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use crate ::{
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any_props ::AnyProps ,
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arena ::ElementId ,
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innerlude ::{ BorrowedAttributeValue , DirtyScope , VComponent , VPlaceholder , VText } ,
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mutations ::Mutation ,
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nodes ::RenderReturn ,
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nodes ::{ DynamicNode , VNode } ,
scopes ::ScopeId ,
virtual_dom ::VirtualDom ,
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Attribute , AttributeValue , TemplateNode ,
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} ;
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use rustc_hash ::{ FxHashMap , FxHashSet } ;
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use DynamicNode ::* ;
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impl < ' b > VirtualDom {
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pub ( super ) fn diff_scope ( & mut self , scope : ScopeId ) {
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let scope_state = & mut self . scopes [ scope ] ;
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self . scope_stack . push ( scope ) ;
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unsafe {
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// Load the old and new bump arenas
let old = scope_state
. previous_frame ( )
. try_load_node ( )
. expect ( " Call rebuild before diffing " ) ;
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let new = scope_state
. current_frame ( )
. try_load_node ( )
. expect ( " Call rebuild before diffing " ) ;
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use RenderReturn ::{ Aborted , Pending , Ready } ;
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match ( old , new ) {
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// Normal pathway
( Ready ( l ) , Ready ( r ) ) = > self . diff_node ( l , r ) ,
// Unwind the mutations if need be
( Ready ( l ) , Aborted ( p ) ) = > self . diff_ok_to_err ( l , p ) ,
// Just move over the placeholder
( Aborted ( l ) , Aborted ( r ) ) = > r . id . set ( l . id . get ( ) ) ,
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// Becomes async, do nothing while we wait
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( Ready ( _nodes ) , Pending ( _fut ) ) = > self . diff_ok_to_async ( _nodes , scope ) ,
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// Placeholder becomes something
// We should also clear the error now
( Aborted ( l ) , Ready ( r ) ) = > self . replace_placeholder ( l , [ r ] ) ,
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( Aborted ( _ ) , Pending ( _ ) ) = > todo! ( " async should not resolve here " ) ,
( Pending ( _ ) , Ready ( _ ) ) = > todo! ( " async should not resolve here " ) ,
( Pending ( _ ) , Aborted ( _ ) ) = > todo! ( " async should not resolve here " ) ,
( Pending ( _ ) , Pending ( _ ) ) = > {
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// All suspense should resolve before we diff it again
panic! ( " Should not roll from suspense to suspense. " ) ;
}
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} ;
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}
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self . scope_stack . pop ( ) ;
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}
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fn diff_ok_to_async ( & mut self , _new : & ' b VNode < ' b > , _scope : ScopeId ) {
//
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}
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fn diff_ok_to_err ( & mut self , l : & ' b VNode < ' b > , p : & ' b VPlaceholder ) {
let id = self . next_null ( ) ;
p . id . set ( Some ( id ) ) ;
self . mutations . push ( Mutation ::CreatePlaceholder { id } ) ;
let pre_edits = self . mutations . edits . len ( ) ;
self . remove_node ( l , true ) ;
// We should always have a remove mutation
// Eventually we don't want to generate placeholders, so this might not be true. But it's true today
assert! ( self . mutations . edits . len ( ) > pre_edits ) ;
// We want to optimize the replace case to use one less mutation if possible
// Since mutations are done in reverse, the last node removed will be the first in the stack
// Instead of *just* removing it, we can use the replace mutation
match self . mutations . edits . pop ( ) . unwrap ( ) {
Mutation ::Remove { id } = > self . mutations . push ( Mutation ::ReplaceWith { id , m : 1 } ) ,
_ = > panic! ( " Expected remove mutation from remove_node " ) ,
} ;
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}
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fn diff_node ( & mut self , left_template : & ' b VNode < ' b > , right_template : & ' b VNode < ' b > ) {
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// If hot reloading is enabled, we need to make sure we're using the latest template
#[ cfg(debug_assertions) ]
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{
let ( path , byte_index ) = right_template . template . get ( ) . name . rsplit_once ( ':' ) . unwrap ( ) ;
if let Some ( map ) = self . templates . get ( path ) {
let byte_index = byte_index . parse ::< usize > ( ) . unwrap ( ) ;
if let Some ( & template ) = map . get ( & byte_index ) {
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right_template . template . set ( template ) ;
if template ! = left_template . template . get ( ) {
return self . replace ( left_template , [ right_template ] ) ;
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}
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}
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}
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}
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// If the templates are the same, we don't need to do anything, nor do we want to
if templates_are_the_same ( left_template , right_template ) {
return ;
}
// If the templates are different by name, we need to replace the entire template
if templates_are_different ( left_template , right_template ) {
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return self . light_diff_templates ( left_template , right_template ) ;
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}
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// If the templates are the same, we can diff the attributes and children
// Start with the attributes
left_template
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. dynamic_attrs
. iter ( )
. zip ( right_template . dynamic_attrs . iter ( ) )
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. for_each ( | ( left_attr , right_attr ) | {
// Move over the ID from the old to the new
right_attr
. mounted_element
. set ( left_attr . mounted_element . get ( ) ) ;
// We want to make sure anything listener that gets pulled is valid
if let AttributeValue ::Listener ( _ ) = right_attr . value {
