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bevy_a11y
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
bevy_animation
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Migrate scenes to required components (#15579)
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2024-10-01 22:42:11 +00:00 |
bevy_app
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Runtime required components (#15458)
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2024-09-30 19:20:16 +00:00 |
bevy_asset
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bevy_asset: Improve NestedLoader API (#15509)
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2024-10-01 14:14:04 +00:00 |
bevy_audio
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Migrate audio to required components (#15573)
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2024-10-01 22:43:29 +00:00 |
bevy_color
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
bevy_core
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
bevy_core_pipeline
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Migrate motion blur, TAA, SSAO, and SSR to required components (#15572)
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2024-10-01 22:45:31 +00:00 |
bevy_derive
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
bevy_dev_tools
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Simplified ui_stack_system (#9889)
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2024-09-30 18:43:57 +00:00 |
bevy_diagnostic
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Runtime required components (#15458)
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2024-09-30 19:20:16 +00:00 |
bevy_dylib
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Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965)
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2024-07-29 23:10:16 +00:00 |
bevy_ecs
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Make SystemIdMarker reflect-able (#15556)
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2024-10-01 22:46:44 +00:00 |
bevy_encase_derive
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Update `glam to 0.29, encase ` to 0.10. (#15249)
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2024-09-23 19:44:02 +00:00 |
bevy_gilrs
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Implement gamepads as entities (#12770)
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2024-09-27 20:07:20 +00:00 |
bevy_gizmos
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The Cooler 'Retain Rendering World' (#15320)
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2024-09-30 18:51:43 +00:00 |
bevy_gltf
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Migrate scenes to required components (#15579)
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2024-10-01 22:42:11 +00:00 |
bevy_hierarchy
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Add VisitEntities for generic and reflectable Entity iteration (#15425)
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2024-09-30 17:32:03 +00:00 |
bevy_input
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Fix window spawning triggering ButtonInput<KeyCode>::just_pressed/just_released (#12372)
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2024-09-30 18:24:36 +00:00 |
bevy_internal
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Add features to switch NativeActivity and GameActivity usage (#12095)
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2024-10-01 22:23:48 +00:00 |
bevy_log
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
bevy_macro_utils
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Modify derive_label to support no_std environments (#15465)
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2024-09-27 20:23:26 +00:00 |
bevy_math
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Curve-based animation (#15434)
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2024-09-30 19:56:55 +00:00 |
bevy_mikktspace
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Add no_std support to bevy_mikktspace (#15528)
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2024-09-30 18:17:03 +00:00 |
bevy_pbr
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Migrate motion blur, TAA, SSAO, and SSR to required components (#15572)
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2024-10-01 22:45:31 +00:00 |
bevy_picking
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
bevy_ptr
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
bevy_reflect
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bevy_reflect: Generic parameter info (#15475)
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2024-09-30 17:58:37 +00:00 |
bevy_remote
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Add content-type header to BRP HTTP responses (#15552)
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2024-09-30 21:23:55 +00:00 |
bevy_render
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Migrate meshes and materials to required components (#15524)
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2024-10-01 21:33:17 +00:00 |
bevy_scene
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Migrate scenes to required components (#15579)
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2024-10-01 22:42:11 +00:00 |
bevy_sprite
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Migrate meshes and materials to required components (#15524)
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2024-10-01 21:33:17 +00:00 |
bevy_state
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
bevy_tasks
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bump async-channel to 2.3.0 (#15497)
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2024-09-28 19:21:59 +00:00 |
bevy_text
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Rename BreakLineOn to LineBreak (#15583)
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2024-10-01 22:30:50 +00:00 |
bevy_time
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
bevy_transform
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Migrate visibility to required components (#15474)
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2024-09-27 19:06:16 +00:00 |
bevy_ui
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Rename BreakLineOn to LineBreak (#15583)
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2024-10-01 22:30:50 +00:00 |
bevy_utils
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
bevy_window
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Add VisitEntities for generic and reflectable Entity iteration (#15425)
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2024-09-30 17:32:03 +00:00 |
bevy_winit
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Add features to switch NativeActivity and GameActivity usage (#12095)
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2024-10-01 22:23:48 +00:00 |