2020-08-14 23:58:55 +00:00
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<template lang="html">
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<b-modal
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id="game-modal"
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scrollable
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size="lg"
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header-bg-variant="light"
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footer-bg-variant="light"
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footer-class="p-2 justify-content-center"
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:title="title"
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@show="loadCachedGame"
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@shown="loadGame"
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@hidden="reset"
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>
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<b-container v-if="game">
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<b-row>
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<b-col lg="4">
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<b-img
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:src="coverUrl"
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:alt="title"
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rounded
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fluid
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/>
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<b-progress
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v-if="progress"
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:value="progress"
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variant="success"
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height="8px"
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class="mt-2"
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/>
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</b-col>
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<b-col lg="8" md="auto">
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<h3 class="mb-0">
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{{ title }}
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</h3>
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<h6>
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<b-badge
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v-if="releaseDate"
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variant="secondary"
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>
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Releases in
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{{ releaseDate }}
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</b-badge>
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</h6>
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<b-form-rating
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v-if="rating"
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class="p-0"
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inline
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:value="rating"
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readonly
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variant="warning"
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size="lg"
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no-border
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/>
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<div v-if="gameTags">
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<b-badge
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v-for="({ games, hex, tagTextColor }, name) in tags"
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v-if="games.includes(game.id)"
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:key="name"
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pill
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variant="primary"
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tag="small"
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:style="`background-color: ${hex}; color: ${tagTextColor}`"
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>
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{{ name }}
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</b-badge>
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</div>
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<div class="mb-3">
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<b-button v-b-modal.progress variant="info">
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<b-icon-check />
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</b-button>
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<b-modal id="progress" title="Set game progress" ok-only @shown="setProgress">
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<b-input-group :prepend="`${localProgress}%`" class="mb-4" size="lg">
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<b-form-input
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size="lg"
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v-model="localProgress"
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type="range"
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max="100"
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step="5"
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@change="saveProgress"
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/>
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</b-input-group>
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<b-button variant="danger" @click="deleteProgress">
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{{ $t('progresses.deleteProgress') }}
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</b-button>
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</b-modal>
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<b-button variant="warning">
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<b-icon-file-earmark-text />
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</b-button>
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2020-08-15 16:19:35 +00:00
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<game-tags :game-id="game.id" />
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2020-08-14 23:58:55 +00:00
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<b-button
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v-if="game && !list.games.includes(game.id)"
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:title="$t('list.addGame')"
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variant="success"
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@click="addGame"
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>
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<b-icon-plus />
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</b-button>
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<b-button
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v-else
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variant="danger"
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:title="$t('gameDetail.removeFromList')"
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@click="removeGame"
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>
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2020-08-15 06:39:19 +00:00
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<b-icon-trash />
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2020-08-14 23:58:55 +00:00