self . update_template ( left_attr . mounted_element . get ( ) , right_template ) ;
}
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// If the attributes are different (or volatile), we need to update them
if left_attr . value ! = right_attr . value | | left_attr . volatile {
self . update_attribute ( right_attr , left_attr ) ;
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}
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} ) ;
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// Now diff the dynamic nodes
left_template
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. dynamic_nodes
. iter ( )
. zip ( right_template . dynamic_nodes . iter ( ) )
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. enumerate ( )
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. for_each ( | ( idx , ( left_node , right_node ) ) | {
self . diff_dynamic_node ( left_node , right_node , right_template , idx ) ;
} ) ;
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// Make sure the roots get transferred over while we're here
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right_template . root_ids . transfer ( & left_template . root_ids ) ;
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}
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fn diff_dynamic_node (
& mut self ,
left_node : & ' b DynamicNode < ' b > ,
right_node : & ' b DynamicNode < ' b > ,
node : & ' b VNode < ' b > ,
idx : usize ,
) {
match ( left_node , right_node ) {
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( Text ( left ) , Text ( right ) ) = > self . diff_vtext ( left , right , node ) ,
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( Fragment ( left ) , Fragment ( right ) ) = > self . diff_non_empty_fragment ( left , right ) ,
( Placeholder ( left ) , Placeholder ( right ) ) = > right . id . set ( left . id . get ( ) ) ,
( Component ( left ) , Component ( right ) ) = > self . diff_vcomponent ( left , right , node , idx ) ,
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( Placeholder ( left ) , Fragment ( right ) ) = > self . replace_placeholder ( left , * right ) ,
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( Fragment ( left ) , Placeholder ( right ) ) = > self . node_to_placeholder ( left , right ) ,
_ = > todo! ( " This is an usual custom case for dynamic nodes. We don't know how to handle it yet. " ) ,
} ;
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}
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fn update_attribute ( & mut self , right_attr : & ' b Attribute < ' b > , left_attr : & ' b Attribute ) {
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let name = unsafe { std ::mem ::transmute ( left_attr . name ) } ;
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let value : BorrowedAttributeValue < ' b > = ( & right_attr . value ) . into ( ) ;
let value = unsafe { std ::mem ::transmute ( value ) } ;
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self . mutations . push ( Mutation ::SetAttribute {
id : left_attr . mounted_element . get ( ) ,
ns : right_attr . namespace ,
name ,
value ,
} ) ;
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}
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fn diff_vcomponent (
& mut self ,
left : & ' b VComponent < ' b > ,
right : & ' b VComponent < ' b > ,
right_template : & ' b VNode < ' b > ,
idx : usize ,
) {
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if std ::ptr ::eq ( left , right ) {
return ;
}
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// Replace components that have different render fns
if left . render_fn ! = right . render_fn {
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return self . replace_vcomponent ( right_template , right , idx , left ) ;
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}
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// Make sure the new vcomponent has the right scopeid associated to it
let scope_id = left . scope . get ( ) . unwrap ( ) ;
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right . scope . set ( Some ( scope_id ) ) ;
// copy out the box for both
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let old = self . scopes [ scope_id ] . props . as_ref ( ) ;
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let new : Box < dyn AnyProps > = right . props . take ( ) . unwrap ( ) ;
let new : Box < dyn AnyProps > = unsafe { std ::mem ::transmute ( new ) } ;
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// If the props are static, then we try to memoize by setting the new with the old
// The target scopestate still has the reference to the old props, so there's no need to update anything
// This also implicitly drops the new props since they're not used
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if left . static_props & & unsafe { old . as_ref ( ) . unwrap ( ) . memoize ( new . as_ref ( ) ) } {
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return ;
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}
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// First, move over the props from the old to the new, dropping old props in the process
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self . scopes [ scope_id ] . props = Some ( new ) ;
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// Now run the component and diff it
self . run_scope ( scope_id ) ;
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self . diff_scope ( scope_id ) ;
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self . dirty_scopes . remove ( & DirtyScope {
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height : self . scopes [ scope_id ] . height ,
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id : scope_id ,
} ) ;
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}
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fn replace_vcomponent (
& mut self ,
right_template : & ' b VNode < ' b > ,
right : & ' b VComponent < ' b > ,
idx : usize ,
left : & ' b VComponent < ' b > ,
) {
let m = self . create_component_node ( right_template , right , idx ) ;
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let pre_edits = self . mutations . edits . len ( ) ;
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self . remove_component_node ( left , true ) ;
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assert! ( self . mutations . edits . len ( ) > pre_edits ) ;
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// We want to optimize the replace case to use one less mutation if possible
// Since mutations are done in reverse, the last node removed will be the first in the stack
// Instead of *just* removing it, we can use the replace mutation
match self . mutations . edits . pop ( ) . unwrap ( ) {
Mutation ::Remove { id } = > self . mutations . push ( Mutation ::ReplaceWith { id , m } ) ,
at = > panic! ( " Expected remove mutation from remove_node {:#?} " , at ) ,
} ;
}
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/// Lightly diff the two templates, checking only their roots.
