dioxus/packages/core/src/create.rs

476 lines
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Rust
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use crate::any_props::AnyProps;
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use crate::innerlude::{VComponent, VPlaceholder, VText};
use crate::mutations::Mutation;
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use crate::mutations::Mutation::*;
use crate::nodes::VNode;
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use crate::nodes::{DynamicNode, TemplateNode};
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use crate::virtual_dom::VirtualDom;
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use crate::{AttributeValue, ElementId, RenderReturn, ScopeId, SuspenseContext};
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use std::cell::Cell;
use std::iter::{Enumerate, Peekable};
use std::rc::Rc;
use std::slice;
use TemplateNode::*;
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impl<'b> VirtualDom {
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/// Create a new template [`VNode`] and write it to the [`Mutations`] buffer.
///
/// This method pushes the ScopeID to the internal scopestack and returns the number of nodes created.
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pub(crate) fn create_scope(&mut self, scope: ScopeId, template: &'b VNode<'b>) -> usize {
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self.scope_stack.push(scope);
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let out = self.create(template);
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self.scope_stack.pop();
out
}
/// Create this template and write its mutations
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pub(crate) fn create(&mut self, node: &'b VNode<'b>) -> usize {
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// The best renderers will have templates prehydrated and registered
// Just in case, let's create the template using instructions anyways
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if !self.templates.contains_key(&node.template.name) {
self.register_template(node);
}
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// we know that this will generate at least one mutation per node
self.mutations.edits.reserve(node.template.roots.len());
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// Walk the roots, creating nodes and assigning IDs
// todo: adjust dynamic nodes to be in the order of roots and then leaves (ie BFS)
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let mut attrs = node.template.attr_paths.iter().enumerate().peekable();
let mut nodes = node.template.node_paths.iter().enumerate().peekable();
node.template
.roots
.iter()
.enumerate()
.map(|(idx, root)| match root {
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DynamicText { id } | Dynamic { id } => {
nodes.next().unwrap();
self.write_dynamic_root(node, *id)
}
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Element { .. } => self.write_element_root(node, idx, &mut attrs, &mut nodes),
Text { .. } => self.write_static_text_root(node, idx),
})
.sum()
}
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fn write_static_text_root(&mut self, node: &VNode, idx: usize) -> usize {
// Simply just load the template root, no modifications needed
self.load_template_root(node, idx);
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// Text producs just one node on the stack
1
}
fn write_dynamic_root(&mut self, template: &'b VNode<'b>, idx: usize) -> usize {
use DynamicNode::*;
match &template.dynamic_nodes[idx] {
node @ Fragment(_) => self.create_dynamic_node(template, node, idx),
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node @ Component { .. } => dbg!(self.create_dynamic_node(template, node, idx)),
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Placeholder(VPlaceholder { id }) => {
let id = self.set_slot(template, id, idx);
self.mutations.push(CreatePlaceholder { id });
1
}
Text(VText { id, value }) => {
let id = self.set_slot(template, id, idx);
self.create_static_text(value, id);
1
}
}
}
fn create_static_text(&mut self, value: &str, id: ElementId) {
// Safety: we promise not to re-alias this text later on after committing it to the mutation
let unbounded_text: &str = unsafe { std::mem::transmute(value) };
self.mutations.push(CreateTextNode {
value: unbounded_text,
id,
});
}
/// We write all the descndent data for this element
///
/// Elements can contain other nodes - and those nodes can be dynamic or static
///
/// We want to make sure we write these nodes while on top of the root
fn write_element_root(
&mut self,
template: &'b VNode<'b>,
root_idx: usize,
dynamic_attrs: &mut Peekable<Enumerate<slice::Iter<&'static [u8]>>>,
dynamic_nodes: &mut Peekable<Enumerate<slice::Iter<&'static [u8]>>>,
) -> usize {
// Load the template root and get the ID for the node on the stack
let root_on_stack = self.load_template_root(template, root_idx);
// Write all the attributes below this root
self.write_attrs_on_root(dynamic_attrs, root_idx, root_on_stack, template);
// Load in all of the placeholder or dynamic content under this root too
self.load_placeholders(dynamic_nodes, root_idx, template);
1
}
/// Load all of the placeholder nodes for descendents of this root node
///
/// ```rust, ignore
/// rsx! {
/// div {
/// // This is a placeholder
/// some_value,
///
/// // Load this too
/// "{some_text}"
/// }
/// }
/// ```
fn load_placeholders(
&mut self,
dynamic_nodes: &mut Peekable<Enumerate<slice::Iter<&'static [u8]>>>,
root_idx: usize,
template: &'b VNode<'b>,
) {
let (start, end) = match collect_dyn_node_range(dynamic_nodes, root_idx) {
Some((a, b)) => (a, b),
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None => {
println!("No dynamic nodes found for root {}", root_idx);
return;
}
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};
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for idx in (start..=end).rev() {
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let m = self.create_dynamic_node(template, &template.dynamic_nodes[idx], idx);
if m > 0 {
// The path is one shorter because the top node is the root
let path = &template.template.node_paths[idx][1..];
self.mutations.push(ReplacePlaceholder { m, path });
}
}
}
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fn write_attrs_on_root(
&mut self,
attrs: &mut Peekable<Enumerate<slice::Iter<&'static [u8]>>>,
root_idx: usize,
root: ElementId,
node: &VNode,
) {
while let Some((mut attr_id, path)) = attrs.next_if(|(_, p)| p[0] == root_idx as u8) {
let id = self.assign_static_node_as_dynamic(path, root, node, attr_id);
loop {
self.write_attribute(&node.dynamic_attrs[attr_id], id);
// Only push the dynamic attributes forward if they match the current path (same element)
match attrs.next_if(|(_, p)| *p == path) {
Some((next_attr_id, _)) => attr_id = next_attr_id,
None => break,
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}
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}
}
}
fn write_attribute(&mut self, attribute: &crate::Attribute, id: ElementId) {
// Make sure we set the attribute's associated id
attribute.mounted_element.set(id);
