bevy/assets/shaders
Griffin 912fb58869 Initial tonemapping options (#7594)
# Objective

Splits tone mapping from https://github.com/bevyengine/bevy/pull/6677 into a separate PR.
Address https://github.com/bevyengine/bevy/issues/2264.
Adds tone mapping options:
- None: Bypasses tonemapping for instances where users want colors output to match those set.
- Reinhard
- Reinhard Luminance: Bevy's exiting tonemapping
- [ACES](https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl) (Fitted version, based on the same implementation that Godot 4 uses) see https://github.com/bevyengine/bevy/issues/2264
- [AgX](https://github.com/sobotka/AgX)
- SomewhatBoringDisplayTransform
- TonyMcMapface
- Blender Filmic

This PR also adds support for EXR images so they can be used to compare tonemapping options with reference images.

## Migration Guide
- Tonemapping is now an enum with NONE and the various tonemappers.
- The DebandDither is now a separate component.




Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
2023-02-19 20:38:13 +00:00
..
animate_shader.wgsl add globals to mesh view bind group (#5409) 2022-09-28 04:20:27 +00:00
array_texture.wgsl Fix array_texture example (#7543) 2023-02-07 09:14:15 +00:00
cubemap_unlit.wgsl Support array / cubemap / cubemap array textures in KTX2 (#5325) 2022-07-30 07:02:58 +00:00
custom_material.frag Update shader_material_glsl example to include texture sampling (#5215) 2022-07-08 01:14:22 +00:00
custom_material.vert Update shader_material_glsl example to include texture sampling (#5215) 2022-07-08 01:14:22 +00:00
custom_material.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
custom_material_chromatic_aberration.wgsl Fix post_processing and shader_prepass examples (#7419) 2023-01-30 22:53:08 +00:00
custom_material_screenspace_texture.wgsl adjust cluster index for viewport origin (#5947) 2022-09-15 21:58:14 +00:00
custom_vertex_attribute.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
game_of_life.wgsl Remove unused code in game of life shader (#5349) 2022-07-17 15:24:24 +00:00
instancing.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
line_material.wgsl Fix line material shader (#5348) 2022-07-17 15:02:57 +00:00
shader_defs.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
show_prepass.wgsl Move prepass functions to prepass_utils (#7354) 2023-01-24 20:36:40 +00:00
texture_binding_array.wgsl Use only one sampler in the array texture example. (#7405) 2023-01-29 15:08:21 +00:00
tonemapping_test_patterns.wgsl Initial tonemapping options (#7594) 2023-02-19 20:38:13 +00:00