///
/// The goal here is to preserve any existing component state that might exist. This is to preserve some React-like
/// behavior where the component state is preserved when the component is re-rendered.
///
/// This is implemented by iterating each root, checking if the component is the same, if it is, then diff it.
///
/// We then pass the new template through "create" which should be smart enough to skip roots.
///
/// Currently, we only handle the case where the roots are the same component list. If there's any sort of deviation,
/// IE more nodes, less nodes, different nodes, or expressions, then we just replace the whole thing.
///
/// This is mostly implemented to help solve the issue where the same component is rendered under two different
/// conditions:
///
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/// ```rust, ignore
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/// if enabled {
/// rsx!{ Component { enabled_sign: "abc" } }
/// } else {
/// rsx!{ Component { enabled_sign: "xyz" } }
/// }
/// ```
///
/// However, we should not that it's explicit in the docs that this is not a guarantee. If you need to preserve state,
/// then you should be passing in separate props instead.
///
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/// ```rust, ignore
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/// let props = if enabled {
/// ComponentProps { enabled_sign: "abc" }
/// } else {
/// ComponentProps { enabled_sign: "xyz" }
/// };
///
/// rsx! {
/// Component { ..props }
/// }
/// ```
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fn light_diff_templates ( & mut self , left : & ' b VNode < ' b > , right : & ' b VNode < ' b > ) {
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match matching_components ( left , right ) {
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None = > self . replace ( left , [ right ] ) ,
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Some ( components ) = > components
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. into_iter ( )
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. enumerate ( )
. for_each ( | ( idx , ( l , r ) ) | self . diff_vcomponent ( l , r , right , idx ) ) ,
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}
}
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/// Diff the two text nodes
///
/// This just moves the ID of the old node over to the new node, and then sets the text of the new node if it's
/// different.
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fn diff_vtext ( & mut self , left : & ' b VText < ' b > , right : & ' b VText < ' b > , node : & ' b VNode < ' b > ) {
let id = left
. id
. get ( )
. unwrap_or_else ( | | self . next_element ( node , & [ 0 ] ) ) ;
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right . id . set ( Some ( id ) ) ;
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if left . value ! = right . value {
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let value = unsafe { std ::mem ::transmute ( right . value ) } ;
self . mutations . push ( Mutation ::SetText { id , value } ) ;
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}
}
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fn diff_non_empty_fragment ( & mut self , old : & ' b [ VNode < ' b > ] , new : & ' b [ VNode < ' b > ] ) {
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let new_is_keyed = new [ 0 ] . key . is_some ( ) ;
let old_is_keyed = old [ 0 ] . key . is_some ( ) ;
debug_assert! (
new . iter ( ) . all ( | n | n . key . is_some ( ) = = new_is_keyed ) ,
" all siblings must be keyed or all siblings must be non-keyed "
) ;
debug_assert! (
old . iter ( ) . all ( | o | o . key . is_some ( ) = = old_is_keyed ) ,
" all siblings must be keyed or all siblings must be non-keyed "
) ;
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if new_is_keyed & & old_is_keyed {
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self . diff_keyed_children ( old , new ) ;
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} else {
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self . diff_non_keyed_children ( old , new ) ;
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}
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}
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// Diff children that are not keyed.
//
// The parent must be on the top of the change list stack when entering this
// function:
//
// [... parent]
//
// the change list stack is in the same state when this function returns.
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fn diff_non_keyed_children ( & mut self , old : & ' b [ VNode < ' b > ] , new : & ' b [ VNode < ' b > ] ) {
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use std ::cmp ::Ordering ;
// Handled these cases in `diff_children` before calling this function.
debug_assert! ( ! new . is_empty ( ) ) ;
debug_assert! ( ! old . is_empty ( ) ) ;
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match old . len ( ) . cmp ( & new . len ( ) ) {
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Ordering ::Greater = > self . remove_nodes ( & old [ new . len ( ) .. ] ) ,
Ordering ::Less = > self . create_and_insert_after ( & new [ old . len ( ) .. ] , old . last ( ) . unwrap ( ) ) ,
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Ordering ::Equal = > { }
}
for ( new , old ) in new . iter ( ) . zip ( old . iter ( ) ) {
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self . diff_node ( old , new ) ;
}
}
// Diffing "keyed" children.
//
// With keyed children, we care about whether we delete, move, or create nodes
// versus mutate existing nodes in place. Presumably there is some sort of CSS
// transition animation that makes the virtual DOM diffing algorithm
// observable. By specifying keys for nodes, we know which virtual DOM nodes
// must reuse (or not reuse) the same physical DOM nodes.
//
// This is loosely based on Inferno's keyed patching implementation. However, we
// have to modify the algorithm since we are compiling the diff down into change
// list instructions that will be executed later, rather than applying the
// changes to the DOM directly as we compare virtual DOMs.
