bevy/assets/shaders
Robert Swain 05e5008624 Support array / cubemap / cubemap array textures in KTX2 (#5325)
# Objective

- Fix / support KTX2 array / cubemap / cubemap array textures
- Fixes #4495 . Supersedes #4514 .

## Solution

- Add `Option<TextureViewDescriptor>` to `Image` to enable configuration of the `TextureViewDimension` of a texture.
  - This allows users to set `D2Array`, `D3`, `Cube`, `CubeArray` or whatever they need
  - Automatically configure this when loading KTX2
- Transcode all layers and faces instead of just one
- Use the UASTC block size of 128 bits, and the number of blocks in x/y for a given mip level in order to determine the offset of the layer and face within the KTX2 mip level data
- `wgpu` wants data ordered as layer 0 mip 0..n, layer 1 mip 0..n, etc. See https://docs.rs/wgpu/latest/wgpu/util/trait.DeviceExt.html#tymethod.create_texture_with_data
- Reorder the data KTX2 mip X layer Y face Z to `wgpu` layer Y face Z mip X order
- Add a `skybox` example to demonstrate / test loading cubemaps from PNG and KTX2, including ASTC 4x4, BC7, and ETC2 compression for support everywhere. Note that you need to enable the `ktx2,zstd` features to be able to load the compressed textures.

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## Changelog

- Fixed: KTX2 array / cubemap / cubemap array textures
- Fixes: Validation failure for compressed textures stored in KTX2 where the width/height are not a multiple of the block dimensions.
- Added: `Image` now has an `Option<TextureViewDescriptor>` field to enable configuration of the texture view. This is useful for configuring the `TextureViewDimension` when it is not just a plain 2D texture and the loader could/did not identify what it should be.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-07-30 07:02:58 +00:00
..
animate_shader.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
array_texture.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
cubemap_unlit.wgsl Support array / cubemap / cubemap array textures in KTX2 (#5325) 2022-07-30 07:02:58 +00:00
custom_material.frag Update shader_material_glsl example to include texture sampling (#5215) 2022-07-08 01:14:22 +00:00
custom_material.vert Update shader_material_glsl example to include texture sampling (#5215) 2022-07-08 01:14:22 +00:00
custom_material.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
custom_material_chromatic_aberration.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
custom_material_screenspace_texture.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
custom_vertex_attribute.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
game_of_life.wgsl Remove unused code in game of life shader (#5349) 2022-07-17 15:24:24 +00:00
instancing.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
line_material.wgsl Fix line material shader (#5348) 2022-07-17 15:02:57 +00:00
shader_defs.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00