2021-05-16 06:06:02 +00:00
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//! # VirtualDOM Implementation for Rust
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//! This module provides the primary mechanics to create a hook-based, concurrent VDOM for Rust.
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//!
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//! In this file, multiple items are defined. This file is big, but should be documented well to
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//! navigate the innerworkings of the Dom. We try to keep these main mechanics in this file to limit
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//! the possible exposed API surface (keep fields private). This particular implementation of VDOM
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//! is extremely efficient, but relies on some unsafety under the hood to do things like manage
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2021-05-18 05:16:43 +00:00
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//! micro-heaps for components. We are currently working on refactoring the safety out into safe(r)
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//! abstractions, but current tests (MIRI and otherwise) show no issues with the current implementation.
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2021-05-16 06:06:02 +00:00
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//!
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//! Included is:
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//! - The [`VirtualDom`] itself
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//! - The [`Scope`] object for mangning component lifecycle
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//! - The [`ActiveFrame`] object for managing the Scope`s microheap
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//! - The [`Context`] object for exposing VirtualDOM API to components
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2021-07-01 18:14:59 +00:00
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//! - The [`NodeFactory`] object for lazyily exposing the `Context` API to the nodebuilder API
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2021-05-16 06:06:02 +00:00
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//! - The [`Hook`] object for exposing state management in components.
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//!
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//! This module includes just the barebones for a complete VirtualDOM API.
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//! Additional functionality is defined in the respective files.
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2021-07-09 07:39:45 +00:00
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use crate::tasks::TaskQueue;
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2021-07-09 15:54:07 +00:00
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use crate::{arena::SharedArena, innerlude::*};
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2021-07-13 20:48:47 +00:00
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2021-06-30 02:44:21 +00:00
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use slotmap::DefaultKey;
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use slotmap::SlotMap;
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2021-07-11 18:49:52 +00:00
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use std::any::Any;
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2021-07-13 20:48:47 +00:00
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2021-07-14 06:04:19 +00:00
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use std::any::TypeId;
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2021-07-14 21:04:58 +00:00
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use std::cell::RefCell;
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2021-07-11 18:49:52 +00:00
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use std::pin::Pin;
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2021-07-09 05:36:18 +00:00
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2021-06-30 02:44:21 +00:00
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pub type ScopeIdx = DefaultKey;
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2021-03-12 21:58:30 +00:00
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2021-02-03 07:26:04 +00:00
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/// An integrated virtual node system that progresses events and diffs UI trees.
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/// Differences are converted into patches which a renderer can use to draw the UI.
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2021-02-13 08:19:35 +00:00
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pub struct VirtualDom {
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2021-02-03 07:26:04 +00:00
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/// All mounted components are arena allocated to make additions, removals, and references easy to work with
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2021-03-05 04:57:25 +00:00
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/// A generational arena is used to re-use slots of deleted scopes without having to resize the underlying arena.
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2021-05-15 16:03:08 +00:00
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///
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/// This is wrapped in an UnsafeCell because we will need to get mutable access to unique values in unique bump arenas
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/// and rusts's guartnees cannot prove that this is safe. We will need to maintain the safety guarantees manually.
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2021-07-09 15:54:07 +00:00
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pub components: SharedArena,
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2021-03-12 21:58:30 +00:00
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2021-05-16 06:06:02 +00:00
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/// The index of the root component
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2021-05-18 05:16:43 +00:00
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/// Should always be the first (gen=0, id=0)
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2021-07-11 22:39:45 +00:00
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pub base_scope: ScopeIdx,
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2021-03-29 16:31:47 +00:00
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2021-07-14 21:04:58 +00:00
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pub triggers: RefCell<Vec<EventTrigger>>,
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2021-05-15 16:03:08 +00:00
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/// All components dump their updates into a queue to be processed
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2021-07-11 22:39:45 +00:00
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pub event_queue: EventQueue,
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2021-02-24 06:31:19 +00:00
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2021-07-11 22:39:45 +00:00
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pub tasks: TaskQueue,
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2021-07-09 07:39:45 +00:00
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2021-07-11 18:49:52 +00:00
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root_props: std::pin::Pin<Box<dyn std::any::Any>>,
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2021-07-09 07:39:45 +00:00
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2021-06-26 01:15:33 +00:00
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/// Type of the original cx. This is stored as TypeId so VirtualDom does not need to be generic.
