mirror of
https://github.com/romancm/gamebrary
synced 2024-11-28 14:10:26 +00:00
rename mutations as well
This commit is contained in:
parent
1617fbc71a
commit
07de00ce5b
15 changed files with 134 additions and 137 deletions
10
src/App.vue
10
src/App.vue
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@ -133,7 +133,7 @@ export default {
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this.loadWallpaper();
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}
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} else {
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this.$store.commit('SET_WALLPAPER_URL', '');
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this.$store.commit('SET_WALLPAPER_URL_LEGACY', '');
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}
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},
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},
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@ -181,10 +181,10 @@ export default {
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loadWallpaper() {
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const wallpaperRef = this.customWallpaper;
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this.$store.commit('SET_WALLPAPER_URL', '');
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this.$store.commit('SET_WALLPAPER_URL_LEGACY', '');
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storage.child(wallpaperRef).getDownloadURL().then((url) => {
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this.$store.commit('SET_WALLPAPER_URL', url);
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this.$store.commit('SET_WALLPAPER_URL_LEGACY', url);
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});
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},
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@ -195,7 +195,7 @@ export default {
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.onSnapshot((doc) => {
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if (doc.exists) {
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const gameLists = doc.data();
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this.$store.commit('SET_GAME_LISTS', gameLists);
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this.$store.commit('SET_GAME_LISTS_LEGACY', gameLists);
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}
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});
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@ -271,7 +271,7 @@ export default {
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.then((doc) => {
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if (doc.exists) {
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const data = doc.data();
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this.$store.commit('SET_GAME_LISTS', data);
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this.$store.commit('SET_GAME_LISTS_LEGACY', data);
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} else {
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this.initList();
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}
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@ -124,7 +124,7 @@ export default {
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this.saving = true;
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this.$store.dispatch('ADD_LIST', list)
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this.$store.dispatch('ADD_LIST_LEGACY', list)
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.then(() => {
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this.$bvToast.toast('List added', {
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variant: 'success',
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@ -516,7 +516,7 @@ export default {
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};
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// this.$emit('added');
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this.$store.commit('ADD_GAME', data);
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this.$store.commit('ADD_GAME_LEGACY', data);
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this.$ga.event({
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eventCategory: 'game',
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@ -542,7 +542,7 @@ export default {
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gameId: this.game.id,
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};
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this.$store.commit('REMOVE_GAME', data);
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this.$store.commit('REMOVE_GAME_LEGACY', data);
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this.$store
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.dispatch('SAVE_LIST_LEGACY', this.gameLists)
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@ -574,6 +574,12 @@ export default {
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this.$bvToast.toast('Error loading game', { title: 'Error', variant: 'error' });
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});
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// avoid error when closing modal before game finishes loading
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if (!this.game) {
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return;
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}
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this.game = {
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...this.game,
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...game,
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@ -104,7 +104,7 @@ export default {
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};
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this.$emit('added');
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this.$store.commit('ADD_GAME', data);
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this.$store.commit('ADD_GAME_LEGACY', data);
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this.$ga.event({
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eventCategory: 'game',
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@ -124,7 +124,7 @@ export default {
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this.saving = true;
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this.$store.commit('ADD_LIST', list);
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this.$store.commit('ADD_LIST_LEGACY', list);
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this.$store.dispatch('SAVE_LIST_LEGACY', this.gameLists)
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.then(() => {
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@ -92,7 +92,7 @@ export default {
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},
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deleteBoard() {
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this.$store.commit('REMOVE_PLATFORM');
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this.$store.commit('REMOVE_PLATFORM_LEGACY');
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this.$store.dispatch('SAVE_LIST_NO_MERGE_LEGACY', this.gameLists)
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.then(() => {
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@ -104,7 +104,7 @@ export default {
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};
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this.$emit('added');
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this.$store.commit('ADD_GAME', data);
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this.$store.commit('ADD_GAME_LEGACY', data);
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this.$ga.event({
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eventCategory: 'game',
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@ -516,7 +516,7 @@ export default {
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};
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// this.$emit('added');
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this.$store.commit('ADD_GAME', data);
