screenshots.length }}</b-badge>
</template>
<!-- TODO: add placeholder image, use blank-src="placeholder.jpg" prop -->
<!-- TODO: use blank-width prop? -->
<!-- TODO: use blank-height prop? -->
<b-img-lazy
v-for="(screenshot, index) in screenshots"
:key="index"
:src="screenshot"
fluid
blank-color="#ccc"
fluid-grow
rounded
class="mb-3"
/>
</b-tab>
</b-tabs>
</b-card>
</b-container>
<template v-slot:modal-footer>
<igdb-logo />
</template>
</b-modal>
</template>
<script>
import moment from 'moment';
import { mapState, mapGetters } from 'vuex';
import VueMarkdown from 'vue-markdown';
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import GameDetailPlaceholder from '@/components/Game/GameDetailPlaceholder';
import GameTags from '@/components/Game/GameTags';
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import IgdbLogo from '@/components/IgdbLogo';
import Placeholder from '@/components/Placeholder';
export default {
components: {
Placeholder,
GameTags,
IgdbLogo,
VueMarkdown,
GameDetailPlaceholder,
},
data() {
return {
gameId: null,
listId: null,
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localProgress: '0',
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game: null,
loading: true,
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showPreview: false,
localNote: '',
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// TODO: GET THIS FROM https://api-v3.igdb.com/igdbapi.proto?
linkTypes: {
1: 'Official site',
2: 'Wikia',
3: 'Wikipedia',
4: 'Facebook',
5: 'Twitter',
6: 'Twitch',
8: 'Instagram',
9: 'YouTube',
10: 'iPhone',
11: 'iPad',
12: 'Android',
13: 'Steam',
14: 'Reddit',
15: 'Itch',
16: 'Epic Games',
17: 'GOG',
18: 'Discord',
},
ageRating: {
categories: {
1: 'ESRB',
2: 'PEGI',
},
values: {
1: '3',
2: '7',
3: '12',
4: '16',
5: '18',
6: 'RP',
7: 'EC',
8: 'E',
9: 'E10',
10: 'T',
11: 'M',
12: 'AO',
},
},
};
},
computed: {
...mapState(['gameModalData', 'games', 'platform', 'progresses', 'tags', 'notes', 'gameLists']),
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...mapGetters(['gameTags']),
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title() {
return this.game && this.game.name;
},
activePlatform() {
return this.gameLists[this.platform.code];
},
list() {
return this.activePlatform[this.listId];
},
releaseDate() {
const releaseDate = this.game
&& this.game.release_dates
&& this.game.release_dates.find(({ platform }) => this.platform.id === platform);
const formattedDate = releaseDate && releaseDate.date
? moment.unix(releaseDate.date)
: null;
return moment(formattedDate).isAfter()
? formattedDate.toNow(true)
: null;
},
progress() {
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const { gameId, progresses } = this;
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return progresses[gameId] || null;
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},
genres() {
return this.game && this.game.genres
? this.game.genres.map(({ name }) => name).join(', ')
: 'N/A';
},
screenshots() {
return this.game && this.game.screenshots
// eslint-disable-next-line
? this.game.screenshots.map(({ image_id }) => `https://images.igdb.com/igdb/image/upload/t_screenshot_huge/${image_id}.jpg`)
: 'N/A';
},
platforms() {
return this.game && this.game.platforms
? this.game.platforms.map(({ name }) => name).join(', ')
: 'N/A';
},
timeToBeat() {
return this.game && this.game.time_to_beat
? moment.unix(this.game.time_to_beat).format('h[h] m[m]')
: 'N/A';
},
gameDevelopers() {
return this.game && this.game.involved_companies
? this.game.involved_companies
.filter(({ developer }) => developer)
.map(({ company }) => company.name).join(', ')
: 'N/A';
},
gamePublishers() {
return this.game && this.game.involved_companies
? this.game.involved_companies
.filter(({ publisher }) => publisher)
.map(({ company }) => company.name).join(', ')
: 'N/A';
},
gameModes() {
return this.game && this.game.game_modes
? this.game.game_modes.map(({ name }) => name).join(', ')
: 'N/A';
},
playerPerspectives() {
return this.game && this.game.player_perspectives
? this.game.player_perspectives.map(({ name }) => name).join(', ')
: 'N/A';
},
ageRatings() {
return this.game && this.game.age_ratings
? this.game.age_ratings.map(({ category, rating }) => `${this.ageRating.categories[category]}: ${this.ageRating.values[rating]}`).join(', ')
: 'N/A';
},
coverUrl() {
return this.game
&& this.game.cover
&& this.game.cover.image_id
? `https://images.igdb.com/igdb/image/upload/t_cover_big_2x/${this.game.cover.image_id}.jpg`
: '/static/no-image.jpg';
},
rating() {
return this.game && this.game.rating
? Math.round((this.game.rating / 20) * 2) / 2
: false;
},
},
methods: {
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async saveProgress() {
const payload = {
progress: this.localProgress,
gameId: this.gameId,
};
this.$store.commit('SET_GAME_PROGRESS', payload);
await this.$store.dispatch('SAVE_PROGRESSES_LEGACY')