//
// https://github.com/infernojs/inferno/blob/36fd96/packages/inferno/src/DOM/patching.ts#L530-L739
//
// The stack is empty upon entry.
fn diff_keyed_children ( & mut self , old : & ' b [ VNode < ' b > ] , new : & ' b [ VNode < ' b > ] ) {
if cfg! ( debug_assertions ) {
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let mut keys = rustc_hash ::FxHashSet ::default ( ) ;
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let mut assert_unique_keys = | children : & ' b [ VNode < ' b > ] | {
keys . clear ( ) ;
for child in children {
let key = child . key ;
debug_assert! (
key . is_some ( ) ,
" if any sibling is keyed, all siblings must be keyed "
) ;
keys . insert ( key ) ;
}
debug_assert_eq! (
children . len ( ) ,
keys . len ( ) ,
" keyed siblings must each have a unique key "
) ;
} ;
assert_unique_keys ( old ) ;
assert_unique_keys ( new ) ;
}
// First up, we diff all the nodes with the same key at the beginning of the
// children.
//
// `shared_prefix_count` is the count of how many nodes at the start of
// `new` and `old` share the same keys.
let ( left_offset , right_offset ) = match self . diff_keyed_ends ( old , new ) {
Some ( count ) = > count ,
None = > return ,
} ;
// Ok, we now hopefully have a smaller range of children in the middle
// within which to re-order nodes with the same keys, remove old nodes with
// now-unused keys, and create new nodes with fresh keys.
let old_middle = & old [ left_offset .. ( old . len ( ) - right_offset ) ] ;
let new_middle = & new [ left_offset .. ( new . len ( ) - right_offset ) ] ;
debug_assert! (
! ( ( old_middle . len ( ) = = new_middle . len ( ) ) & & old_middle . is_empty ( ) ) ,
" keyed children must have the same number of children "
) ;
if new_middle . is_empty ( ) {
// remove the old elements
self . remove_nodes ( old_middle ) ;
} else if old_middle . is_empty ( ) {
// there were no old elements, so just create the new elements
// we need to find the right "foothold" though - we shouldn't use the "append" at all
if left_offset = = 0 {
// insert at the beginning of the old list
let foothold = & old [ old . len ( ) - right_offset ] ;
self . create_and_insert_before ( new_middle , foothold ) ;
} else if right_offset = = 0 {
// insert at the end the old list
let foothold = old . last ( ) . unwrap ( ) ;
self . create_and_insert_after ( new_middle , foothold ) ;
} else {
// inserting in the middle
let foothold = & old [ left_offset - 1 ] ;
self . create_and_insert_after ( new_middle , foothold ) ;
}
} else {
self . diff_keyed_middle ( old_middle , new_middle ) ;
}
}
/// Diff both ends of the children that share keys.
///
/// Returns a left offset and right offset of that indicates a smaller section to pass onto the middle diffing.
///
/// If there is no offset, then this function returns None and the diffing is complete.
fn diff_keyed_ends (
& mut self ,
old : & ' b [ VNode < ' b > ] ,
new : & ' b [ VNode < ' b > ] ,
) -> Option < ( usize , usize ) > {
let mut left_offset = 0 ;
for ( old , new ) in old . iter ( ) . zip ( new . iter ( ) ) {
// abort early if we finally run into nodes with different keys
if old . key ! = new . key {
break ;
}
self . diff_node ( old , new ) ;
left_offset + = 1 ;
}
// If that was all of the old children, then create and append the remaining
// new children and we're finished.
if left_offset = = old . len ( ) {
self . create_and_insert_after ( & new [ left_offset .. ] , old . last ( ) . unwrap ( ) ) ;
return None ;
}
// And if that was all of the new children, then remove all of the remaining
// old children and we're finished.
if left_offset = = new . len ( ) {
self . remove_nodes ( & old [ left_offset .. ] ) ;
return None ;
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}
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// if the shared prefix is less than either length, then we need to walk backwards
let mut right_offset = 0 ;
for ( old , new ) in old . iter ( ) . rev ( ) . zip ( new . iter ( ) . rev ( ) ) {
// abort early if we finally run into nodes with different keys
if old . key ! = new . key {
break ;
}
self . diff_node ( old , new ) ;
right_offset + = 1 ;
}
Some ( ( left_offset , right_offset ) )
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}
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// The most-general, expensive code path for keyed children diffing.
//
// We find the longest subsequence within `old` of children that are relatively
// ordered the same way in `new` (via finding a longest-increasing-subsequence
// of the old child's index within `new`). The children that are elements of
// this subsequence will remain in place, minimizing the number of DOM moves we
// will have to do.
//
// Upon entry to this function, the change list stack must be empty.
//
// This function will load the appropriate nodes onto the stack and do diffing in place.
//
// Upon exit from this function, it will be restored to that same self.
#[ allow(clippy::too_many_lines) ]
fn diff_keyed_middle ( & mut self , old : & ' b [ VNode < ' b > ] , new : & ' b [ VNode < ' b > ] ) {
/*
1. Map the old keys into a numerical ordering based on indices .
2. Create a map of old key to its index
3. Map each new key to the old key , carrying over the old index .
- IE if we have ABCD becomes BACD , our sequence would be 1 , 0 , 2 , 3
- if we have ABCD to ABDE , our sequence would be 0 , 1 , 3 , MAX because E doesn ' t exist
now , we should have a list of integers that indicates where in the old list the new items map to .