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this.$store.commit('ADD_GAME_LEGACY', data);
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this.$ga.event({
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eventCategory: 'game',
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@ -542,7 +542,7 @@ export default {
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gameId: this.game.id,
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};
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this.$store.commit('REMOVE_GAME', data);
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this.$store.commit('REMOVE_GAME_LEGACY', data);
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this.$store
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.dispatch('SAVE_LIST_LEGACY', this.gameLists)
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@ -574,6 +574,11 @@ export default {
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this.$bvToast.toast('Error loading game', { title: 'Error', variant: 'error' });
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});
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// avoid error when closing modal before game finishes loading
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if (!this.game) {
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return;
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}
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this.game = {
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...this.game,
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...game,
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@ -126,7 +126,7 @@ export default {
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},
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async deleteList() {
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this.$store.commit('REMOVE_LIST', this.listIndex);
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this.$store.commit('REMOVE_LIST_LEGACY', this.listIndex);
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await this.$store.dispatch('SAVE_LIST_LEGACY', this.gameLists)
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.catch(() => {
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@ -140,7 +140,7 @@ export default {
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},
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async moveList(from, to) {
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this.$store.commit('MOVE_LIST', { from, to });
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this.$store.commit('MOVE_LIST_LEGACY', { from, to });
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await this.$store.dispatch('SAVE_LIST_LEGACY', this.gameLists)
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.catch(() => {
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@ -126,7 +126,7 @@ export default {
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},
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async deleteList() {
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this.$store.commit('REMOVE_LIST', this.listIndex);
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this.$store.commit('REMOVE_LIST_LEGACY', this.listIndex);
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await this.$store.dispatch('SAVE_LIST_LEGACY', this.gameLists)
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.catch(() => {
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@ -140,7 +140,7 @@ export default {
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},
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async moveList(from, to) {
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this.$store.commit('MOVE_LIST', { from, to });
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this.$store.commit('MOVE_LIST_LEGACY', { from, to });
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await this.$store.dispatch('SAVE_LIST_LEGACY', this.gameLists)
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.catch(() => {
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@ -40,7 +40,7 @@ export default {
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methods: {
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changePlatform(platform) {
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this.$store.commit('SET_PLATFORM', platform);
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this.$store.commit('SET_PLATFORM_LEGACY', platform);
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this.$router.push({ name: 'legacy-board' });
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},
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@ -126,7 +126,7 @@ export default {
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},
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async deleteList() {
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this.$store.commit('REMOVE_LIST', this.listIndex);
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this.$store.commit('REMOVE_LIST_LEGACY', this.listIndex);
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await this.$store.dispatch('SAVE_LIST_LEGACY', this.gameLists)
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.catch(() => {
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@ -140,7 +140,7 @@ export default {
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},
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async moveList(from, to) {
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this.$store.commit('MOVE_LIST', { from, to });
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this.$store.commit('MOVE_LIST_LEGACY', { from, to });
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await this.$store.dispatch('SAVE_LIST_LEGACY', this.gameLists)
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.catch(() => {
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@ -92,7 +92,7 @@ export default {
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},
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deleteBoard() {
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this.$store.commit('REMOVE_PLATFORM');
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this.$store.commit('REMOVE_PLATFORM_LEGACY');
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this.$store.dispatch('SAVE_LIST_NO_MERGE_LEGACY', this.gameLists)
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.then(() => {
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@ -47,7 +47,7 @@ export default {
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});
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},
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LOAD_BOARD({ state }, id) {
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LOAD_BOARD({ state, commit }, id) {
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return new Promise((resolve, reject) => {
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const db = firebase.firestore();
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@ -57,9 +57,12 @@ export default {
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.then((docs) => {
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const board = docs.data();
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return state.user.uid === board.owner
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? resolve(board)
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: reject();
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if (state.user.uid !== board.owner) {
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return reject();
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}
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commit('SET_BOARD', board);
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return resolve();
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})
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.catch(reject);
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});
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@ -119,7 +122,7 @@ export default {