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.catch(() => {
this.$bvToast.toast('There was an error saving your progress', { title: 'Error', variant: 'error' });
this.$router.push({ name: 'sessionExpired' });
});
this.$bvToast.toast('Progress updated', { title: 'Success', variant: 'success' });
this.$bvModal.hide('progress');
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},
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getProgress() {
this.localProgress = this.progresses[this.gameId]
? this.progresses[this.gameId]
: 0;
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},
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getNotes() {
const { gameId, notes } = this;
this.localNote = notes[gameId] || '';
},
async saveNote() {
const payload = {
note: this.localNote,
gameId: this.gameId,
};
this.$store.commit('SET_GAME_NOTE', payload);
await this.$store.dispatch('SAVE_NOTES_LEGACY')
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.catch(() => {
this.$bvToast.toast('There was an error saving your note', { title: 'Error', variant: 'danger' });
this.$router.push({ name: 'sessionExpired' });
});
this.$bvToast.toast('Note saved', { title: 'Success', variant: 'success' });
this.$bvModal.hide('notes');
},
async deleteNote() {
this.$store.commit('REMOVE_GAME_NOTE', this.gameId);
await this.$store.dispatch('SAVE_NOTES_NO_MERGE_LEGACY')
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.catch(() => {
this.$bvToast.toast('There was an error deleting your note', { title: 'Error', variant: 'danger' });
this.$router.push({ name: 'sessionExpired' });
});
this.$bvToast.toast('Note deleted', { title: 'Success', variant: 'success' });
this.$bvModal.hide('notes');
},
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addGame() {
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// TODO: destructure
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const data = {
listId: this.listId,
gameId: this.game.id,
};
// this.$emit('added');
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this.$store.commit('ADD_GAME_LEGACY', data);
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this.$ga.event({
eventCategory: 'game',
eventAction: 'add',
eventLabel: 'addGame',
eventValue: data,
});
this.$store.dispatch('SAVE_LIST_LEGACY', this.gameLists)
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.then(() => {
// TODO: customize using cover image
this.$bvToast.toast(`Added ${this.game.name} to list ${this.list.name}`, { title: 'Success', variant: 'success' });
})
.catch(() => {
this.$bvToast.toast('Authentication error', { title: 'Error', variant: 'danger' });
this.$router.push({ name: 'sessionExpired' });
});
},
removeGame() {
const data = {
listId: this.listId,
gameId: this.game.id,
};
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this.$store.commit('REMOVE_GAME_LEGACY', data);
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this.$store
.dispatch('SAVE_LIST_LEGACY', this.gameLists)
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.then(() => {
// TODO customize using cover
this.$bvToast.toast(`Removed ${this.game.name} from list ${this.list.name}`, { title: 'Success', variant: 'success' });
})
.catch(() => {
this.$bvToast.toast('Authentication error', { title: 'Error', variant: 'danger' });
this.$router.push({ name: 'sessionExpired' });
});
},
loadCachedGame() {
const { gameId, listId } = this.gameModalData;
this.gameId = gameId;
this.listId = listId;
this.game = this.games[gameId];
},
async loadGame() {
this.loading = true;
const { gameId } = this.gameModalData;
const game = await this.$store.dispatch('LOAD_GAME', gameId)
.catch(() => {
this.loading = false;
this.$bvToast.toast('Error loading game', { title: 'Error', variant: 'error' });
});
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// avoid error when closing modal before game finishes loading
if (!this.game) {
return;
}
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this.game = {
...this.game,
...game,
};
this.loading = false;
this.$ga.event({
eventCategory: 'game',
eventAction: 'view',
eventLabel: 'gameViewed',
eventValue: `${this.platform.name} - ${this.game.name}`,
});
},
reset() {
this.gameId = null;
this.listId = null;
this.game = null;
this.game = null;
},
async deleteProgress() {
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const { gameId } = this.gameModalData;
this.$store.commit('REMOVE_GAME_PROGRESS', gameId);
await this.$store.dispatch('SAVE_PROGRESSES_NO_MERGE_LEGACY')
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.catch(() => {
this.$bvToast.toast('There was an error deleting your progress', { title: 'Error', variant: 'error' });
this.$router.push({ name: 'sessionExpired' });
});
this.$bvToast.toast('Progress deleted', { title: 'Success', variant: 'success' });
this.$bvModal.hide('progress');
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},
},
};
</script>