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2021-05-16 06:06:02 +00:00
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///
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/// Whenver props need to be updated, an Error will be thrown if the new props do not
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/// match the props used to create the VirtualDom.
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2021-02-13 08:19:35 +00:00
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#[doc(hidden)]
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_root_prop_type: std::any::TypeId,
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2021-02-03 07:26:04 +00:00
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}
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2021-05-15 16:03:08 +00:00
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// ======================================
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2021-05-16 06:06:02 +00:00
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// Public Methods for the VirtualDom
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2021-05-15 16:03:08 +00:00
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// ======================================
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2021-02-13 08:19:35 +00:00
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impl VirtualDom {
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2021-02-03 07:26:04 +00:00
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/// Create a new instance of the Dioxus Virtual Dom with no properties for the root component.
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///
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/// This means that the root component must either consumes its own context, or statics are used to generate the page.
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/// The root component can access things like routing in its context.
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2021-05-16 06:06:02 +00:00
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///
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/// As an end-user, you'll want to use the Renderer's "new" method instead of this method.
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/// Directly creating the VirtualDOM is only useful when implementing a new renderer.
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///
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///
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/// ```ignore
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/// // Directly from a closure
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///
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2021-06-26 01:15:33 +00:00
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/// let dom = VirtualDom::new(|cx| cx.render(rsx!{ div {"hello world"} }));
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2021-05-16 06:06:02 +00:00
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///
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/// // or pass in...
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///
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2021-06-26 01:15:33 +00:00
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/// let root = |cx| {
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/// cx.render(rsx!{
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2021-05-16 06:06:02 +00:00
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/// div {"hello world"}
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/// })
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/// }
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/// let dom = VirtualDom::new(root);
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///
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/// // or directly from a fn
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///
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2021-06-26 01:15:33 +00:00
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/// fn Example(cx: Context<()>) -> VNode {
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/// cx.render(rsx!{ div{"hello world"} })
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2021-05-16 06:06:02 +00:00
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/// }
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///
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/// let dom = VirtualDom::new(Example);
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/// ```
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2021-06-23 05:44:48 +00:00
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pub fn new(root: FC<()>) -> Self {
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2021-03-09 05:58:20 +00:00
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Self::new_with_props(root, ())
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2021-02-03 07:26:04 +00:00
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}
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2021-03-12 19:27:32 +00:00
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2021-06-26 01:15:33 +00:00
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/// Start a new VirtualDom instance with a dependent cx.
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2021-02-03 07:26:04 +00:00
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/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
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///
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/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
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/// to toss out the entire tree.
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2021-05-16 06:06:02 +00:00
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///
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/// ```ignore
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/// // Directly from a closure
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///
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2021-06-26 01:15:33 +00:00
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/// let dom = VirtualDom::new(|cx| cx.render(rsx!{ div {"hello world"} }));
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2021-05-16 06:06:02 +00:00
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///
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/// // or pass in...
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///
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2021-06-26 01:15:33 +00:00
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/// let root = |cx| {
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/// cx.render(rsx!{
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2021-05-16 06:06:02 +00:00
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/// div {"hello world"}
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/// })
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/// }
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/// let dom = VirtualDom::new(root);
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///
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/// // or directly from a fn
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///
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2021-06-26 01:15:33 +00:00
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/// fn Example(cx: Context, props: &SomeProps) -> VNode {
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/// cx.render(rsx!{ div{"hello world"} })
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2021-05-16 06:06:02 +00:00
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/// }
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///
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/// let dom = VirtualDom::new(Example);
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/// ```
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2021-06-23 05:44:48 +00:00
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pub fn new_with_props<P: Properties + 'static>(root: FC<P>, root_props: P) -> Self {
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2021-07-09 15:54:07 +00:00
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let components = SharedArena::new(SlotMap::new());
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2021-02-07 03:19:56 +00:00
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2021-07-11 18:49:52 +00:00
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let root_props: Pin<Box<dyn Any>> = Box::pin(root_props);
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let props_ptr = root_props.as_ref().downcast_ref::<P>().unwrap() as *const P;
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2021-05-16 06:06:02 +00:00
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// Build a funnel for hooks to send their updates into. The `use_hook` method will call into the update funnel.
