2021-05-16 06:06:02 +00:00
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//! # VirtualDOM Implementation for Rust
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//! This module provides the primary mechanics to create a hook-based, concurrent VDOM for Rust.
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//!
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//! In this file, multiple items are defined. This file is big, but should be documented well to
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//! navigate the innerworkings of the Dom. We try to keep these main mechanics in this file to limit
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//! the possible exposed API surface (keep fields private). This particular implementation of VDOM
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//! is extremely efficient, but relies on some unsafety under the hood to do things like manage
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2021-05-18 05:16:43 +00:00
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//! micro-heaps for components. We are currently working on refactoring the safety out into safe(r)
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//! abstractions, but current tests (MIRI and otherwise) show no issues with the current implementation.
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2021-05-16 06:06:02 +00:00
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//!
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//! Included is:
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//! - The [`VirtualDom`] itself
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//! - The [`Scope`] object for mangning component lifecycle
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//! - The [`ActiveFrame`] object for managing the Scope`s microheap
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//! - The [`Context`] object for exposing VirtualDOM API to components
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2021-07-01 18:14:59 +00:00
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//! - The [`NodeFactory`] object for lazyily exposing the `Context` API to the nodebuilder API
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2021-05-16 06:06:02 +00:00
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//! - The [`Hook`] object for exposing state management in components.
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//!
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//! This module includes just the barebones for a complete VirtualDOM API.
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//! Additional functionality is defined in the respective files.
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2021-07-09 07:39:45 +00:00
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use crate::tasks::TaskQueue;
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2021-05-16 06:58:57 +00:00
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use crate::{arena::ScopeArena, innerlude::*};
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2021-06-30 02:44:21 +00:00
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use slotmap::DefaultKey;
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use slotmap::SlotMap;
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2021-07-09 07:39:45 +00:00
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use std::{any::TypeId, fmt::Debug, rc::Rc};
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2021-07-09 05:36:18 +00:00
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2021-06-30 02:44:21 +00:00
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pub type ScopeIdx = DefaultKey;
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2021-03-12 21:58:30 +00:00
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2021-02-03 07:26:04 +00:00
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/// An integrated virtual node system that progresses events and diffs UI trees.
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/// Differences are converted into patches which a renderer can use to draw the UI.
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2021-02-13 08:19:35 +00:00
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pub struct VirtualDom {
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2021-02-03 07:26:04 +00:00
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/// All mounted components are arena allocated to make additions, removals, and references easy to work with
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2021-03-05 04:57:25 +00:00
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/// A generational arena is used to re-use slots of deleted scopes without having to resize the underlying arena.
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2021-05-15 16:03:08 +00:00
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///
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/// This is wrapped in an UnsafeCell because we will need to get mutable access to unique values in unique bump arenas
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/// and rusts's guartnees cannot prove that this is safe. We will need to maintain the safety guarantees manually.
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2021-05-16 07:01:36 +00:00
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pub components: ScopeArena,
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2021-03-12 21:58:30 +00:00
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2021-05-16 06:06:02 +00:00
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/// The index of the root component
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2021-05-18 05:16:43 +00:00
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/// Should always be the first (gen=0, id=0)
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2021-03-29 16:31:47 +00:00
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pub base_scope: ScopeIdx,
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2021-05-15 16:03:08 +00:00
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/// All components dump their updates into a queue to be processed
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2021-05-16 06:06:02 +00:00
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pub(crate) event_queue: EventQueue,
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2021-02-24 06:31:19 +00:00
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2021-07-09 07:39:45 +00:00
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pub(crate) tasks: TaskQueue,
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2021-05-16 06:06:02 +00:00
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/// a strong allocation to the "caller" for the original component and its props
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2021-03-12 21:58:30 +00:00
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#[doc(hidden)]
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2021-06-07 18:14:49 +00:00
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_root_caller: Rc<OpaqueComponent>,
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2021-07-09 07:39:45 +00:00
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2021-06-26 01:15:33 +00:00
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/// Type of the original cx. This is stored as TypeId so VirtualDom does not need to be generic.
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2021-05-16 06:06:02 +00:00
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///
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/// Whenver props need to be updated, an Error will be thrown if the new props do not
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/// match the props used to create the VirtualDom.
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2021-02-13 08:19:35 +00:00
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#[doc(hidden)]
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_root_prop_type: std::any::TypeId,
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2021-02-03 07:26:04 +00:00
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}
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2021-06-27 02:13:57 +00:00
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/// The `RealDomNode` is an ID handle that corresponds to a foreign DOM node.