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</b-button>
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</div>
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<placeholder :lines="3" v-if="loading"/>
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<p v-else>{{ game.summary }}</p>
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</b-col>
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</b-row>
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<game-detail-placeholder v-if="loading" />
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<b-card v-else class="mt-4" no-body>
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<b-tabs card>
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<b-tab title="Game details" active>
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<dl class="row">
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<!-- TODO: plural vs singular translations? -->
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<dt class="col-sm-3">{{ $t('gameDetail.platforms') }}</dt>
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<dd class="col-sm-9">{{ platforms }}</dd>
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<dt class="col-sm-3">{{ $t('gameDetail.genres') }}</dt>
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<dd class="col-sm-9">{{ genres }}</dd>
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<dt class="col-sm-3">{{ $t('gameDetail.gameModes') }}</dt>
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<dd class="col-sm-9">{{ gameModes }}</dd>
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<dt class="col-sm-3">{{ $t('gameDetail.developers') }}</dt>
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<dd class="col-sm-9">{{ gameDevelopers }}</dd>
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<dt class="col-sm-3">{{ $t('gameDetail.publishers') }}</dt>
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<dd class="col-sm-9">{{ gamePublishers }}</dd>
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<dt class="col-sm-3">{{ $t('gameDetail.perspective') }}</dt>
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<dd class="col-sm-9">{{ playerPerspectives }}</dd>
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<dt class="col-sm-3">{{ $t('gameDetail.timeToBeat') }}</dt>
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<dd class="col-sm-9">{{ timeToBeat }}</dd>
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<dt class="col-sm-3">{{ $t('gameDetail.ageRatings') }}</dt>
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<dd class="col-sm-9">{{ ageRatings }}</dd>
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<!-- TODO: add release dates -->
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<!-- {{ $t('gameDetail.releaseDate') }} -->
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<!-- <pre>{{ game.release_dates }}</pre> -->
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</dl>
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</b-tab>
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<b-tab>
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<template v-slot:title>
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Notes
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</template>
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<vue-markdown v-if="hasNote" :source="notes[game.id].text" />
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</b-tab>
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<b-tab v-if="game.websites">
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<template v-slot:title>
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Links
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<b-badge>{{ game.websites.length }}</b-badge>
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</template>
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<dl class="row mb-0" v-for="link in game.websites" :key="link.id">
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<!-- TODO: research which links can be leveraged to get API data,
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e.g. wikipedia article, wikia, etc -->
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<dt class="col-sm-3">{{ linkTypes[link.category]}}</dt>
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<dd class="col-sm-9"><a :href="link.url" target="_blank">{{ link.url }}</a></dd>
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</dl>
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</b-tab>
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<b-tab v-if="game.videos">
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<template v-slot:title>
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Videos
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<b-badge>{{ game.videos.length }}</b-badge>
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</template>
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<b-embed
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v-for="{ video_id } in game.videos"
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:key="video_id"
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type="iframe"
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aspect="16by9"
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:src="`https://www.youtube.com/embed/${video_id}`"
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allowfullscreen
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/>
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</b-tab>
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<b-tab v-if="screenshots">
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<template v-slot:title>
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Screenshots
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<b-badge>{{ screenshots.length }}</b-badge>
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</template>
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<!-- TODO: add placeholder image, use blank-src="placeholder.jpg" prop -->
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<!-- TODO: use blank-width prop? -->
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<!-- TODO: use blank-height prop? -->
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<b-img-lazy
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v-for="(screenshot, index) in screenshots"
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:key="index"
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:src="screenshot"
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fluid
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blank-color="#ccc"
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fluid-grow
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rounded
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class="mb-3"
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/>
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</b-tab>
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</b-tabs>
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</b-card>
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</b-container>
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<template v-slot:modal-footer>
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<igdb-logo />
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</template>
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</b-modal>
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</template>
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<script>