4. Compute the LIS of this list
- this indicates the longest list of new children that won ' t need to be moved .
5. Identify which nodes need to be removed
6. Identify which nodes will need to be diffed
7. Going along each item in the new list , create it and insert it before the next closest item in the LIS .
- if the item already existed , just move it to the right place .
8. Finally , generate instructions to remove any old children .
9. Generate instructions to finally diff children that are the same between both
* /
// 0. Debug sanity checks
// Should have already diffed the shared-key prefixes and suffixes.
debug_assert_ne! ( new . first ( ) . map ( | i | i . key ) , old . first ( ) . map ( | i | i . key ) ) ;
debug_assert_ne! ( new . last ( ) . map ( | i | i . key ) , old . last ( ) . map ( | i | i . key ) ) ;
// 1. Map the old keys into a numerical ordering based on indices.
// 2. Create a map of old key to its index
// IE if the keys were A B C, then we would have (A, 1) (B, 2) (C, 3).
let old_key_to_old_index = old
. iter ( )
. enumerate ( )
. map ( | ( i , o ) | ( o . key . unwrap ( ) , i ) )
. collect ::< FxHashMap < _ , _ > > ( ) ;
let mut shared_keys = FxHashSet ::default ( ) ;
// 3. Map each new key to the old key, carrying over the old index.
let new_index_to_old_index = new
. iter ( )
. map ( | node | {
let key = node . key . unwrap ( ) ;
if let Some ( & index ) = old_key_to_old_index . get ( & key ) {
shared_keys . insert ( key ) ;
index
} else {
u32 ::MAX as usize
}
} )
. collect ::< Vec < _ > > ( ) ;
// If none of the old keys are reused by the new children, then we remove all the remaining old children and
// create the new children afresh.
if shared_keys . is_empty ( ) {
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if old . get ( 0 ) . is_some ( ) {
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self . remove_nodes ( & old [ 1 .. ] ) ;
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self . replace ( & old [ 0 ] , new ) ;
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} else {
// I think this is wrong - why are we appending?
// only valid of the if there are no trailing elements
// self.create_and_append_children(new);
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todo! ( " we should never be appending - just creating N " ) ;
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}
return ;
}
// remove any old children that are not shared
// todo: make this an iterator
for child in old {
let key = child . key . unwrap ( ) ;
if ! shared_keys . contains ( & key ) {
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self . remove_node ( child , true ) ;
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}
}
// 4. Compute the LIS of this list
let mut lis_sequence = Vec ::default ( ) ;
lis_sequence . reserve ( new_index_to_old_index . len ( ) ) ;
let mut predecessors = vec! [ 0 ; new_index_to_old_index . len ( ) ] ;
let mut starts = vec! [ 0 ; new_index_to_old_index . len ( ) ] ;
longest_increasing_subsequence ::lis_with (
& new_index_to_old_index ,
& mut lis_sequence ,
| a , b | a < b ,
& mut predecessors ,
& mut starts ,
) ;
// the lis comes out backwards, I think. can't quite tell.
lis_sequence . sort_unstable ( ) ;
// if a new node gets u32 max and is at the end, then it might be part of our LIS (because u32 max is a valid LIS)
if lis_sequence . last ( ) . map ( | f | new_index_to_old_index [ * f ] ) = = Some ( u32 ::MAX as usize ) {
lis_sequence . pop ( ) ;
}
for idx in & lis_sequence {
self . diff_node ( & old [ new_index_to_old_index [ * idx ] ] , & new [ * idx ] ) ;
}
let mut nodes_created = 0 ;
// add mount instruction for the first items not covered by the lis
let last = * lis_sequence . last ( ) . unwrap ( ) ;
if last < ( new . len ( ) - 1 ) {
for ( idx , new_node ) in new [ ( last + 1 ) .. ] . iter ( ) . enumerate ( ) {
let new_idx = idx + last + 1 ;
let old_index = new_index_to_old_index [ new_idx ] ;
if old_index = = u32 ::MAX as usize {
nodes_created + = self . create ( new_node ) ;
} else {
self . diff_node ( & old [ old_index ] , new_node ) ;
nodes_created + = self . push_all_real_nodes ( new_node ) ;
}
}
let id = self . find_last_element ( & new [ last ] ) ;
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if nodes_created > 0 {
self . mutations . push ( Mutation ::InsertAfter {
id ,
m : nodes_created ,
} )
}
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nodes_created = 0 ;
}
// for each spacing, generate a mount instruction
let mut lis_iter = lis_sequence . iter ( ) . rev ( ) ;
let mut last = * lis_iter . next ( ) . unwrap ( ) ;
for next in lis_iter {
if last - next > 1 {
for ( idx , new_node ) in new [ ( next + 1 ) .. last ] . iter ( ) . enumerate ( ) {
let new_idx = idx + next + 1 ;
let old_index = new_index_to_old_index [ new_idx ] ;
if old_index = = u32 ::MAX as usize {
nodes_created + = self . create ( new_node ) ;
} else {
self . diff_node ( & old [ old_index ] , new_node ) ;
nodes_created + = self . push_all_real_nodes ( new_node ) ;
}
}
let id = self . find_first_element ( & new [ last ] ) ;
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if nodes_created > 0 {
self . mutations . push ( Mutation ::InsertBefore {
id ,
m : nodes_created ,
} ) ;
}
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nodes_created = 0 ;
}
last = * next ;
}
// add mount instruction for the last items not covered by the lis
let first_lis = * lis_sequence . first ( ) . unwrap ( ) ;
if first_lis > 0 {
for ( idx , new_node ) in new [ .. first_lis ] . iter ( ) . enumerate ( ) {
let old_index = new_index_to_old_index [ idx ] ;
if old_index = = u32 ::MAX as usize {
nodes_created + = self . create ( new_node ) ;
} else {
self . diff_node ( & old [ old_index ] , new_node ) ;
nodes_created + = self . push_all_real_nodes ( new_node ) ;
}
}
let id = self . find_first_element ( & new [ first_lis ] ) ;
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if nodes_created > 0 {
self . mutations . push ( Mutation ::InsertBefore {
id ,
m : nodes_created ,
} ) ;
}
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}
}
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/// Push all the real nodes on the stack
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fn push_all_real_nodes ( & mut self , node : & ' b VNode < ' b > ) -> usize {
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node . template
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. get ( )
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. roots
