dioxus/packages/core/src/create.rs

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use crate::factory::RenderReturn;
use crate::innerlude::{Mutations, SuspenseContext};
use crate::mutations::Mutation;
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use crate::mutations::Mutation::*;
use crate::nodes::VNode;
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use crate::nodes::{DynamicNode, TemplateNode};
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use crate::virtual_dom::VirtualDom;
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use crate::{AttributeValue, ElementId, ScopeId, TemplateAttribute};
impl VirtualDom {
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pub(crate) fn create_scope<'a>(
&mut self,
scope: ScopeId,
mutations: &mut Mutations<'a>,
template: &'a VNode<'a>,
) -> usize {
self.scope_stack.push(scope);
let out = self.create(mutations, template);
self.scope_stack.pop();
out
}
/// Create this template and write its mutations
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pub(crate) fn create<'a>(
&mut self,
mutations: &mut Mutations<'a>,
template: &'a VNode<'a>,
) -> usize {
// The best renderers will have templates prehydrated and registered
// Just in case, let's create the template using instructions anyways
if !self.templates.contains_key(&template.template.id) {
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for node in template.template.roots {
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let mutations = &mut mutations.template_mutations;
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self.create_static_node(mutations, template, node);
}
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mutations.template_mutations.push(SaveTemplate {
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name: template.template.id,
m: template.template.roots.len(),
});
self.templates
.insert(template.template.id, template.template.clone());
}
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// Walk the roots, creating nodes and assigning IDs
// todo: adjust dynamic nodes to be in the order of roots and then leaves (ie BFS)
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let mut dynamic_attrs = template.template.attr_paths.iter().enumerate().peekable();
let mut dynamic_nodes = template.template.node_paths.iter().enumerate().peekable();
let mut on_stack = 0;
for (root_idx, root) in template.template.roots.iter().enumerate() {
on_stack += match root {
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TemplateNode::Element { .. }
| TemplateNode::Text(_)
| TemplateNode::DynamicText { .. } => {
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mutations.push(LoadTemplate {
name: template.template.id,
index: root_idx,
});
1
}
TemplateNode::Dynamic(id) => {
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self.create_dynamic_node(mutations, template, &template.dynamic_nodes[*id], *id)
}
};
// we're on top of a node that has a dynamic attribute for a descendant
// Set that attribute now before the stack gets in a weird state
while let Some((mut attr_id, path)) =
dynamic_attrs.next_if(|(_, p)| p[0] == root_idx as u8)
{
let id = self.next_element(template);
mutations.push(AssignId {
path: &path[1..],
id,
});
loop {
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let attribute = &template.dynamic_attrs[attr_id];
attribute.mounted_element.set(id);
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match attribute.value {
AttributeValue::Text(value) => mutations.push(SetAttribute {
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name: attribute.name,
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value,
id,
}),
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AttributeValue::Listener(_) => todo!("create listener attributes"),
AttributeValue::Float(_) => todo!(),
AttributeValue::Int(_) => todo!(),
AttributeValue::Bool(_) => todo!(),
AttributeValue::Any(_) => todo!(),
AttributeValue::None => todo!(),
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}
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// Only push the dynamic attributes forward if they match the current path (same element)
match dynamic_attrs.next_if(|(_, p)| *p == path) {
Some((next_attr_id, _)) => attr_id = next_attr_id,
None => break,
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}
}
}
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// We're on top of a node that has a dynamic child for a descendant
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// Skip any node that's a root
while let Some((idx, path)) =
dynamic_nodes.next_if(|(_, p)| p.len() > 1 && p[0] == root_idx as u8)
{
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let node = &template.dynamic_nodes[idx];
let m = self.create_dynamic_node(mutations, template, node, idx);
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if m > 0 {
mutations.push(ReplacePlaceholder {
m,
path: &path[1..],
});
}
}
}
on_stack
}
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pub(crate) fn create_static_node<'a>(
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&mut self,
mutations: &mut Vec<Mutation<'a>>,
template: &'a VNode<'a>,
node: &'a TemplateNode<'static>,
) {
match *node {
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// Todo: create the children's template
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TemplateNode::Dynamic(_) => mutations.push(CreatePlaceholder { id: ElementId(0) }),
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TemplateNode::Text(value) => mutations.push(CreateText { value }),
TemplateNode::DynamicText { .. } => mutations.push(CreateText {
value: "placeholder",
}),
TemplateNode::Element {
attrs,
children,
namespace,
tag,
} => {
let id = self.next_element(template);
mutations.push(CreateElement {
name: tag,
namespace,
id,
});
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mutations.extend(attrs.into_iter().filter_map(|attr| match attr {
TemplateAttribute::Static { name, value, .. } => {
Some(SetAttribute { name, value, id })
}
_ => None,
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}));
children
.into_iter()
.for_each(|child| self.create_static_node(mutations, template, child));
mutations.push(AppendChildren { m: children.len() })
}
}
}
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pub(crate) fn create_dynamic_node<'a>(
&mut self,
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mutations: &mut Mutations<'a>,
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template: &'a VNode<'a>,
node: &'a DynamicNode<'a>,
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idx: usize,
) -> usize {
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match &node {
DynamicNode::Text { id, value } => {
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let new_id = self.next_element(template);
id.set(new_id);
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mutations.push(HydrateText {
id: new_id,
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path: &template.template.node_paths[idx][1..],
value,
});
1
}
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DynamicNode::Component {
props, placeholder, ..
} => {
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let scope = self
.new_scope(unsafe { std::mem::transmute(props.get()) })
.id;
let return_nodes = unsafe { self.run_scope(scope).extend_lifetime_ref() };
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match return_nodes {
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RenderReturn::Sync(None) | RenderReturn::Async(_) => {
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let new_id = self.next_element(template);
placeholder.set(Some(new_id));
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self.scopes[scope.0].placeholder.set(Some(new_id));
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mutations.push(AssignId {
id: new_id,
path: &template.template.node_paths[idx][1..],
});
0
}
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RenderReturn::Sync(Some(template)) => {
let mutations_to_this_point = mutations.len();
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self.scope_stack.push(scope);
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let mut created = self.create(mutations, template);
self.scope_stack.pop();
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if !self.collected_leaves.is_empty() {
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if let Some(boundary) =
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self.scopes[scope.0].has_context::<SuspenseContext>()
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{
let mut boundary_mut = boundary.borrow_mut();
let split_off = mutations.split_off(mutations_to_this_point);
let split_off = unsafe { std::mem::transmute(split_off) };
boundary_mut.mutations.mutations = split_off;
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boundary_mut
.waiting_on
.extend(self.collected_leaves.drain(..));
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// Since this is a boundary, use it as a placeholder
let new_id = self.next_element(template);
placeholder.set(Some(new_id));
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self.scopes[scope.0].placeholder.set(Some(new_id));
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mutations.push(AssignId {
id: new_id,
path: &template.template.node_paths[idx][1..],
});
created = 0;
}
}
// handle any waiting on futures accumulated by async calls down the tree
// if this is a boundary, we split off the tree
created
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}
}
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}
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DynamicNode::Fragment(children) => children
.iter()
.fold(0, |acc, child| acc + self.create(mutations, child)),
DynamicNode::Placeholder(_) => {
let id = self.next_element(template);
mutations.push(CreatePlaceholder { id });
1
}
}
}
}