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import moment from 'moment';
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import { mapState, mapGetters } from 'vuex';
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import VueMarkdown from 'vue-markdown';
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import GameDetailPlaceholder from '@/components/GameDetail/GameDetailPlaceholder';
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import GameTags from '@/components/GameDetail/GameTags';
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import IgdbLogo from '@/components/IgdbLogo';
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import Placeholder from '@/components/Placeholder';
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export default {
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components: {
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Placeholder,
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GameTags,
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IgdbLogo,
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VueMarkdown,
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GameDetailPlaceholder,
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},
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data() {
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return {
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gameId: null,
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listId: null,
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localProgress: '',
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game: null,
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loading: true,
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// TODO: GET THIS FROM https://api-v3.igdb.com/igdbapi.proto?
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linkTypes: {
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1: 'Official site',
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2: 'Wikia',
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3: 'Wikipedia',
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4: 'Facebook',
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5: 'Twitter',
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6: 'Twitch',
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8: 'Instagram',
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9: 'YouTube',
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10: 'iPhone',
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11: 'iPad',
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12: 'Android',
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13: 'Steam',
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14: 'Reddit',
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15: 'Itch',
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16: 'Epic Games',
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17: 'GOG',
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18: 'Discord',
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},
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ageRating: {
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categories: {
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1: 'ESRB',
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2: 'PEGI',
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},
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values: {
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1: '3',
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2: '7',
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3: '12',
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4: '16',
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5: '18',
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6: 'RP',
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7: 'EC',
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8: 'E',
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9: 'E10',
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10: 'T',
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11: 'M',
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12: 'AO',
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},
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},
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};
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},
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computed: {
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...mapState(['gameModalData', 'games', 'platform', 'progresses', 'tags', 'notes', 'gameLists']),
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...mapGetters(['gameTags', 'gameProgress']),
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title() {
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return this.game && this.game.name;
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},
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activePlatform() {
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return this.gameLists[this.platform.code];
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},
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list() {
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return this.activePlatform[this.listId];
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},
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hasNote() {
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return this.notes && this.game && this.notes[this.game.id] && this.notes[this.game.id].text;
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},
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releaseDate() {
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const releaseDate = this.game
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&& this.game.release_dates
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&& this.game.release_dates.find(({ platform }) => this.platform.id === platform);
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const formattedDate = releaseDate && releaseDate.date
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? moment.unix(releaseDate.date)
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: null;
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return moment(formattedDate).isAfter()
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? formattedDate.toNow(true)
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: null;
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},
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progress() {
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const { game, platform, progresses } = this;
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return game
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&& platform
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&& progresses[platform.code]
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&& progresses[platform.code][game.id];
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},
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genres() {
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return this.game && this.game.genres
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? this.game.genres.map(({ name }) => name).join(', ')
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: 'N/A';
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},
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screenshots() {
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return this.game && this.game.screenshots
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// eslint-disable-next-line