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///
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/// "u64" was chosen for two reasons
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/// - 0 cost hashing
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/// - use with slotmap and other versioned slot arenas
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2021-06-23 05:44:48 +00:00
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#[derive(Clone, Copy, Debug, PartialEq)]
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2021-06-27 02:13:57 +00:00
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pub struct RealDomNode(pub u64);
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2021-06-20 05:52:32 +00:00
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impl RealDomNode {
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2021-06-27 02:13:57 +00:00
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pub fn new(id: u64) -> Self {
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2021-06-22 21:20:54 +00:00
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Self(id)
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}
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2021-06-20 05:52:32 +00:00
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pub fn empty() -> Self {
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2021-06-27 02:13:57 +00:00
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Self(u64::MIN)
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2021-06-20 05:52:32 +00:00
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}
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}
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2021-05-15 16:03:08 +00:00
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// ======================================
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2021-05-16 06:06:02 +00:00
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// Public Methods for the VirtualDom
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2021-05-15 16:03:08 +00:00
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// ======================================
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2021-02-13 08:19:35 +00:00
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impl VirtualDom {
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2021-02-03 07:26:04 +00:00
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/// Create a new instance of the Dioxus Virtual Dom with no properties for the root component.
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///
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/// This means that the root component must either consumes its own context, or statics are used to generate the page.
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/// The root component can access things like routing in its context.
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2021-05-16 06:06:02 +00:00
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///
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/// As an end-user, you'll want to use the Renderer's "new" method instead of this method.
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/// Directly creating the VirtualDOM is only useful when implementing a new renderer.
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///
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///
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/// ```ignore
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/// // Directly from a closure
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///
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2021-06-26 01:15:33 +00:00
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/// let dom = VirtualDom::new(|cx| cx.render(rsx!{ div {"hello world"} }));
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2021-05-16 06:06:02 +00:00
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///
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/// // or pass in...
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///
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2021-06-26 01:15:33 +00:00
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/// let root = |cx| {
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/// cx.render(rsx!{
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2021-05-16 06:06:02 +00:00
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/// div {"hello world"}
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/// })
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/// }
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/// let dom = VirtualDom::new(root);
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///
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/// // or directly from a fn
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///
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2021-06-26 01:15:33 +00:00
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/// fn Example(cx: Context<()>) -> VNode {
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/// cx.render(rsx!{ div{"hello world"} })
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2021-05-16 06:06:02 +00:00
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/// }
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///
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/// let dom = VirtualDom::new(Example);
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/// ```
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2021-06-23 05:44:48 +00:00
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pub fn new(root: FC<()>) -> Self {
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2021-03-09 05:58:20 +00:00
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Self::new_with_props(root, ())
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2021-02-03 07:26:04 +00:00
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}
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2021-03-12 19:27:32 +00:00
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2021-06-26 01:15:33 +00:00
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/// Start a new VirtualDom instance with a dependent cx.
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2021-02-03 07:26:04 +00:00
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/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
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///
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/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
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/// to toss out the entire tree.
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2021-05-16 06:06:02 +00:00
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///
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/// ```ignore
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/// // Directly from a closure
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///
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2021-06-26 01:15:33 +00:00
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/// let dom = VirtualDom::new(|cx| cx.render(rsx!{ div {"hello world"} }));
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2021-05-16 06:06:02 +00:00
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///
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/// // or pass in...
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///
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2021-06-26 01:15:33 +00:00
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/// let root = |cx| {
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/// cx.render(rsx!{
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2021-05-16 06:06:02 +00:00
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/// div {"hello world"}
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/// })
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/// }
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/// let dom = VirtualDom::new(root);
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///
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/// // or directly from a fn
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///
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2021-06-26 01:15:33 +00:00
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/// fn Example(cx: Context, props: &SomeProps) -> VNode {
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/// cx.render(rsx!{ div{"hello world"} })
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2021-05-16 06:06:02 +00:00
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/// }
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///
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/// let dom = VirtualDom::new(Example);
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/// ```
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2021-06-23 05:44:48 +00:00
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pub fn new_with_props<P: Properties + 'static>(root: FC<P>, root_props: P) -> Self {
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2021-06-30 02:44:21 +00:00
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let components = ScopeArena::new(SlotMap::new());
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2021-02-07 03:19:56 +00:00
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2021-05-16 06:06:02 +00:00
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// Normally, a component would be passed as a child in the RSX macro which automatically produces OpaqueComponents
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// Here, we need to make it manually, using an RC to force the Weak reference to stick around for the main scope.