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db.collection('lists').doc(state.user.uid).set(payload, { merge: true })
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.then(() => {
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commit('SAVE_LIST_LEGACYS', payload);
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commit('SAVE_LIST_LEGACY', payload);
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});
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},
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@ -188,7 +191,7 @@ export default {
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db.collection('lists').doc(state.user.uid).set(payload, { merge: false })
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.then(() => {
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commit('SAVE_LIST_LEGACYS', payload);
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commit('SAVE_LIST_LEGACY', payload);
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});
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},
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@ -1,26 +1,14 @@
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import Vue from 'vue';
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export default {
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SET_USER(state, data) {
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state.user = {
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lastLogin: data.metadata.lastSignInTime,
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uid: data.uid,
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displayName: data.displayName,
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email: data.email,
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emailVerified: data.emailVerified,
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dateJoined: data.metadata.creationTime,
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photoURL: data.photoURL,
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};
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},
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SET_GAME_LISTS(state, lists) {
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state.gameLists = lists;
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},
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SET_BOARDS(state, boards) {
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state.boards = boards;
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},
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SET_BOARD(state, board) {
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state.board = board;
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},
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SET_GAME_BOARD(state, board) {
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state.board = board;
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},
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state.gameModalData = null;
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},
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SET_SLIDESHOW_OPEN(state, status) {
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state.galleryOpen = status;
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//
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// LEGACY STUFF
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//
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ADD_LIST_LEGACY(state, list) {
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if (!state.gameLists[state.platform.code]) {
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Vue.set(state.gameLists, state.platform.code, []);
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}
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state.gameLists[state.platform.code].push(list);
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},
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SET_WALLPAPER_URL(state, url) {
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SET_PLATFORM_LEGACY(state, platform) {
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state.platform = platform;
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},
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SAVE_LIST_LEGACY(state, lists) {
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state.gameLists = lists;
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},
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REMOVE_GAME_LEGACY(state, { gameId, listId }) {
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const currentList = state.gameLists[state.platform.code][listId];
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currentList.games.splice(currentList.games.indexOf(gameId), 1);
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},
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MOVE_LIST_LEGACY(state, { from, to }) {
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const cutOut = state.gameLists[state.platform.code].splice(from, 1)[0];
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state.gameLists[state.platform.code].splice(to, 0, cutOut);
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},
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REMOVE_LIST_LEGACY(state, index) {
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state.gameLists[state.platform.code].splice(index, 1);
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},
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REMOVE_PLATFORM_LEGACY(state) {
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Vue.delete(state.gameLists, state.platform.code);
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},
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ADD_GAME_LEGACY(state, { gameId, listId }) {
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const currentList = state.gameLists[state.platform.code][listId];
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currentList.games.push(gameId);
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},
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SET_WALLPAPER_URL_LEGACY(state, url) {
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state.wallpaperUrl = url;
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},
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SET_GAME_LISTS_LEGACY(state, lists) {
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state.gameLists = lists;
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},
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//
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// STUFF THAT REMAINS THE SAME
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//
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SET_USER(state, data) {
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state.user = {
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lastLogin: data.metadata.lastSignInTime,
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uid: data.uid,
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displayName: data.displayName,
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email: data.email,
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emailVerified: data.emailVerified,
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dateJoined: data.metadata.creationTime,
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photoURL: data.photoURL,
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};
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},
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CACHE_GAME_DATA(state, data) {
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data.forEach((game) => {
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Vue.set(state.games, game.id, { ...game });
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});
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},
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SET_SETTINGS(state, settings) {
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state.settings = settings;