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let event_queue = EventQueue::default();
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let _event_queue = event_queue.clone();
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2021-05-18 05:16:43 +00:00
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let link = components.clone();
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2021-06-07 18:14:49 +00:00
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2021-07-11 18:49:52 +00:00
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let tasks = TaskQueue::new();
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let submitter = tasks.new_submitter();
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2021-05-16 06:06:02 +00:00
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let base_scope = components
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2021-05-18 05:16:43 +00:00
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.with(|arena| {
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2021-06-30 02:44:21 +00:00
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arena.insert_with_key(move |myidx| {
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2021-06-07 18:14:49 +00:00
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let event_channel = _event_queue.new_channel(0, myidx);
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2021-07-12 22:19:27 +00:00
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let caller = NodeFactory::create_component_caller(root, props_ptr as *const _);
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2021-07-11 18:49:52 +00:00
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Scope::new(caller, myidx, None, 0, event_channel, link, &[], submitter)
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2021-05-18 05:16:43 +00:00
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})
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})
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.unwrap();
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2021-02-07 22:38:17 +00:00
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2021-03-11 17:27:01 +00:00
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Self {
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2021-05-16 06:06:02 +00:00
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base_scope,
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event_queue,
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2021-05-18 05:16:43 +00:00
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components,
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2021-07-11 18:49:52 +00:00
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root_props,
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tasks,
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2021-07-14 21:04:58 +00:00
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triggers: Default::default(),
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2021-03-11 17:27:01 +00:00
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_root_prop_type: TypeId::of::<P>(),
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}
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2021-02-12 08:07:35 +00:00
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}
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2021-02-03 07:26:04 +00:00
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2021-07-11 21:24:47 +00:00
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pub fn launch_in_place(root: FC<()>) -> Self {
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let mut s = Self::new(root);
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s.rebuild_in_place();
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s
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}
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/// Creates a new virtualdom and immediately rebuilds it in place, not caring about the RealDom to write into.
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///
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pub fn launch_with_props_in_place<P: Properties + 'static>(root: FC<P>, root_props: P) -> Self {
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let mut s = Self::new_with_props(root, root_props);
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s.rebuild_in_place();
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s
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}
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2021-07-11 18:49:52 +00:00
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/// Rebuilds the VirtualDOM from scratch, but uses a "dummy" RealDom.
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///
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/// Used in contexts where a real copy of the structure doesn't matter, and the VirtualDOM is the source of truth.
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///
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/// ## Why?
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///
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/// This method uses the `DebugDom` under the hood - essentially making the VirtualDOM's diffing patches a "no-op".
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///
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/// SSR takes advantage of this by using Dioxus itself as the source of truth, and rendering from the tree directly.