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2021-06-07 18:14:49 +00:00
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let _root_caller: Rc<OpaqueComponent> = Rc::new(move |scope| {
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// let _root_caller: Rc<OpaqueComponent<'static>> = Rc::new(move |scope| {
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2021-06-02 15:07:30 +00:00
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// the lifetime of this closure is just as long as the lifetime on the scope reference
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// this closure moves root props (which is static) into this closure
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let props = unsafe { &*(&root_props as *const _) };
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2021-07-09 05:26:15 +00:00
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root(Context {
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props,
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scope,
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tasks: todo!(),
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})
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2021-06-01 22:33:15 +00:00
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});
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2021-03-12 21:58:30 +00:00
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2021-05-16 06:06:02 +00:00
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// Create a weak reference to the OpaqueComponent for the root scope to use as its render function
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let caller_ref = Rc::downgrade(&_root_caller);
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// Build a funnel for hooks to send their updates into. The `use_hook` method will call into the update funnel.
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let event_queue = EventQueue::default();
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let _event_queue = event_queue.clone();
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// Make the first scope
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// We don't run the component though, so renderers will need to call "rebuild" when they initialize their DOM
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2021-05-18 05:16:43 +00:00
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let link = components.clone();
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2021-06-07 18:14:49 +00:00
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2021-05-16 06:06:02 +00:00
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let base_scope = components
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2021-05-18 05:16:43 +00:00
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.with(|arena| {
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2021-06-30 02:44:21 +00:00
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arena.insert_with_key(move |myidx| {
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2021-06-07 18:14:49 +00:00
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let event_channel = _event_queue.new_channel(0, myidx);
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2021-06-03 17:57:41 +00:00
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Scope::new(caller_ref, myidx, None, 0, event_channel, link, &[])
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2021-05-18 05:16:43 +00:00
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})
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})
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.unwrap();
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2021-02-07 22:38:17 +00:00
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2021-03-11 17:27:01 +00:00
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Self {
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2021-05-16 06:06:02 +00:00
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_root_caller,
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base_scope,
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event_queue,
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2021-05-18 05:16:43 +00:00
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components,
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2021-07-09 07:39:45 +00:00
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tasks: TaskQueue::new(),
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2021-03-11 17:27:01 +00:00
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_root_prop_type: TypeId::of::<P>(),
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}
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2021-02-12 08:07:35 +00:00
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}
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2021-06-20 05:52:32 +00:00
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}
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2021-02-03 07:26:04 +00:00
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2021-06-20 05:52:32 +00:00
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// ======================================
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// Private Methods for the VirtualDom
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// ======================================
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impl VirtualDom {
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2021-05-18 05:16:43 +00:00
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/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom rom scratch
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2021-06-03 17:57:41 +00:00
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/// Currently this doesn't do what we want it to do
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2021-06-28 16:05:17 +00:00
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pub fn rebuild<'s, Dom: RealDom<'s>>(&'s mut self, realdom: &mut Dom) -> Result<()> {
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2021-06-07 18:14:49 +00:00
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let mut diff_machine = DiffMachine::new(
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2021-06-20 06:16:42 +00:00
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realdom,
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2021-06-28 16:05:17 +00:00
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&self.components,
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2021-06-07 18:14:49 +00:00
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self.base_scope,
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self.event_queue.clone(),
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);
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2021-03-12 20:41:36 +00:00
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2021-06-07 18:14:49 +00:00
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// Schedule an update and then immediately call it on the root component
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// This is akin to a hook being called from a listener and requring a re-render
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// Instead, this is done on top-level component
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let base = self.components.try_get(self.base_scope)?;
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2021-06-03 17:57:41 +00:00
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2021-06-07 18:14:49 +00:00
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let update = &base.event_channel;
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update();
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2021-05-16 06:06:02 +00:00
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2021-06-20 06:16:42 +00:00
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self.progress_completely(&mut diff_machine)?;
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2021-03-05 20:02:36 +00:00
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2021-06-20 05:52:32 +00:00
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Ok(())
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2021-02-24 08:51:26 +00:00
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}
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2021-02-12 21:11:33 +00:00
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/// This method is the most sophisticated way of updating the virtual dom after an external event has been triggered.
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///
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/// Given a synthetic event, the component that triggered the event, and the index of the callback, this runs the virtual
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/// dom to completion, tagging components that need updates, compressing events together, and finally emitting a single
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/// change list.
