mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 15:14:50 +00:00
814f8d1635
# Objective - Update wgpu to 0.13 - ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now - Also update parking_lot to 0.12 and naga to 0.9 ## Solution - Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax - Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes - fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
16 lines
425 B
WebGPU Shading Language
16 lines
425 B
WebGPU Shading Language
#import bevy_pbr::mesh_view_bindings
|
|
|
|
@group(1) @binding(0)
|
|
var texture: texture_2d<f32>;
|
|
@group(1) @binding(1)
|
|
var texture_sampler: sampler;
|
|
|
|
@fragment
|
|
fn fragment(
|
|
@builtin(position) position: vec4<f32>,
|
|
#import bevy_pbr::mesh_vertex_output
|
|
) -> @location(0) vec4<f32> {
|
|
let uv = position.xy / vec2<f32>(view.width, view.height);
|
|
let color = textureSample(texture, texture_sampler, uv);
|
|
return color;
|
|
}
|