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pub fn rebuild_in_place(&mut self) -> Result<()> {
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let mut realdom = DebugDom::new();
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2021-07-11 19:17:55 +00:00
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self.rebuild(&mut realdom)
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2021-07-11 18:49:52 +00:00
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}
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2021-05-18 05:16:43 +00:00
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/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom rom scratch
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2021-07-14 06:04:19 +00:00
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///
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2021-06-03 17:57:41 +00:00
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/// Currently this doesn't do what we want it to do
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2021-07-14 06:04:19 +00:00
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///
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/// The diff machine expects the RealDom's stack to be the root of the application
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2021-06-28 16:05:17 +00:00
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pub fn rebuild<'s, Dom: RealDom<'s>>(&'s mut self, realdom: &mut Dom) -> Result<()> {
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2021-07-14 21:04:58 +00:00
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let mut edits = Vec::new();
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2021-06-07 18:14:49 +00:00
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let mut diff_machine = DiffMachine::new(
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2021-07-14 21:04:58 +00:00
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&mut edits,
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2021-06-20 06:16:42 +00:00
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realdom,
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2021-06-28 16:05:17 +00:00
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&self.components,
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2021-06-07 18:14:49 +00:00
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self.base_scope,
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self.event_queue.clone(),
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2021-07-09 16:47:41 +00:00
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&self.tasks,
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2021-06-07 18:14:49 +00:00
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);
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2021-03-12 20:41:36 +00:00
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2021-07-14 06:04:19 +00:00
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let cur_component = self.components.try_get_mut(self.base_scope).unwrap();
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cur_component.run_scope()?;
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let meta = diff_machine.create(cur_component.next_frame());
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2021-06-03 17:57:41 +00:00
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2021-07-14 21:04:58 +00:00
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diff_machine.edits.append_children(meta.added_to_stack);
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2021-05-16 06:06:02 +00:00
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2021-07-14 21:04:58 +00:00
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Ok(())
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}
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2021-03-05 20:02:36 +00:00
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2021-07-14 21:04:58 +00:00
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///
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///
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///
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///
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///
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pub fn queue_event(&self, trigger: EventTrigger) -> Result<()> {
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let mut triggers = self.triggers.borrow_mut();
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triggers.push(trigger);
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2021-06-20 05:52:32 +00:00
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Ok(())
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2021-02-24 08:51:26 +00:00
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}
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2021-07-14 21:04:58 +00:00
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2021-02-12 21:11:33 +00:00
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/// This method is the most sophisticated way of updating the virtual dom after an external event has been triggered.
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///
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/// Given a synthetic event, the component that triggered the event, and the index of the callback, this runs the virtual
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/// dom to completion, tagging components that need updates, compressing events together, and finally emitting a single
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/// change list.
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///
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/// If implementing an external renderer, this is the perfect method to combine with an async event loop that waits on
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2021-05-15 16:03:08 +00:00
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/// listeners, something like this:
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///
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/// ```ignore
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/// while let Ok(event) = receiver.recv().await {
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/// let edits = self.internal_dom.progress_with_event(event)?;
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/// for edit in &edits {
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/// patch_machine.handle_edit(edit);
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/// }
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/// }
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/// ```
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2021-02-12 21:11:33 +00:00
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///
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2021-02-24 06:31:19 +00:00
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/// Note: this method is not async and does not provide suspense-like functionality. It is up to the renderer to provide the
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/// executor and handlers for suspense as show in the example.
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2021-02-12 21:11:33 +00:00
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///
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2021-02-24 06:31:19 +00:00
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/// ```ignore
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/// let (sender, receiver) = channel::new();
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/// sender.send(EventTrigger::start());
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2021-02-12 21:11:33 +00:00
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///
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2021-02-24 06:31:19 +00:00
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/// let mut dom = VirtualDom::new();
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/// dom.suspense_handler(|event| sender.send(event));
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2021-02-12 21:11:33 +00:00
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///
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2021-02-24 06:31:19 +00:00
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/// while let Ok(diffs) = dom.progress_with_event(receiver.recv().await) {
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/// render(diffs);
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/// }
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2021-02-12 21:11:33 +00:00
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///
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/// ```
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2021-05-15 16:03:08 +00:00
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//
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// Developer notes:
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// ----
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// This method has some pretty complex safety guarantees to uphold.
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// We interact with bump arenas, raw pointers, and use UnsafeCell to get a partial borrow of the arena.
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// The final EditList has edits that pull directly from the Bump Arenas which add significant complexity
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// in crafting a 100% safe solution with traditional lifetimes. Consider this method to be internally unsafe
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// but the guarantees provide a safe, fast, and efficient abstraction for the VirtualDOM updating framework.
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2021-05-16 06:06:02 +00:00
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//
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2021-05-16 06:58:57 +00:00
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// A good project would be to remove all unsafe from this crate and move the unsafety into safer abstractions.