. iter ( )
. enumerate ( )
. map ( | ( idx , _ ) | {
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let node = match node . dynamic_root ( idx ) {
Some ( node ) = > node ,
None = > {
self . mutations . push ( Mutation ::PushRoot {
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id : node . root_ids . get ( idx ) . unwrap ( ) ,
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} ) ;
return 1 ;
}
} ;
match node {
Text ( t ) = > {
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self . mutations . push ( Mutation ::PushRoot {
id : t . id . get ( ) . unwrap ( ) ,
} ) ;
1
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}
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Placeholder ( t ) = > {
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self . mutations . push ( Mutation ::PushRoot {
id : t . id . get ( ) . unwrap ( ) ,
} ) ;
1
}
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Fragment ( nodes ) = > nodes
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. iter ( )
. map ( | node | self . push_all_real_nodes ( node ) )
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. sum ( ) ,
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Component ( comp ) = > {
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let scope = comp . scope . get ( ) . unwrap ( ) ;
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match unsafe { self . scopes [ scope ] . root_node ( ) . extend_lifetime_ref ( ) } {
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RenderReturn ::Ready ( node ) = > self . push_all_real_nodes ( node ) ,
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RenderReturn ::Aborted ( _node ) = > todo! ( ) ,
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_ = > todo! ( ) ,
}
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}
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}
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} )
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. sum ( )
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}
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fn create_children ( & mut self , nodes : impl IntoIterator < Item = & ' b VNode < ' b > > ) -> usize {
nodes
. into_iter ( )
. fold ( 0 , | acc , child | acc + self . create ( child ) )
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}
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fn create_and_insert_before ( & mut self , new : & ' b [ VNode < ' b > ] , before : & ' b VNode < ' b > ) {
let m = self . create_children ( new ) ;
let id = self . find_first_element ( before ) ;
self . mutations . push ( Mutation ::InsertBefore { id , m } )
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}
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fn create_and_insert_after ( & mut self , new : & ' b [ VNode < ' b > ] , after : & ' b VNode < ' b > ) {
let m = self . create_children ( new ) ;
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let id = self . find_last_element ( after ) ;
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self . mutations . push ( Mutation ::InsertAfter { id , m } )
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}
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/// Simply replace a placeholder with a list of nodes
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fn replace_placeholder (
& mut self ,
l : & ' b VPlaceholder ,
r : impl IntoIterator < Item = & ' b VNode < ' b > > ,
) {
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let m = self . create_children ( r ) ;
let id = l . id . get ( ) . unwrap ( ) ;
self . mutations . push ( Mutation ::ReplaceWith { id , m } ) ;
self . reclaim ( id ) ;
}
fn replace ( & mut self , left : & ' b VNode < ' b > , right : impl IntoIterator < Item = & ' b VNode < ' b > > ) {
let m = self . create_children ( right ) ;
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let pre_edits = self . mutations . edits . len ( ) ;
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self . remove_node ( left , true ) ;
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// We should always have a remove mutation
// Eventually we don't want to generate placeholders, so this might not be true. But it's true today
assert! ( self . mutations . edits . len ( ) > pre_edits ) ;
// We want to optimize the replace case to use one less mutation if possible
// Since mutations are done in reverse, the last node removed will be the first in the stack
// Instead of *just* removing it, we can use the replace mutation
match self . mutations . edits . pop ( ) . unwrap ( ) {
Mutation ::Remove { id } = > self . mutations . push ( Mutation ::ReplaceWith { id , m } ) ,
_ = > panic! ( " Expected remove mutation from remove_node " ) ,
} ;
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}
fn node_to_placeholder ( & mut self , l : & ' b [ VNode < ' b > ] , r : & ' b VPlaceholder ) {
// Create the placeholder first, ensuring we get a dedicated ID for the placeholder
let placeholder = self . next_element ( & l [ 0 ] , & [ ] ) ;
r . id . set ( Some ( placeholder ) ) ;
self . mutations
. push ( Mutation ::CreatePlaceholder { id : placeholder } ) ;
self . remove_nodes ( l ) ;
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// We want to optimize the replace case to use one less mutation if possible
// Since mutations are done in reverse, the last node removed will be the first in the stack
// Instead of *just* removing it, we can use the replace mutation
match self . mutations . edits . pop ( ) . unwrap ( ) {
Mutation ::Remove { id } = > self . mutations . push ( Mutation ::ReplaceWith { id , m : 1 } ) ,
_ = > panic! ( " Expected remove mutation from remove_node " ) ,
} ;
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}
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/// Remove these nodes from the dom
/// Wont generate mutations for the inner nodes
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fn remove_nodes ( & mut self , nodes : & ' b [ VNode < ' b > ] ) {
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nodes
. iter ( )
. rev ( )
. for_each ( | node | self . remove_node ( node , true ) ) ;
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}
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fn remove_node ( & mut self , node : & ' b VNode < ' b > , gen_muts : bool ) {
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// Clean up any attributes that have claimed a static node as dynamic for mount/unmounta
// Will not generate mutations!
