gamebrary/src/components/Game/GameModal.vue

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<template lang="html">
<b-modal
id="game-modal"
scrollable
size="lg"
footer-class="p-2 justify-content-center"
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header-class="align-items-center border-0 pb-2"
hide-footer
body-class="pt-0"
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:header-bg-variant="nightMode ? 'dark' : null"
:header-text-variant="nightMode ? 'white' : null"
:body-bg-variant="nightMode ? 'dark' : null"
:body-text-variant="nightMode ? 'white' : null"
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@show="load"
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@hidden="reset"
>
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<template v-slot:modal-header="{ close }">
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<modal-header
:title="game.name"
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:subtitle="gameModalData.list ? gameModalData.list.name : null"
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@close="close"
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>
<b-button-group v-if="hasMultipleGames">
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<b-button
:variant="nightMode ? 'dark' : 'light'"
:disabled="prevDisabled"
@click="previousGame"
>
<i class="fas fa-caret-left fa-fw" aria-hidden />
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</b-button>
<b-button
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:variant="nightMode ? 'dark' : 'light'"
:disabled="nextDisabled"
@click="nextGame"
>
<i class="fas fa-caret-right fa-fw" aria-hidden />
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</b-button>
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</b-button-group>
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</modal-header>
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</template>
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<b-container
v-if="game.name"
fluid
class="m-0 p-0"
>
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<b-row>
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<b-col
cols="12"
md="5"
lg="4"
>
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<b-skeleton-img
v-if="loading"
width="100%"
height="200px"
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/>
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<template v-else>
<b-img
:src="coverUrl"
:alt="game.name"
class="game-cover"
rounded
/>
<game-screenshots :game="game" />
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<game-videos :videos="game.videos" v-if="game.videos" />
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</template>
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<game-notes :game="game" />
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<!-- TODO: add related games -->
<!-- More games like {{ game.name }} -->
<!-- <pre>{{ game.genres.map(({ id }) => id) }}</pre> -->
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</b-col>
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<!-- cols="12"
md="7" -->
<b-col
cols="12"
md="7"
lg="8"
class="text-md-left text-center pl-md-0"
>
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<h3 class="mb-0">{{ game.name }}</h3>
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<b-progress
v-if="progress"
:value="progress"
variant="success"
height="8px"
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class="my-1 w-50 mx-auto mx-md-0"
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/>
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<b-form-rating
v-if="rating"
:value="rating"
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:class="['p-0 mt-1', { 'bg-dark': nightMode }]"
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inline
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readonly
variant="warning"
size="lg"
no-border
/>
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<br />
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<b-badge
v-for="({ games, hex, tagTextColor }, name) in tags"
v-if="games.includes(game.id)"
:key="name"
pill
tag="small"
class="mr-1 mb-2"
:style="`background-color: ${hex}; color: ${tagTextColor}`"
>
{{ name }}
</b-badge>
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<div
v-if="loading"
class="my-2 d-flex justify-content-md-start justify-content-center"
>
<b-skeleton
v-for="n in 4"
:key="n"
type="button"
width="45px"
class="mr-1"
/>
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</div>
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<div v-else class="my-2">
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<game-progress :game="game" />
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<game-notes-modal :game="game" />
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<game-tags :game="game" />
<add-remove-game v-if="list" :game="game" :list="list" />
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</div>
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<template v-if="loading">
<b-skeleton v-for="n in 3" :key="n" />
</template>
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<template v-else>
<p class="text-left">{{ game.summary }}</p>
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<b-alert show variant="secondary" v-if="game.alternative_names">
<strong>Also known as:</strong>
<ul>
<li
v-for="alternativeName in game.alternative_names"
:key="alternativeName.id"
>
{{ alternativeName.name }} ({{ alternativeName.comment }})
</li>
</ul>
</b-alert>
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<game-details :game="game" />
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<game-websites :game="game" />
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</template>
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</b-col>
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<igdb-logo />
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</b-row>
</b-container>
</b-modal>
</template>
<script>
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import { mapState, mapGetters } from 'vuex';