// Safety: we promise not to re-alias this text later on after committing it to the mutation
let unbounded_name: &str = unsafe { std::mem::transmute(attribute.name) };
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match &attribute.value {
AttributeValue::Text(value) => {
// Safety: we promise not to re-alias this text later on after committing it to the mutation
let unbounded_value: &str = unsafe { std::mem::transmute(*value) };
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self.mutations.push(SetAttribute {
name: unbounded_name,
value: unbounded_value,
ns: attribute.namespace,
id,
})
}
AttributeValue::Bool(value) => self.mutations.push(SetBoolAttribute {
name: unbounded_name,
value: *value,
id,
}),
AttributeValue::Listener(_) => {
self.mutations.push(NewEventListener {
// all listeners start with "on"
name: &unbounded_name[2..],
id,
})
}
AttributeValue::Float(_) => todo!(),
AttributeValue::Int(_) => todo!(),
AttributeValue::Any(_) => todo!(),
AttributeValue::None => todo!(),
}
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}
fn load_template_root(&mut self, template: &VNode, root_idx: usize) -> ElementId {
// Get an ID for this root since it's a real root
let this_id = self.next_root(template, root_idx);
template.root_ids[root_idx].set(Some(this_id));
self.mutations.push(LoadTemplate {
name: template.template.name,
index: root_idx,
id: this_id,
});
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this_id
}
/// We have some dynamic attributes attached to a some node
///
/// That node needs to be loaded at runtime, so we need to give it an ID
///
/// If the node in question is on the stack, we just return that ID
///
/// If the node is not on the stack, we create a new ID for it and assign it
fn assign_static_node_as_dynamic(
&mut self,
path: &'static [u8],
this_id: ElementId,
template: &VNode,
attr_id: usize,
) -> ElementId {
if path.len() == 1 {
return this_id;
}
// if attribute is on a root node, then we've already created the element
// Else, it's deep in the template and we should create a new id for it
let id = self.next_element(template, template.template.attr_paths[attr_id]);
self.mutations.push(Mutation::AssignId {
path: &path[1..],
id,
});
id
}
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/// Insert a new template into the VirtualDom's template registry
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fn register_template(&mut self, template: &'b VNode<'b>) {
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// First, make sure we mark the template as seen, regardless if we process it
self.templates
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.insert(template.template.name, template.template);
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// If it's all dynamic nodes, then we don't need to register it
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if !template.template.is_completely_dynamic() {
self.mutations.templates.push(template.template);
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}
}
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pub(crate) fn create_dynamic_node(
&mut self,
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template: &'b VNode<'b>,
node: &'b DynamicNode<'b>,
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idx: usize,
) -> usize {
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use DynamicNode::*;
match node {
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Text(text) => self.create_dynamic_text(template, text, idx),
Fragment(frag) => self.create_fragment(frag),
Placeholder(frag) => self.create_placeholder(frag, template, idx),
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Component(component) => self.create_component_node(template, component, idx),
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}
}
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fn create_dynamic_text(
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&mut self,
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template: &'b VNode<'b>,
text: &'b VText<'b>,
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idx: usize,
) -> usize {
// Allocate a dynamic element reference for this text node
let new_id = self.next_element(template, template.template.node_paths[idx]);
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// Make sure the text node is assigned to the correct element
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text.id.set(Some(new_id));
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// Safety: we promise not to re-alias this text later on after committing it to the mutation
let value = unsafe { std::mem::transmute(text.value) };
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// Add the mutation to the list
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self.mutations.push(HydrateText {
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id: new_id,
path: &template.template.node_paths[idx][1..],
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value,
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});
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// Since we're hydrating an existing node, we don't create any new nodes
0
}
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pub(crate) fn create_placeholder(
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&mut self,
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placeholder: &VPlaceholder,
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template: &'b VNode<'b>,
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idx: usize,
) -> usize {
// Allocate a dynamic element reference for this text node
let id = self.next_element(template, template.template.node_paths[idx]);
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// Make sure the text node is assigned to the correct element
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placeholder.id.set(Some(id));
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// Assign the ID to the existing node in the template
self.mutations.push(AssignId {
path: &template.template.node_paths[idx][1..],
id,
});
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// Since the placeholder is already in the DOM, we don't create any new nodes
0
}
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pub(crate) fn create_fragment(&mut self, nodes: &'b [VNode<'b>]) -> usize {
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nodes.iter().map(|child| self.create(child)).sum()
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}
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pub(super) fn create_component_node(
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&mut self,
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template: &'b VNode<'b>,
component: &'b VComponent<'b>,
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idx: usize,
) -> usize {
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let scope = match component.props.take() {
Some(props) => {
let unbounded_props: Box<dyn AnyProps> = unsafe { std::mem::transmute(props) };
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let scope = self.new_scope(unbounded_props, component.name);
scope.id
}
// Component is coming back, it probably still exists, right?
