Fix line material shader (#5348)

# Objective

- The line shader missed the wgpu 0.13 update (#5168) and does not work in it's current state

## Solution

- update the shader
This commit is contained in:
Niklas Eicker 2022-07-17 15:02:57 +00:00
parent d65e01b768
commit 71368d4ebe

View file

@ -1,11 +1,13 @@
struct LineMaterial {
color: vec4<f32>;
color: vec4<f32>,
};
[[group(1), binding(0)]]
@group(1) @binding(0)
var<uniform> material: LineMaterial;
[[stage(fragment)]]
fn fragment() -> [[location(0)]] vec4<f32> {
@fragment
fn fragment(
#import bevy_pbr::mesh_vertex_output
) -> @location(0) vec4<f32> {
return material.color;
}
}