The first step in the migration to required components! This PR removes `GlobalTransform` from all user-facing code, since it's now added automatically wherever `Transform` is used. ## Testing - None of the examples I tested were broken, and I assume breaking transforms in any way would be visible *everywhere* --- ## Changelog - Make `Transform` require `GlobalTransform` ~~- Remove `GlobalTransform` from all engine bundles~~ - Remove in-engine insertions of GlobalTransform and TransformBundle - Deprecate `TransformBundle` - update docs to reflect changes ## Migration Guide Replace all insertions of `GlobalTransform` and/or `TransformBundle` with `Transform` alone. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Tim <JustTheCoolDude@gmail.com>
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B0004
A runtime warning.
An Entity
with a hierarchy-inherited component has a Parent
without the hierarchy-inherited component in question.
The hierarchy-inherited components defined in bevy include:
Third party plugins may also define their own hierarchy components, so read the warning message carefully and pay attention to the exact type of the missing component.
To fix this warning, add the missing hierarchy component to all ancestors of entities with the hierarchy component you wish to use.
The following code will cause a warning to be emitted:
use bevy::prelude::*;
// WARNING: this code is buggy
fn setup_cube(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands
.spawn(Transform::default())
.with_children(|parent| {
// cube
parent.spawn(PbrBundle {
mesh: meshes.add(Cuboid::default()),
material: materials.add(Color::rgb(0.8, 0.7, 0.6)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
});
// camera
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
}
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup_cube)
.run();
}
This code will not show a cube on screen.
This is because the entity spawned with commands.spawn(…)
doesn't have a ViewVisibility
or InheritedVisibility
component.
Since the cube is spawned as a child of an entity without the
visibility components, it will not be visible at all.
To fix this, you must use SpatialBundle
, as follows:
use bevy::prelude::*;
fn setup_cube(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands
// We use SpatialBundle instead of Transform, it contains the
// visibility components needed to display the cube,
// In addition to the Transform and GlobalTransform components.
.spawn(SpatialBundle::default())
.with_children(|parent| {
// cube
parent.spawn(PbrBundle {
mesh: meshes.add(Cuboid::default()),
material: materials.add(Color::rgb(0.8, 0.7, 0.6)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
});
// camera
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
}
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup_cube)
.run();
}
A similar problem occurs when the GlobalTransform
component is missing.
However, it will be automatically inserted whenever Transform
is
inserted, as it's a required component.
You will most likely encounter this warning when loading a scene
as a child of a pre-existing Entity
that does not have the proper components.