.. |
animate_shader.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
array_texture.wgsl
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fix prepass normal_mapping (#8978)
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2023-06-29 00:28:34 +00:00 |
cubemap_unlit.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
custom_gltf_2d.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
custom_material.frag
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
custom_material.vert
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custom_material.vert: gl_InstanceIndex includes gl_BaseInstance (#9326)
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2023-08-01 08:02:16 +00:00 |
custom_material.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
custom_material_screenspace_texture.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
custom_vertex_attribute.wgsl
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Use GpuArrayBuffer for MeshUniform (#9254)
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2023-07-30 13:17:08 +00:00 |
fallback_image_test.wgsl
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Fix fallback_image example (#8968)
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2023-06-27 18:08:02 +00:00 |
game_of_life.wgsl
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Remove unused code in game of life shader (#5349)
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2022-07-17 15:24:24 +00:00 |
instancing.wgsl
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Use GpuArrayBuffer for MeshUniform (#9254)
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2023-07-30 13:17:08 +00:00 |
line_material.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
post_processing.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
shader_defs.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
show_prepass.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
texture_binding_array.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
tonemapping_test_patterns.wgsl
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Include tone_mapping fn in tonemapping_test_patterns (#9084)
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2023-07-31 18:59:04 +00:00 |