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Tracing added support for "inline span entering", which cuts down on a lot of complexity: ```rust let span = info_span!("my_span").entered(); ``` This adapts our code to use this pattern where possible, and updates our docs to recommend it. This produces equivalent tracing behavior. Here is a side by side profile of "before" and "after" these changes. ![image](https://user-images.githubusercontent.com/2694663/158912137-b0aa6dc8-c603-425f-880f-6ccf5ad1b7ef.png)
57 lines
3.4 KiB
Markdown
57 lines
3.4 KiB
Markdown
# Profiling
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## Runtime Flame Graph: `tracing` spans
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Bevy has built-in [tracing](https://github.com/tokio-rs/tracing) spans to make it cheap and easy to profile Bevy ECS systems, render logic, engine iternals, and user app code. Enable the `trace` cargo feature to enable Bevy's built-in spans. You also need to select a `tracing` backend using the following cargo features:
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### Backend: trace_chrome
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`cargo run --release --features bevy/trace_chrome`
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After running your app a `json` file in the "chrome tracing format" will be produced. You can open this file in your browser using <https://ui.perfetto.dev>. It will look something like this (make sure you expand `Process 1`):
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![image](https://user-images.githubusercontent.com/2694663/141657409-6f4a3ad3-59b6-4378-95ba-66c0dafecd8e.png)
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### Adding your own spans
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Add spans to your app like this (these are in `bevy::prelude::*` and `bevy::log::*`, just like the normal logging macros).
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```rust
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{
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// creates a span and starts the timer
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let my_span = info_span!("span_name", name = "span_name").entered();
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do_something_here();
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} // my_span is dropped here ... this stops the timer
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// You can also "manually" enter the span if you need more control over when the timer starts
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// Prefer the previous, simpler syntax unless you need the extra control.
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let my_span = info_span!("span_name", name = "span_name");
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{
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// starts the span's timer
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let guard = my_span.enter();
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do_something_here();
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} // guard is dropped here ... this stops the timer
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```
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Search for `info_span!` in this repo for some real-world examples.
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For more details, check out the [tracing span docs](https://docs.rs/tracing/*/tracing/span/index.html).
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## `perf` Runtime Flame Graph
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This approach requires no extra instrumentation and shows finer-grained flame graphs of actual code call trees. This is useful when you want to identify the specific function of a "hot spot". The downside is that it has higher overhead, so your app will run slower than it normally does.
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Install [cargo-flamegraph](https://github.com/killercup/cargo-flamegraph), [enable debug symbols in your release build](https://github.com/killercup/cargo-flamegraph#improving-output-when-running-with---release), then run your app using one of the following commands. Note that `cargo-flamegraph` forwards arguments to cargo. You should treat the `cargo-flamegraph` command as a replacement for `cargo run --release`. The commands below include `--example EXAMPLE_NAME` to illustrate, but you can remove those arguments in favor of whatever you use to run your app:
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* Graph-Like Flame Graph: ```RUSTFLAGS='-C force-frame-pointers=y' cargo flamegraph -c "record -g" --example EXAMPLE_NAME```
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* Flat-ish Flame Graph: ```RUSTFLAGS='-C force-frame-pointers=y' cargo flamegraph --example EXAMPLE_NAME```
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After closing your app, an interactive `svg` file will be produced:
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![image](https://user-images.githubusercontent.com/2694663/141657609-0089675d-fb6a-4dc4-9a59-871e95e31c8a.png)
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## Project Compile Times
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This requires nightly rust (`rustup default nightly`). Append ```-Ztimings``` to your app's cargo command (ex: `cargo build -Ztimings`). If you want a "full" profile, make sure you run `cargo clean` first. Open the produced `cargo-timing.html` file in your browser of choice. This will show how much time each crate in your app's dependency tree took to build.
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![image](https://user-images.githubusercontent.com/2694663/141657811-f4e15e3b-c9fc-491b-9313-236fd8c01288.png)
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