self . reclaim_attributes ( node ) ;
// Remove the nested dynamic nodes
// We don't generate mutations for these, as they will be removed by the parent (in the next line)
// But we still need to make sure to reclaim them from the arena and drop their hooks, etc
self . remove_nested_dyn_nodes ( node ) ;
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// Clean up the roots, assuming we need to generate mutations for these
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// This is done last in order to preserve Node ID reclaim order (reclaim in reverse order of claim)
self . reclaim_roots ( node , gen_muts ) ;
}
fn reclaim_roots ( & mut self , node : & VNode , gen_muts : bool ) {
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for ( idx , _ ) in node . template . get ( ) . roots . iter ( ) . enumerate ( ) {
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if let Some ( dy ) = node . dynamic_root ( idx ) {
self . remove_dynamic_node ( dy , gen_muts ) ;
} else {
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let id = node . root_ids . get ( idx ) . unwrap ( ) ;
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if gen_muts {
self . mutations . push ( Mutation ::Remove { id } ) ;
}
self . reclaim ( id ) ;
}
}
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}
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fn reclaim_attributes ( & mut self , node : & VNode ) {
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let mut id = None ;
for ( idx , attr ) in node . dynamic_attrs . iter ( ) . enumerate ( ) {
// We'll clean up the root nodes either way, so don't worry
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let path_len = node
. template
. get ( )
. attr_paths
. get ( idx )
. map ( | path | path . len ( ) ) ;
// if the path is 1 the attribute is in the root, so we don't need to clean it up
// if the path is 0, the attribute is a not attached at all, so we don't need to clean it up
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if let Some ( len ) = path_len {
if ( ..= 1 ) . contains ( & len ) {
continue ;
}
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}
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let next_id = attr . mounted_element . get ( ) ;
if id = = Some ( next_id ) {
continue ;
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}
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id = Some ( next_id ) ;
self . reclaim ( next_id ) ;
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}
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}
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fn remove_nested_dyn_nodes ( & mut self , node : & VNode ) {
for ( idx , dyn_node ) in node . dynamic_nodes . iter ( ) . enumerate ( ) {
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let path_len = node
. template
. get ( )
. node_paths
. get ( idx )
. map ( | path | path . len ( ) ) ;
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// Roots are cleaned up automatically above and nodes with a empty path are placeholders
if let Some ( 2 .. ) = path_len {
self . remove_dynamic_node ( dyn_node , false )
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}
}
}
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fn remove_dynamic_node ( & mut self , node : & DynamicNode , gen_muts : bool ) {
match node {
Component ( comp ) = > self . remove_component_node ( comp , gen_muts ) ,
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Text ( t ) = > self . remove_text_node ( t , gen_muts ) ,
Placeholder ( t ) = > self . remove_placeholder ( t , gen_muts ) ,
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Fragment ( nodes ) = > nodes
. iter ( )
. for_each ( | node | self . remove_node ( node , gen_muts ) ) ,
} ;
}
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fn remove_placeholder ( & mut self , t : & VPlaceholder , gen_muts : bool ) {
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if let Some ( id ) = t . id . take ( ) {
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if gen_muts {
self . mutations . push ( Mutation ::Remove { id } ) ;
}
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self . reclaim ( id )
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}
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}
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fn remove_text_node ( & mut self , t : & VText , gen_muts : bool ) {
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if let Some ( id ) = t . id . take ( ) {
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if gen_muts {
self . mutations . push ( Mutation ::Remove { id } ) ;
}
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self . reclaim ( id )
}
}
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fn remove_component_node ( & mut self , comp : & VComponent , gen_muts : bool ) {
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// Remove the component reference from the vcomponent so they're not tied together
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let scope = comp
. scope
. take ( )
. expect ( " VComponents to always have a scope " ) ;
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// Remove the component from the dom
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match unsafe { self . scopes [ scope ] . root_node ( ) . extend_lifetime_ref ( ) } {
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RenderReturn ::Ready ( t ) = > self . remove_node ( t , gen_muts ) ,
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RenderReturn ::Aborted ( placeholder ) = > self . remove_placeholder ( placeholder , gen_muts ) ,
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_ = > todo! ( ) ,
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} ;
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// Restore the props back to the vcomponent in case it gets rendered again
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let props = self . scopes [ scope ] . props . take ( ) ;
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* comp . props . borrow_mut ( ) = unsafe { std ::mem ::transmute ( props ) } ;
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// Now drop all the resouces
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self . drop_scope ( scope , false ) ;
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}