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///
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/// If implementing an external renderer, this is the perfect method to combine with an async event loop that waits on
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2021-05-15 16:03:08 +00:00
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/// listeners, something like this:
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///
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/// ```ignore
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/// while let Ok(event) = receiver.recv().await {
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/// let edits = self.internal_dom.progress_with_event(event)?;
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/// for edit in &edits {
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/// patch_machine.handle_edit(edit);
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/// }
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/// }
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/// ```
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2021-02-12 21:11:33 +00:00
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///
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2021-02-24 06:31:19 +00:00
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/// Note: this method is not async and does not provide suspense-like functionality. It is up to the renderer to provide the
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/// executor and handlers for suspense as show in the example.
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2021-02-12 21:11:33 +00:00
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///
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2021-02-24 06:31:19 +00:00
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/// ```ignore
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/// let (sender, receiver) = channel::new();
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/// sender.send(EventTrigger::start());
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2021-02-12 21:11:33 +00:00
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///
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2021-02-24 06:31:19 +00:00
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/// let mut dom = VirtualDom::new();
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/// dom.suspense_handler(|event| sender.send(event));
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2021-02-12 21:11:33 +00:00
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///
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2021-02-24 06:31:19 +00:00
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/// while let Ok(diffs) = dom.progress_with_event(receiver.recv().await) {
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/// render(diffs);
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/// }
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2021-02-12 21:11:33 +00:00
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///
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/// ```
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2021-05-15 16:03:08 +00:00
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//
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// Developer notes:
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// ----
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// This method has some pretty complex safety guarantees to uphold.
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// We interact with bump arenas, raw pointers, and use UnsafeCell to get a partial borrow of the arena.
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// The final EditList has edits that pull directly from the Bump Arenas which add significant complexity
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// in crafting a 100% safe solution with traditional lifetimes. Consider this method to be internally unsafe
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// but the guarantees provide a safe, fast, and efficient abstraction for the VirtualDOM updating framework.
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2021-05-16 06:06:02 +00:00
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//
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2021-05-16 06:58:57 +00:00
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// A good project would be to remove all unsafe from this crate and move the unsafety into safer abstractions.
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2021-06-28 16:05:17 +00:00
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pub fn progress_with_event<'s, Dom: RealDom<'s>>(
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&'s mut self,
|
|
|
|
realdom: &'_ mut Dom,
|
2021-06-23 05:44:48 +00:00
|
|
|
trigger: EventTrigger,
|
2021-06-20 05:52:32 +00:00
|
|
|
) -> Result<()> {
|
2021-07-09 07:39:45 +00:00
|
|
|
let id = trigger.originator.clone();
|
2021-05-15 16:03:08 +00:00
|
|
|
|
2021-06-23 05:44:48 +00:00
|
|
|
self.components.try_get_mut(id)?.call_listener(trigger)?;
|
2021-02-13 07:49:10 +00:00
|
|
|
|
2021-06-28 16:05:17 +00:00
|
|
|
let mut diff_machine =
|
|
|
|
DiffMachine::new(realdom, &self.components, id, self.event_queue.clone());
|
2021-06-07 18:14:49 +00:00
|
|
|
|
2021-06-20 06:16:42 +00:00
|
|
|
self.progress_completely(&mut diff_machine)?;
|
2021-05-16 06:06:02 +00:00
|
|
|
|
2021-06-20 05:52:32 +00:00
|
|
|
Ok(())
|
2021-05-16 06:06:02 +00:00
|
|
|
}
|
|
|
|
|
2021-05-16 06:58:57 +00:00
|
|
|
/// Consume the event queue, descending depth-first.
|
|
|
|
/// Only ever run each component once.
|
|
|
|
///
|
|
|
|
/// The DiffMachine logs its progress as it goes which might be useful for certain types of renderers.
