bevy/assets/shaders/custom_material_screenspace_texture.wgsl
François 814f8d1635 update wgpu to 0.13 (#5168)
# Objective

- Update wgpu to 0.13
- ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now
- Also update parking_lot to 0.12 and naga to 0.9

## Solution

- Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax
- Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes
- fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
2022-07-14 21:17:16 +00:00

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WebGPU Shading Language

#import bevy_pbr::mesh_view_bindings
@group(1) @binding(0)
var texture: texture_2d<f32>;
@group(1) @binding(1)
var texture_sampler: sampler;
@fragment
fn fragment(
@builtin(position) position: vec4<f32>,
#import bevy_pbr::mesh_vertex_output
) -> @location(0) vec4<f32> {
let uv = position.xy / vec2<f32>(view.width, view.height);
let color = textureSample(texture, texture_sampler, uv);
return color;
}