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fn find_first_element ( & self , node : & ' b VNode < ' b > ) -> ElementId {
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match node . dynamic_root ( 0 ) {
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None = > node . root_ids . get ( 0 ) . unwrap ( ) ,
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Some ( Text ( t ) ) = > t . id . get ( ) . unwrap ( ) ,
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Some ( Fragment ( t ) ) = > self . find_first_element ( & t [ 0 ] ) ,
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Some ( Placeholder ( t ) ) = > t . id . get ( ) . unwrap ( ) ,
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Some ( Component ( comp ) ) = > {
let scope = comp . scope . get ( ) . unwrap ( ) ;
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match unsafe { self . scopes [ scope ] . root_node ( ) . extend_lifetime_ref ( ) } {
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RenderReturn ::Ready ( t ) = > self . find_first_element ( t ) ,
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_ = > todo! ( " cannot handle nonstandard nodes " ) ,
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}
}
}
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}
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fn find_last_element ( & self , node : & ' b VNode < ' b > ) -> ElementId {
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match node . dynamic_root ( node . template . get ( ) . roots . len ( ) - 1 ) {
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None = > node . root_ids . last ( ) . unwrap ( ) ,
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Some ( Text ( t ) ) = > t . id . get ( ) . unwrap ( ) ,
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Some ( Fragment ( t ) ) = > self . find_last_element ( t . last ( ) . unwrap ( ) ) ,
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Some ( Placeholder ( t ) ) = > t . id . get ( ) . unwrap ( ) ,
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Some ( Component ( comp ) ) = > {
let scope = comp . scope . get ( ) . unwrap ( ) ;
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match unsafe { self . scopes [ scope ] . root_node ( ) . extend_lifetime_ref ( ) } {
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RenderReturn ::Ready ( t ) = > self . find_last_element ( t ) ,
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_ = > todo! ( " cannot handle nonstandard nodes " ) ,
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}
}
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}
}
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}
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/// Are the templates the same?
///
/// We need to check for the obvious case, and the non-obvious case where the template as cloned
///
/// We use the pointer of the dynamic_node list in this case
fn templates_are_the_same < ' b > ( left_template : & ' b VNode < ' b > , right_template : & ' b VNode < ' b > ) -> bool {
std ::ptr ::eq ( left_template , right_template )
}
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fn templates_are_different ( left_template : & VNode , right_template : & VNode ) -> bool {
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let left_template_name = left_template . template . get ( ) . name ;
let right_template_name = right_template . template . get ( ) . name ;
// we want to re-create the node if the template name is different by pointer even if the value is the same so that we can detect when hot reloading changes the template
! std ::ptr ::eq ( left_template_name , right_template_name )
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}
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fn matching_components < ' a > (
left : & ' a VNode < ' a > ,
right : & ' a VNode < ' a > ,
) -> Option < Vec < ( & ' a VComponent < ' a > , & ' a VComponent < ' a > ) > > {
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let left_template = left . template . get ( ) ;
let right_template = right . template . get ( ) ;
if left_template . roots . len ( ) ! = right_template . roots . len ( ) {
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return None ;
}
// run through the components, ensuring they're the same
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left_template
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. roots
. iter ( )
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. zip ( right_template . roots . iter ( ) )
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. map ( | ( l , r ) | {
let ( l , r ) = match ( l , r ) {
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( TemplateNode ::Dynamic { id : l } , TemplateNode ::Dynamic { id : r } ) = > ( l , r ) ,
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_ = > return None ,
} ;
let ( l , r ) = match ( & left . dynamic_nodes [ * l ] , & right . dynamic_nodes [ * r ] ) {
( Component ( l ) , Component ( r ) ) = > ( l , r ) ,
_ = > return None ,
} ;
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Some ( ( l , r ) )
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} )
. collect ( )
}
/// We can apply various optimizations to dynamic nodes that are the single child of their parent.
///
/// IE
/// - for text - we can use SetTextContent
/// - for clearning children we can use RemoveChildren
/// - for appending children we can use AppendChildren
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#[ allow(dead_code) ]
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fn is_dyn_node_only_child ( node : & VNode , idx : usize ) -> bool {
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let template = node . template . get ( ) ;
let path = template . node_paths [ idx ] ;
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// use a loop to index every static node's children until the path has run out
// only break if the last path index is a dynamic node
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let mut static_node = & template . roots [ path [ 0 ] as usize ] ;
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for i in 1 .. path . len ( ) - 1 {
match static_node {
TemplateNode ::Element { children , .. } = > static_node = & children [ path [ i ] as usize ] ,
_ = > return false ,
}
}
match static_node {
TemplateNode ::Element { children , .. } = > children . len ( ) = = 1 ,
_ = > false ,
}
}