|
2021-06-28 16:05:17 +00:00
|
|
|
pub(crate) fn progress_completely<'a, 'bump, Dom: RealDom<'bump>>(
|
|
|
|
&'bump self,
|
|
|
|
diff_machine: &'_ mut DiffMachine<'a, 'bump, Dom>,
|
2021-05-16 06:58:57 +00:00
|
|
|
) -> Result<()> {
|
2021-05-16 06:06:02 +00:00
|
|
|
// Add this component to the list of components that need to be difed
|
2021-06-07 18:14:49 +00:00
|
|
|
// #[allow(unused_assignments)]
|
|
|
|
// let mut cur_height: u32 = 0;
|
2021-05-15 16:03:08 +00:00
|
|
|
|
|
|
|
// Now, there are events in the queue
|
2021-05-16 06:06:02 +00:00
|
|
|
let mut updates = self.event_queue.0.as_ref().borrow_mut();
|
2021-05-15 16:03:08 +00:00
|
|
|
|
2021-06-17 03:37:55 +00:00
|
|
|
// Order the nodes by their height, we want the nodes with the smallest depth on top
|
2021-05-15 16:03:08 +00:00
|
|
|
// This prevents us from running the same component multiple times
|
|
|
|
updates.sort_unstable();
|
|
|
|
|
2021-06-07 18:14:49 +00:00
|
|
|
log::debug!("There are: {:#?} updates to be processed", updates.len());
|
|
|
|
|
2021-05-15 16:03:08 +00:00
|
|
|
// Iterate through the triggered nodes (sorted by height) and begin to diff them
|
|
|
|
for update in updates.drain(..) {
|
2021-06-07 18:14:49 +00:00
|
|
|
log::debug!("Running updates for: {:#?}", update);
|
2021-05-15 16:03:08 +00:00
|
|
|
// Make sure this isn't a node we've already seen, we don't want to double-render anything
|
|
|
|
// If we double-renderer something, this would cause memory safety issues
|
2021-06-07 18:14:49 +00:00
|
|
|
if diff_machine.seen_nodes.contains(&update.idx) {
|
2021-05-15 16:03:08 +00:00
|
|
|
continue;
|
|
|
|
}
|
2021-03-29 16:31:47 +00:00
|
|
|
|
2021-05-15 16:03:08 +00:00
|
|
|
// Now, all the "seen nodes" are nodes that got notified by running this listener
|
2021-06-07 18:14:49 +00:00
|
|
|
diff_machine.seen_nodes.insert(update.idx.clone());
|
2021-05-15 16:03:08 +00:00
|
|
|
|
2021-05-16 06:58:57 +00:00
|
|
|
// Start a new mutable borrow to components
|
|
|
|
// We are guaranteeed that this scope is unique because we are tracking which nodes have modified
|
2021-05-15 16:03:08 +00:00
|
|
|
|
2021-05-19 14:14:02 +00:00
|
|
|
let cur_component = self.components.try_get_mut(update.idx).unwrap();
|
2021-06-07 18:14:49 +00:00
|
|
|
// let inner: &'s mut _ = unsafe { &mut *self.components.0.borrow().arena.get() };
|
|
|
|
// let cur_component = inner.get_mut(update.idx).unwrap();
|
2021-05-15 16:03:08 +00:00
|
|
|
|
2021-05-18 14:36:17 +00:00
|
|
|
cur_component.run_scope()?;
|
2021-06-17 03:37:55 +00:00
|
|
|
// diff_machine.change_list.load_known_root(1);
|
2021-05-15 16:03:08 +00:00
|
|
|
|
2021-06-22 21:20:54 +00:00
|
|
|
let (old, new) = (cur_component.old_frame(), cur_component.next_frame());
|
|
|
|
// let (old, new) = cur_component.get_frames_mut();
|
2021-06-20 06:16:42 +00:00
|
|
|
diff_machine.diff_node(old, new);
|
2021-05-15 16:03:08 +00:00
|
|
|
|
2021-06-07 18:14:49 +00:00
|
|
|
// cur_height = cur_component.height;
|
2021-05-15 16:03:08 +00:00
|
|
|
|
2021-06-07 18:14:49 +00:00
|
|
|
// log::debug!(
|
|
|
|
// "Processing update: {:#?} with height {}",
|
|
|
|
// &update.idx,
|
|
|
|
// cur_height
|
|
|
|
// );
|
2021-05-15 16:03:08 +00:00
|
|
|
}
|
|
|
|
|
2021-05-16 06:06:02 +00:00
|
|
|
Ok(())
|
2021-05-15 16:03:08 +00:00
|
|
|
}
|
2021-06-15 14:02:46 +00:00
|
|
|
|
|
|
|
pub fn base_scope(&self) -> &Scope {
|
2021-06-26 07:06:29 +00:00
|
|
|
let idx = self.base_scope;
|
|
|
|
self.components.try_get(idx).unwrap()
|
2021-06-15 14:02:46 +00:00
|
|
|
}
|
2021-04-05 01:47:53 +00:00
|
|
|
}
|
|
|
|
|
2021-05-28 04:28:09 +00:00
|
|
|
// TODO!
|
|
|
|
// These impls are actually wrong. The DOM needs to have a mutex implemented.
|
|
|
|
unsafe impl Sync for VirtualDom {}
|
|
|
|
unsafe impl Send for VirtualDom {}
|