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2021-07-14 21:04:58 +00:00
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pub async fn progress_with_event<'s, Dom: RealDom<'s>>(
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2021-06-28 16:05:17 +00:00
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&'s mut self,
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realdom: &'_ mut Dom,
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2021-06-20 05:52:32 +00:00
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) -> Result<()> {
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2021-07-14 21:04:58 +00:00
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let trigger = self.triggers.borrow_mut().pop().expect("failed");
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2021-02-13 07:49:10 +00:00
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2021-07-14 21:04:58 +00:00
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let mut edits = Vec::new();
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2021-07-09 16:47:41 +00:00
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let mut diff_machine = DiffMachine::new(
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2021-07-14 21:04:58 +00:00
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&mut edits,
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2021-07-09 16:47:41 +00:00
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realdom,
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&self.components,
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2021-07-14 21:04:58 +00:00
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trigger.originator,
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2021-07-09 16:47:41 +00:00
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self.event_queue.clone(),
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&self.tasks,
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);
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2021-06-07 18:14:49 +00:00
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2021-07-14 21:04:58 +00:00
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match &trigger.event {
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VirtualEvent::OtherEvent => todo!(),
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2021-05-16 06:06:02 +00:00
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2021-07-14 21:04:58 +00:00
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// Fiber events
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VirtualEvent::FiberEvent => {
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//
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}
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2021-05-16 06:06:02 +00:00
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2021-07-14 21:04:58 +00:00
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// This is the "meat" of our cooperative scheduler
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// As updates flow in, we re-evalute the event queue and decide if we should be switching the type of work
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//
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// We use the reconciler to request new IDs and then commit/uncommit the IDs when the scheduler is finished
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_ => {
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self.components
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.try_get_mut(trigger.originator)?
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.call_listener(trigger)?;
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2021-05-15 16:03:08 +00:00
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2021-07-14 21:04:58 +00:00
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// Now, there are events in the queue
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let mut updates = self.event_queue.queue.as_ref().borrow_mut();
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2021-05-15 16:03:08 +00:00
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2021-07-14 21:04:58 +00:00
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// Order the nodes by their height, we want the nodes with the smallest depth on top
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// This prevents us from running the same component multiple times
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updates.sort_unstable();
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2021-06-07 18:14:49 +00:00
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2021-07-14 21:04:58 +00:00
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log::debug!("There are: {:#?} updates to be processed", updates.len());
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2021-07-09 15:54:07 +00:00
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2021-07-14 21:04:58 +00:00
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// Iterate through the triggered nodes (sorted by height) and begin to diff them
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for update in updates.drain(..) {
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log::debug!("Running updates for: {:#?}", update);
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2021-03-29 16:31:47 +00:00
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2021-07-14 21:04:58 +00:00
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// Make sure this isn't a node we've already seen, we don't want to double-render anything
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// If we double-renderer something, this would cause memory safety issues
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if diff_machine.seen_nodes.contains(&update.idx) {
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continue;
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}
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2021-05-15 16:03:08 +00:00
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2021-07-14 21:04:58 +00:00
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// Now, all the "seen nodes" are nodes that got notified by running this listener
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diff_machine.seen_nodes.insert(update.idx.clone());
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2021-05-15 16:03:08 +00:00
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2021-07-14 21:04:58 +00:00
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// Start a new mutable borrow to components
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// We are guaranteeed that this scope is unique because we are tracking which nodes have modified
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let cur_component = self.components.try_get_mut(update.idx).unwrap();
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2021-05-15 16:03:08 +00:00
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2021-07-14 21:04:58 +00:00
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cur_component.run_scope()?;
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let (old, new) = (cur_component.old_frame(), cur_component.next_frame());
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diff_machine.diff_node(old, new);
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}
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}
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2021-05-15 16:03:08 +00:00
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}
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2021-05-16 06:06:02 +00:00
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Ok(())
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2021-05-15 16:03:08 +00:00
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}
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2021-06-15 14:02:46 +00:00
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pub fn base_scope(&self) -> &Scope {
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2021-07-14 21:04:58 +00:00
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self.components.try_get(self.base_scope).unwrap()
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2021-06-15 14:02:46 +00:00
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}
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2021-04-05 01:47:53 +00:00
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}
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2021-05-28 04:28:09 +00:00
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// TODO!
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// These impls are actually wrong. The DOM needs to have a mutex implemented.
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unsafe impl Sync for VirtualDom {}
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unsafe impl Send for VirtualDom {}
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