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},
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UPDATE_TAG(state, { tagName, tagHex, tempTag }) {
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const updatedTag = {
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...state.tags[tempTag.tagName],
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@ -75,8 +134,16 @@ export default {
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state.tags = tags;
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},
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SET_DRAGGING_STATUS(state, status) {
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state.dragging = status;
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CLEAR_SESSION(state) {
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state.user = null;
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state.activeListIndex = null;
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state.gameLists = {};
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state.settings = null;
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state.platform = null;
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state.results = null;
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state.games = {};
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state.publicGameData = {};
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state.game = null;
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},
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SET_NOTES(state, notes) {
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@ -101,6 +168,10 @@ export default {
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state.notes[gameId] = note;
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},
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SET_DRAGGING_STATUS(state, status) {
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state.dragging = status;
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},
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REMOVE_GAME_NOTE(state, gameId) {
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if (state.notes[gameId]) {
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Vue.delete(state.notes, gameId);
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@ -115,18 +186,6 @@ export default {
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state.tags[tagName].games.splice(state.tags[tagName].games.indexOf(gameId), 1);
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},
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CLEAR_SESSION(state) {
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state.user = null;
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state.activeListIndex = null;
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state.gameLists = {};
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state.settings = null;
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state.platform = null;
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state.results = null;
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state.games = {};
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state.publicGameData = {};
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state.game = null;
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},
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SET_SEARCH_RESULTS(state, results) {
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state.results = results;
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},
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@ -135,83 +194,7 @@ export default {
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state.results = [];
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},
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SET_EDIT_GAME(state, { listId, gameId }) {
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state.editGame = gameId;
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state.activeListIndex = listId;
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},
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SET_ACTIVE_LIST_INDEX(state, listIndex) {
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state.activeListIndex = listIndex;
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},
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CLEAR_ACTIVE_LIST_INDEX(state) {
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state.activeListIndex = null;
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state.addingList = false;
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},
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SET_PLATFORM(state, platform) {
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state.platform = platform;
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},
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SAVE_LIST_LEGACYS(state, lists) {
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state.gameLists = lists;
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},
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UPDATE_LIST_TYPE(state, { listIndex, type }) {
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state.gameLists[state.platform.code][listIndex].type = type;
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},
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SET_SETTINGS(state, settings) {
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state.settings = settings;
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},
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UPDATE_SETTING(state, { key, value }) {
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state.settings[key] = value;
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},
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MOVE_LIST(state, { from, to }) {
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const cutOut = state.gameLists[state.platform.code].splice(from, 1)[0];
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state.gameLists[state.platform.code].splice(to, 0, cutOut);
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},
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REMOVE_LIST(state, index) {
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state.gameLists[state.platform.code].splice(index, 1);
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},
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REMOVE_PLATFORM(state) {
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Vue.delete(state.gameLists, state.platform.code);
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},
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ADD_GAME(state, { gameId, listId }) {
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const currentList = state.gameLists[state.platform.code][listId];
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currentList.games.push(gameId);
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},
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ADD_LIST(state, list) {
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if (!state.gameLists[state.platform.code]) {
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Vue.set(state.gameLists, state.platform.code, []);
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}
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state.gameLists[state.platform.code].push(list);
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},
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||||
REMOVE_GAME(state, { gameId, listId }) {
|
||||
const currentList = state.gameLists[state.platform.code][listId];
|
||||
|
||||
currentList.games.splice(currentList.games.indexOf(gameId), 1);
|
||||
},
|
||||
|
||||
CACHE_GAME_DATA(state, data) {
|
||||
data.forEach((game) => {
|
||||
Vue.set(state.games, game.id, { ...game });
|
||||
});
|
||||
},
|
||||
|
||||
SET_PUBLIC_GAME_DATA(state, data) {
|
||||
data.forEach((game) => {
|
||||
Vue.set(state.publicGameData, game.id, { ...game });
|
||||
});
|
||||
},
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue