[![Build and Publish](https://github.com/itzg/docker-minecraft-server/workflows/Build%20and%20Publish/badge.svg)](https://github.com/itzg/docker-minecraft-server/actions)
By default, the container will download the latest version of the "vanilla" [Minecraft: Java Edition server](https://www.minecraft.net/en-us/download/server) provided by Mojang. The [`VERSION`](#versions) and the [`TYPE`](#server-types) can be configured to create many variations of desired Minecraft server.
> NOTE: The container path `/data` is pre-declared as a volume, so if you do nothing then it will be allocated as an anonymous volume. As such, it is subject to removal when the container is removed.
In most cases the easier way to persist and work with the minecraft data files is to use the `-v` argument to map a directory on your host machine to the container's `/data` directory, such as the following where `/home/user/minecraft-data` would be a directory of your choosing on your host machine:
docker run -d -v /home/user/minecraft-data:/data ...
When attached in this way you can stop the server, edit the configuration under your attached directory and start the server again to pick up the new configuration.
With Docker Compose, setting up a host attached directory is even easier since relative paths can be configured. For example, with the following `docker-compose.yml` Docker will automatically create/attach the relative directory `minecraft-data` to the container.
### Converting anonymous `/data` volume to named volume
If you had used the commands in the first section, without the `-v` volume attachment, then an anonymous data volume was created by Docker. You can later bring over that content to a named or host attached volume using the following procedure.
> In this example, it is assumed the original container was given a `--name` of "mc", so change the container identifier accordingly.
First, stop the existing container:
```shell
docker stop mc
```
Use a temporary container to copy over the anonymous volume's content into a named volume, "mc" in this case:
```shell
docker run --rm --volumes-from mc -v mc:/new alpine cp -avT /data /new
```
Now you can recreate the container with any environment variable changes, etc by attaching the named volume created from the previous step:
> Keep in mind that some versions of Minecraft server can't work on the newest versions of Java. Also, FORGE doesn't support openj9 JVM implementation.
### Deprecated Image Tags
The following image tags have been deprecated and are no longer receiving updates:
Some orchestration systems, such as Portainer, don't allow for disabling the default `HEALTHCHECK` declared by this image. In those cases you can approximate the disabling of healthchecks by setting the environment variable `DISABLE_HEALTHCHECK` to `true`.
The [examples directory](https://github.com/itzg/docker-minecraft-server/tree/master/examples) also provides examples of deploying the [itzg/minecraft-server](https://hub.docker.com/r/itzg/minecraft-server/) Docker image.
If you're looking for a simple way to deploy this to the Amazon Web Services Cloud, check out the [Minecraft Server Deployment (CloudFormation) repository](https://github.com/vatertime/minecraft-spot-pricing). This repository contains a CloudFormation template that will get you up and running in AWS in a matter of minutes. Optionally it uses Spot Pricing so the server is very cheap, and you can easily turn it off when not in use.
The overall version is specified by `VERSION`, [as described in the section above](#versions) and will run the recommended Forge version by default. You can also choose to run a specific Forge version with `FORGEVERSION`, such as `-e FORGEVERSION=14.23.5.2854`.
Plugins can either be managed within the `plugins` subdirectory of the [data directory](#data-directory) or you can also [attach a `/plugins` volume](#deploying-plugins-from-attached-volume). If you add plugins while the container is running, you'll need to restart it to pick those up.
> NOTE some of the `VERSION` values are not as intuitive as you would think, so make sure to click into the version entry to find the **exact** version needed for the download. For example, "1.8" is not sufficient since their download naming expects `1.8-R0.1-SNAPSHOT-latest` exactly.
If you have attached a host directory to the `/data` volume, then you can install plugins via the `plugins` subdirectory. You can also [attach a `/plugins` volume](#deploying-plugins-from-attached-volume). If you add plugins while the container is running, you'll need to restart it to pick those up.
An [Airplane](https://github.com/TECHNOVE/Airplane) server, which is a fork of Tuinity aimed at further improving server performance at high playercounts.
A [Purpur](https://purpur.pl3x.net/) server, which is "a drop-in replacement for Paper servers designed for configurability, new fun and exciting gameplay features, and high performance built on top of Tuinity."
[Canyon](https://github.com/canyonmodded/canyon) is a fork of CraftBukkit for Minecraft Beta 1.7.3. It includes multiple enhancements whilst also retaining compatibility with old Bukkit plugins and mods as much as possible.
-e VERSION=b1.7.3 -e TYPE=CANYON
> **NOTE** only `VERSION=b1.7.3` is supported
> **NOTE** only Java 8 is supported
By default the latest build will be used; however, a specific build number can be selected by setting `CANYON_BUILD`, such as
Enable [Fabric server](http://fabricmc.net/use/) mode by adding a `-e TYPE=FABRIC` to your command-line. By default, the container will run the latest version, but you can also choose to run a specific version with `VERSION`.
```
docker run -d -v /path/on/host:/data \
-e TYPE=FABRIC \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
```
A specific installer version can be requested using `FABRIC_INSTALLER_VERSION`.
To use a pre-downloaded Fabric installer, place it in a directory attached into the container, such as the `/data` volume and specify the name of the installer file with `FABRIC_INSTALLER`, such as:
[Feed the Beast application](https://www.feed-the-beast.com/) modpacks are supported by using `-e TYPE=FTBA` (**note** the "A" at the end of the type). This server type will automatically take care of downloading and installing the modpack and appropriate version of Forge, so the `VERSION` does not need to be specified.
-`FTB_MODPACK_ID`: **required**, the numerical ID of the modpack to install. The ID can be located by [finding the modpack](https://www.feed-the-beast.com/modpack) and using the "ID" displayed next to the name
-`FTB_MODPACK_VERSION_ID`: optional, the numerical Id of the version to install. If not specified, the latest version will be installed. The "Version ID" can be obtained by drilling into the Versions tab and clicking a specific version.
### Upgrading
If a specific `FTB_MODPACK_VERSION_ID` was not specified, simply restart the container to pick up the newest modpack version. If using a specific version ID, recreate the container with the new version ID.
### Example
The following example runs the latest version of [FTB Presents Direwolf20 1.12](https://ftb.neptunepowered.org/pack/ftb-presents-direwolf20-1-12/):
```
docker run -d --name mc-ftb -e EULA=TRUE \
-e TYPE=FTBA -e FTB_MODPACK_ID=31 \
-p 25565:25565 \
itzg/minecraft-server:multiarch
```
> Normally you will also add `-v` volume for `/data` since the mods and config are installed there along with world data.
## Running a server with a CurseForge modpack
Enable this server mode by adding `-e TYPE=CURSEFORGE` to your command-line,
By default, CurseForge modpacks are expanded into the sub-directory `/data/FeedTheBeast` and executed from there. (The default location was chosen for legacy reasons, when Curse and FTB were maintained together.)
The directory can be changed by setting `CF_BASE_DIR`, such as `-e CF_BASE_DIR=/data`.
Some modpacks have buggy or overly complex start scripts. You can avoid using the bundled start script and use this image's standard server-starting logic by adding `-e USE_MODPACK_START_SCRIPT=false`.
If your server's modpack fails to load with an error [like this](https://support.feed-the-beast.com/t/cant-start-crashlanding-server-unable-to-launch-forgemodloader/6028/2):
unable to launch forgemodloader
then you apply a workaround by adding this to the run invocation:
: contents are copied into `/data/plugins` for Bukkit related server types. Set `PLUGINS_SYNC_UPDATE=false` if you want files from `/plugins` to take precedence over newer files in `/data/plugins`.
If you want old mods/plugins to be removed before the content is brought over from those attach points, then add `-e REMOVE_OLD_MODS=TRUE`. You can fine tune the removal process by specifying the `REMOVE_OLD_MODS_INCLUDE` and `REMOVE_OLD_MODS_EXCLUDE` variables. By default, everything will be removed. You can also specify the `REMOVE_OLD_MODS_DEPTH` (default is 16) variable to only delete files up to a certain level.
For example: `-e REMOVE_OLD_MODS=TRUE -e REMOVE_OLD_MODS_INCLUDE="*.jar" -e REMOVE_OLD_MODS_DEPTH=1` will remove all old jar files that are directly inside the `plugins/` or `mods/` directory.
You can specify the destination of the files that are copied from `/mods` and `/config` by setting the `COPY_MODS_DEST` and `COPY_CONFIG_DEST`, where the default is `/data/mods` and `/data/config`. For example, `-v ./config:/config -e COPY_CONFIG_DEST=/data` will allow you to copy over files like `bukkit.yml` and so on directly into the server directory.
These paths work well if you want to have a common set of modules in a separate location, but still have multiple worlds with different server requirements in either persistent volumes or a downloadable archive.
> For more flexibility with mods/plugins preparation, you can declare directories to use in [the `MODS` variable](#downloadable-modplugin-pack-for-forge-bukkit-and-spigot-servers)
The `SPIGET_RESOURCES` variable can be set with a comma-separated list of SpigotMC resource IDs to automatically download [SpigotMC resources/plugins](https://www.spigotmc.org/resources/) using [the spiget API](https://spiget.org/). Resources that are zip files will be expanded into the plugins directory and resources that are simply jar files will be moved there.
For example, the following will auto-download the [EssentialsX](https://www.spigotmc.org/resources/essentialsx.9089/) and [Vault](https://www.spigotmc.org/resources/vault.34315/) plugins:
Instead of mounting the `/data` volume, you can instead specify the URL of a ZIP file containing an archived world. It will be searched for a file `level.dat` and the containing subdirectory moved to the directory named by `$LEVEL`. This means that most of the archived Minecraft worlds downloadable from the Internet will already be in the correct format.
The world will only be downloaded or copied if it doesn't exist already. Set `FORCE_WORLD_COPY=TRUE` to force overwrite the world on every server start.
> **WARNING:** only change this value if you know what you're doing. It is only needed when using host networking and it is rare that host networking should be used. Use `-p` port mappings instead.
> By default, the players in `WHITELIST` are **added** to the final `whitelist.json` file by the Minecraft server. If you set `OVERRIDE_WHITELIST` to "true" then the `whitelist.json` file will be recreated on each server startup.
Alternatively, you can set `ENABLE_WHITELIST=true` to only set the server properties `white-list` and `whitelist` without modifying the whitelist file. In this case the whitelist is solely managed using the `whitelist add` and `whitelist remove` commands.
To add more "op" (aka adminstrator) users to your Minecraft server, pass the Minecraft usernames separated by commas via the `OPS` environment variable, such as
> By default, the players in `OPS` are **added** to the final `ops.json` file by the Minecraft server. If you set `OVERRIDE_OPS` to "true" then the `ops.json` file will be recreated on each server startup.
If set to true, players will be set to spectator mode if they die.
docker run -d -e HARDCORE=false
### Snooper
If set to false, the server will not send data to snoop.minecraft.net server.
docker run -d -e SNOOPER_ENABLED=false
### Max Build Height
The maximum height in which building is allowed.
Terrain may still naturally generate above a low height limit.
docker run -d -e MAX_BUILD_HEIGHT=256
### Max Tick Time
The maximum number of milliseconds a single tick may take before the server watchdog stops the server with the message, A single server tick took 60.00 seconds (should be max 0.05); Considering it to be crashed, server will forcibly shutdown. Once this criteria is met, it calls System.exit(1).
You can set a link to a custom resource pack and set it's checksum using the `RESOURCE_PACK` and `RESOURCE_PACK_SHA1` options respectively, the default is blank:
You can either switch between world saves or run multiple containers with different saves by using the `LEVEL` option,
where the default is "world":
docker run -d -e LEVEL=bonus ...
**NOTE:** if running multiple containers be sure to either specify a different `-v` host directory for each
`LEVEL` in use or don't use `-v` and the container's filesystem will keep things encapsulated.
### Online mode
By default, server checks connecting players against Minecraft's account database. If you want to create an offline server or your server is not connected to the internet, you can disable the server to try connecting to minecraft.net to authenticate players with environment variable `ONLINE_MODE`, like this
docker run -d -e ONLINE_MODE=FALSE ...
### Allow flight
Allows users to use flight on your server while in Survival mode, if they have a mod that provides flight installed.
> NOTE: the settings above only set the Java **heap** limits. Memory resource requests and limits on the overall container should also account for non-heap memory usage. An extra 25% is [a general best practice](https://dzone.com/articles/best-practices-java-memory-arguments-for-container).
General JVM options can be passed to the Minecraft Server invocation by passing a `JVM_OPTS`
environment variable. Options like `-X` that need to proceed general JVM options can be passed
via a `JVM_XX_OPTS` environment variable.
For some cases, if e.g. after removing mods, it could be necessary to startup minecraft with an additional `-D` parameter like `-Dfml.queryResult=confirm`. To address this you can use the environment variable `JVM_DD_OPTS`, which builds the params from a given list of values separated by space, but without the `-D` prefix. To make things running under systems (e.g. Plesk), which doesn't allow `=` inside values, a `:` (colon) could be used instead. The upper example would look like this:
If you would like to attach to the Minecraft server console with color and interactive capabilities, then add
```
-e EXEC_DIRECTLY=true
```
> **NOTE** this will bypass graceful server shutdown handling when using `docker stop`, so be sure to use `rcon-cli` or console commands to `stop` the server.
To enable remote JMX, such as for profiling with VisualVM or JMC, add the environment variable `ENABLE_JMX=true`, set `JMX_HOST` to the IP/host running the Docker container, and add a port forwarding of TCP port 7091, such as:
[Aikar has does some research](https://mcflags.emc.gs/) into finding the optimal JVM flags for GC tuning, which becomes more important as more users are connected concurrently. The set of flags documented there can be added using
When the container is signalled to stop, the Minecraft process wrapper will attempt to send a "stop" command via RCON or console and waits for the process to gracefully finish. By default it waits 60 seconds, but that duration can be configured by setting the environment variable `STOP_DURATION` to the number of seconds.
There are various bug reports on [Mojang](https://bugs.mojang.com) about high CPU usage of servers with newer versions, even with few or no clients connected (e.g. [this one](https://bugs.mojang.com/browse/MC-149018), in fact the functionality is based on [this comment in the thread](https://bugs.mojang.com/browse/MC-149018?focusedCommentId=593606&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-593606)).
An autopause functionality has been added to this image to monitor whether clients are connected to the server. If for a specified time no client is connected, the Java process is stopped. When knocking on the server port (e.g. by the ingame Multiplayer server overview), the process is resumed. The experience for the client does not change.
Of course, even loaded chunks are not ticked when the process is stopped.
**You must greatly increase or disable max-tick-time watchdog functionality.** From the server's point of view, the pausing causes a single tick to take as long as the process is stopped, so the server watchdog might intervene after the process is continued, possibly forcing a container restart. To prevent this, ensure that the `max-tick-time` in the `server.properties` file is set to a very large value or -1 to disable it entirely, which is highly recommended. That can be set with `MAX_TICK_TIME` as described in [the section below](#max-tick-time).
> **NOTE:** Non-vanilla versions might have their own configuration file, you might have to disable their watchdogs separately (e.g. PAPER Servers).
On startup the `server.properties` file is checked and, if applicable, a warning is printed to the terminal. When the server is created (no data available in the persistent directory), the properties file is created with the Watchdog disabled.
The utility used to wake the server (`knock(d)`) works at network interface level. So the correct interface has to be set using the `AUTOPAUSE_KNOCK_INTERFACE` variable when using non-default networking environments (e.g. host-networking, Portainer oder NAS solutions). See the description of the variable below.
A starting, example compose file has been provided in [examples/docker-compose-autopause.yml](examples/docker-compose-autopause.yml).
### Enabling Autopause
Enable the Autopause functionality by setting:
```
-e ENABLE_AUTOPAUSE=TRUE
```
The following environment variables define the behaviour of auto-pausing:
describes the time between server start and the pausing of the process, when no client connects inbetween (read as timeout initialized)
*`AUTOPAUSE_TIMEOUT_KN`, default `120` (seconds)
describes the time between knocking of the port (e.g. by the main menu ping) and the pausing of the process, when no client connects inbetween (read as timeout knocked)
*`AUTOPAUSE_PERIOD`, default `10` (seconds)
describes period of the daemonized state machine, that handles the pausing of the process (resuming is done independently)
*`AUTOPAUSE_KNOCK_INTERFACE`, default `eth0`
<br>Describes the interface passed to the `knockd` daemon. If the default interface does not work, run the `ifconfig` command inside the container and derive the interface receiving the incoming connection from its output. The passed interface must exist inside the container. Using the loopback interface (`lo`) does likely not yield the desired results.
To run this image on a RaspberryPi 3 B+, 4, or newer, use any of the image tags [list in the Java version section](#running-minecraft-server-on-different-java-version) that specify `armv7` for the architecture, which includes `itzg/minecraft-server:latest`.
> If experiencing issues such as "sleep: cannot read realtime clock: Operation not permitted", ensure `libseccomp` is up to date on your host. In some cases adding `:Z` flag to the `/data` mount may be needed, [but use cautiously](https://docs.docker.com/storage/bind-mounts/#configure-the-selinux-label).