None => component.scope.get().unwrap(),
};
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component.scope.set(Some(scope));
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let return_nodes = unsafe { self.run_scope(scope).extend_lifetime_ref() };
use RenderReturn::*;
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match return_nodes {
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Sync(Ok(t)) => self.mount_component(scope, template, t, idx),
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Sync(Err(_e)) => todo!("Propogate error upwards"),
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Async(_) => self.mount_component_placeholder(template, idx, scope),
}
}
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fn mount_component(
&mut self,
scope: ScopeId,
parent: &'b VNode<'b>,
new: &'b VNode<'b>,
idx: usize,
) -> usize {
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// Keep track of how many mutations are in the buffer in case we need to split them out if a suspense boundary
// is encountered
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let mutations_to_this_point = self.mutations.edits.len();
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// Create the component's root element
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let created = self.create_scope(scope, new);
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// If there are no suspense leaves below us, then just don't bother checking anything suspense related
if self.collected_leaves.is_empty() {
return created;
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}
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// If running the scope has collected some leaves and *this* component is a boundary, then handle the suspense
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let boundary = match self.scopes[scope.0].has_context::<Rc<SuspenseContext>>() {
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Some(boundary) => boundary,
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_ => return created,
};
// Since this is a boundary, use its placeholder within the template as the placeholder for the suspense tree
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let new_id = self.next_element(new, parent.template.node_paths[idx]);
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// Now connect everything to the boundary
self.scopes[scope.0].placeholder.set(Some(new_id));
// This involves breaking off the mutations to this point, and then creating a new placeholder for the boundary
// Note that we break off dynamic mutations only - since static mutations aren't rendered immediately
let split_off = unsafe {
std::mem::transmute::<Vec<Mutation>, Vec<Mutation>>(
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self.mutations.edits.split_off(mutations_to_this_point),
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)
};
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boundary.mutations.borrow_mut().edits.extend(split_off);
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boundary.created_on_stack.set(created);
boundary
.waiting_on
.borrow_mut()
.extend(self.collected_leaves.drain(..));
// Now assign the placeholder in the DOM
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self.mutations.push(AssignId {
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id: new_id,
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path: &parent.template.node_paths[idx][1..],
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});
0
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}
/// Take the rendered nodes from a component and handle them if they were async
///
/// IE simply assign an ID to the placeholder
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fn mount_component_placeholder(
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&mut self,
template: &VNode,
idx: usize,
scope: ScopeId,
) -> usize {
let new_id = self.next_element(template, template.template.node_paths[idx]);
// Set the placeholder of the scope
self.scopes[scope.0].placeholder.set(Some(new_id));
// Since the placeholder is already in the DOM, we don't create any new nodes
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self.mutations.push(AssignId {
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id: new_id,
path: &template.template.node_paths[idx][1..],
});
0
}
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fn set_slot(
&mut self,
template: &'b VNode<'b>,
slot: &'b Cell<Option<ElementId>>,
id: usize,
) -> ElementId {
let id = self.next_element(template, template.template.node_paths[id]);
slot.set(Some(id));
id
}
}
fn collect_dyn_node_range(
dynamic_nodes: &mut Peekable<Enumerate<slice::Iter<&[u8]>>>,
root_idx: usize,
) -> Option<(usize, usize)> {
let start = match dynamic_nodes.peek() {
Some((idx, p)) if p[0] == root_idx as u8 => *idx,
_ => return None,
};
let mut end = start;
while let Some((idx, p)) = dynamic_nodes.next_if(|(_, p)| p[0] == root_idx as u8) {
if p.len() == 1 {
continue;
}
end = idx;
}
Some((start, end))
}