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? this.game.screenshots.map(({ image_id }) => `https://images.igdb.com/igdb/image/upload/t_screenshot_huge/${image_id}.jpg`)
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: 'N/A';
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},
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platforms() {
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return this.game && this.game.platforms
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? this.game.platforms.map(({ name }) => name).join(', ')
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: 'N/A';
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},
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timeToBeat() {
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return this.game && this.game.time_to_beat
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? moment.unix(this.game.time_to_beat).format('h[h] m[m]')
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: 'N/A';
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},
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gameDevelopers() {
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return this.game && this.game.involved_companies
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? this.game.involved_companies
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.filter(({ developer }) => developer)
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.map(({ company }) => company.name).join(', ')
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: 'N/A';
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},
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gamePublishers() {
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return this.game && this.game.involved_companies
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? this.game.involved_companies
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.filter(({ publisher }) => publisher)
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.map(({ company }) => company.name).join(', ')
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: 'N/A';
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},
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gameModes() {
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return this.game && this.game.game_modes
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? this.game.game_modes.map(({ name }) => name).join(', ')
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: 'N/A';
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},
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playerPerspectives() {
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return this.game && this.game.player_perspectives
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? this.game.player_perspectives.map(({ name }) => name).join(', ')
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: 'N/A';
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},
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ageRatings() {
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|
return this.game && this.game.age_ratings
|
|
|
|
? this.game.age_ratings.map(({ category, rating }) => `${this.ageRating.categories[category]}: ${this.ageRating.values[rating]}`).join(', ')
|
|
|
|
: 'N/A';
|
|
|
|
},
|
|
|
|
|
|
|
|
coverUrl() {
|
|
|
|
return this.game
|
|
|
|
&& this.game.cover
|
|
|
|
&& this.game.cover.image_id
|
|
|
|
? `https://images.igdb.com/igdb/image/upload/t_cover_big_2x/${this.game.cover.image_id}.jpg`
|
|
|
|
: '/static/no-image.jpg';
|
|
|
|
},
|
|
|
|
|
|
|
|
rating() {
|
|
|
|
return this.game && this.game.rating
|
|
|
|
? Math.round((this.game.rating / 20) * 2) / 2
|
|
|
|
: false;
|
|
|
|
},
|
|
|
|
},
|
|
|
|
|
|
|
|
methods: {
|
|
|
|
saveProgress() {
|
|
|
|
/* eslint-disable */
|
|
|
|
// this.$store.commit('SET_GAME_PROGRESS', this.localProgress);
|
|
|
|
//
|
|
|
|
// this.$store.dispatch('SAVE_PROGRESSES')
|
|
|
|
// .then(() => {
|
|
|
|
// this.$bvToast.toast('Progress updated', { title: 'Success', variant: 'success' });
|
|
|
|
// })
|
|
|
|
// .catch(() => {
|
|
|
|
// this.$bvToast.toast('There was an error saving your progress', { title: 'Error', variant: 'error' });
|
|
|
|
// this.$router.push({ name: 'sessionExpired' });
|
|
|
|
// });
|
|
|
|
},
|
|
|
|
|
|
|
|
setProgress() {
|
|
|
|
this.localProgress = this.gameProgress
|
|
|
|
? JSON.parse(JSON.stringify(this.gameProgress))
|
|
|
|
: '0';
|
|
|
|
},
|
|
|
|
|
|
|
|
addGame() {
|
|
|
|
const data = {
|
|
|
|
listId: this.listId,
|
|
|
|
gameId: this.game.id,
|
|
|
|
};
|
|
|
|
|
|
|
|
// this.$emit('added');
|
|
|
|
this.$store.commit('ADD_GAME', data);
|
|
|
|
|
|
|
|
this.$ga.event({
|
|
|
|
eventCategory: 'game',
|
|
|
|
eventAction: 'add',
|
|
|
|
eventLabel: 'addGame',
|
|
|
|
eventValue: data,
|
|
|
|
});
|
|
|
|
|
|
|
|
this.$store.dispatch('SAVE_LIST', this.gameLists)
|
|
|
|
.then(() => {
|
|
|
|
// TODO: customize using cover image
|
|
|
|
this.$bvToast.toast(`Added ${this.game.name} to list ${this.list.name}`, { title: 'Success', variant: 'success' });
|
|
|
|
})
|
|
|
|
.catch(() => {
|
|
|
|
this.$bvToast.toast('Authentication error', { title: 'Error', variant: 'danger' });
|
|
|
|
this.$router.push({ name: 'sessionExpired' });
|
|
|
|
});
|
|
|
|
},
|
|
|
|
|
|
|
|
removeGame() {
|
|
|
|
const data = {
|
|
|
|
listId: this.listId,
|
|
|
|
gameId: this.game.id,
|
|
|
|
};
|
|
|
|
|
|
|
|
this.$store.commit('REMOVE_GAME', data);
|
|
|
|
|
|
|
|
this.$store
|
|
|
|
.dispatch('SAVE_LIST', this.gameLists)
|
|
|
|
.then(() => {
|
|
|
|
// TODO customize using cover
|
|
|
|
this.$bvToast.toast(`Removed ${this.game.name} from list ${this.list.name}`, { title: 'Success', variant: 'success' });
|
|
|
|
})
|
|
|
|
.catch(() => {
|
|
|
|
this.$bvToast.toast('Authentication error', { title: 'Error', variant: 'danger' });
|
|
|
|
this.$router.push({ name: 'sessionExpired' });
|
|
|
|
});
|
|
|
|
},
|
|
|
|
|
|
|
|
loadCachedGame() {
|
|
|
|
const { gameId, listId } = this.gameModalData;
|
|
|
|
|
|
|
|
this.gameId = gameId;
|
|
|
|
this.listId = listId;
|
|
|
|
this.game = this.games[gameId];
|
|
|
|
},
|
|
|
|
|
|
|
|
async loadGame() {
|
|
|
|
this.loading = true;
|
|
|
|
const { gameId } = this.gameModalData;
|
|
|
|
|
|
|
|
const game = await this.$store.dispatch('LOAD_GAME', gameId)
|
|
|
|
.catch(() => {
|
|
|
|
this.loading = false;
|
|
|
|
this.$bvToast.toast('Error loading game', { title: 'Error', variant: 'error' });
|
|
|
|
});
|
|
|
|
|
|
|
|
this.game = {
|
|
|
|
...this.game,
|
|
|
|
...game,
|
|
|
|
};
|
|
|
|
|
|
|
|
this.loading = false;
|
|
|
|
|
|
|
|
this.$ga.event({
|
|
|
|
eventCategory: 'game',
|
|
|
|
eventAction: 'view',
|
|
|
|
eventLabel: 'gameViewed',
|
|
|
|
eventValue: `${this.platform.name} - ${this.game.name}`,
|
|
|
|
});
|
|
|
|
},
|
|
|
|
|
|
|
|
reset() {
|
|
|
|
this.gameId = null;
|
|
|
|
this.listId = null;
|
|
|
|
this.game = null;
|
|
|
|
this.game = null;
|
|
|
|
},
|
|
|
|
|
|
|
|
async deleteProgress() {
|
|
|
|
// this.$store.commit('REMOVE_GAME_PROGRESS');
|
|
|
|
//
|
|
|
|
// await this.$store.dispatch('SAVE_PROGRESSES_NO_MERGE')
|
|
|
|
// .catch(() => {
|
|
|
|
// this.$bvToast.toast('There was an error deleting your progress', { title: 'Error', variant: 'error' });
|
|
|
|
// this.$router.push({ name: 'sessionExpired' });
|
|
|
|
// });
|
|
|
|
//
|
|
|
|
// this.$bvToast.toast('Progress deleted', { title: 'Success', variant: 'success' });
|
|
|
|
// this.$refs.progressModal.close();
|
|
|
|
},
|
|
|
|
},
|
|
|
|
};
|
|
|
|
</script>
|