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import GameDetails from '@/components/Game/GameDetails';
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import GameNotes from '@/components/Game/GameNotes';
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import GameScreenshots from '@/components/Game/GameScreenshots';
import GameVideos from '@/components/Game/GameVideos';
import GameWebsites from '@/components/Game/GameWebsites';
import GameNotesModal from '@/components/Game/GameNotesModal';
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import GameProgress from '@/components/Game/GameProgress';
import AddRemoveGame from '@/components/Game/AddRemoveGame';
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import GameTags from '@/components/Game/GameTags';
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import IgdbLogo from '@/components/IgdbLogo';
export default {
components: {
GameTags,
IgdbLogo,
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GameDetails,
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GameNotes,
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GameScreenshots,
GameVideos,
GameWebsites,
GameNotesModal,
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GameProgress,
AddRemoveGame,
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},
data() {
return {
gameId: null,
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game: {},
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loading: true,
};
},
computed: {
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// TODO: rename gameModalData
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...mapState(['gameModalData', 'games', 'platform', 'progresses', 'tags']),
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...mapGetters(['nightMode']),
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hasMultipleGames() {
// TODO: use optional chaining
return this.gameModalData
&& this.gameModalData.list
&& this.gameModalData.list.games
&& this.gameModalData.list.games.length > 1;
},
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progress() {
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const { gameId, progresses } = this;
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return progresses[gameId] || null;
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},
coverUrl() {
return this.game
&& this.game.cover
&& this.game.cover.image_id
? `https://images.igdb.com/igdb/image/upload/t_cover_big_2x/${this.game.cover.image_id}.jpg`
: '/static/no-image.jpg';
},
rating() {
return this.game && this.game.rating
? Math.round((this.game.rating / 20) * 2) / 2
: false;
},
gameIndex() {
const { gameId, list } = this.gameModalData;
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return list && list.games.indexOf(gameId);
},
prevDisabled() {
return this.gameIndex === 0;
},
nextDisabled() {
const { list } = this.gameModalData;
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return this.list && list.games && this.gameIndex === list.games.length - 1;
},
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},
methods: {
previousGame() {
// TODO: account for list sorting when getting previous game
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this.loading = true;
const { gameId, list } = this.gameModalData;
const index = list.games.indexOf(gameId);
const prevGameId = list.games[index - 1];
this.$store.commit('SET_GAME_MODAL_DATA', {
gameId: prevGameId,
list,
});
this.load();
},
nextGame() {
// TODO: account for list sorting when getting next game
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this.loading = true;
const { gameId, list } = this.gameModalData;
const index = list.games.indexOf(gameId);
const nextGameId = list.games[index + 1];
this.$store.commit('SET_GAME_MODAL_DATA', {
gameId: nextGameId,
list,
});
this.load();
},
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load() {
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const { gameId, list } = this.gameModalData;
this.gameId = gameId;
this.list = list;
this.game = this.games[gameId];
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this.loadGame();
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},
async loadGame() {
this.loading = true;
const { gameId } = this.gameModalData;
const game = await this.$store.dispatch('LOAD_GAME', gameId)
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.catch(() => {
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this.loading = false;
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this.$bvToast.toast('Error loading game', { variant: 'error' });
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});
// avoid error when closing modal before game finishes loading
if (!this.game) {
return;
}
this.game = {
...this.game,
...game,
};
this.loading = false;
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// this.$ga.event({
// eventCategory: 'game',
// eventAction: 'view',
// eventLabel: 'gameViewed',
// eventValue: `${this.platform.name} - ${this.game.name}`,
// });
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},
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reset() {
this.gameId = null;
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this.loading = true;
this.game = {};
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},
},
};
</script>
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<style lang="scss" rel="stylesheet/scss" scoped>
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.b-rating {
line-height: normal !important;
height: auto !important;
}
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.game-cover {
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width: 100%;
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height: auto;
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// @media(max-width: 780px) {
// max-height: 40vh;
// width: auto;
// display: block;
// margin: 0 auto;
// }
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}
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</style>