Add features to switch NativeActivity and GameActivity usage (#12095)

# Objective

Add two features to switch bevy to use `NativeActivity` or
`GameActivity` on Android, use `GameActivity` by default.

Also close  #12058 and probably #12026 .

## Solution

Add two features to the corresponding crates so you can toggle it, like
what `winit` and `android-activity` crate did.

---

## Changelog

Removed default `NativeActivity` feature implementation for Android,
added two new features to enable `NativeActivity` and `GameActivity`,
and use `GameActivity` by default.

## Migration Guide

Because `cargo-apk` is not compatible with `GameActivity`,
building/running using `cargo apk build/run -p bevy_mobile_example` is
no longer possible.
Users should follow the new workflow described in document.

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
Co-authored-by: Rich Churcher <rich.churcher@gmail.com>
This commit is contained in:
Litttle_fish 2024-10-02 06:23:48 +08:00 committed by GitHub
parent f53af2846c
commit e924df0e1a
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38 changed files with 1221 additions and 71 deletions

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@ -46,23 +46,32 @@ jobs:
- uses: dtolnay/rust-toolchain@stable
- name: Set up JDK 17
uses: actions/setup-java@v3
with:
java-version: '17'
distribution: 'temurin'
- name: Add Android targets
run: rustup target add aarch64-linux-android armv7-linux-androideabi
run: rustup target add aarch64-linux-android
- name: Install Cargo APK
run: cargo install --force cargo-apk
- name: Install Cargo NDK
run: cargo install --force cargo-ndk
- name: Build app for Android
run: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME cargo apk build --package bevy_mobile_example
- name: Build .so file
run: cargo ndk -t arm64-v8a -o android_example/app/src/main/jniLibs build --package bevy_mobile_example
env:
# This will reduce the APK size from 1GB to ~200MB
CARGO_PROFILE_DEV_DEBUG: false
- name: Build app for Android
run: cd examples/mobile/android_example && chmod +x gradlew && ./gradlew build
- name: Upload to Browser Stack
run: |
curl -u "${{ secrets.BROWSERSTACK_USERNAME }}:${{ secrets.BROWSERSTACK_ACCESS_KEY }}" \
-X POST "https://api-cloud.browserstack.com/app-automate/upload" \
-F "file=@target/debug/apk/bevyexample.apk" \
-F "file=@app/build/outputs/apk/debug/app-debug.apk" \
-F "custom_id=$GITHUB_RUN_ID"
nonce:

View file

@ -49,6 +49,12 @@ jobs:
- uses: dtolnay/rust-toolchain@stable
- name: Set up JDK 17
uses: actions/setup-java@v3
with:
java-version: '17'
distribution: 'temurin'
- uses: actions/cache@v4
with:
path: |
@ -60,13 +66,16 @@ jobs:
key: ${{ runner.os }}-cargo-build-android-${{ hashFiles('**/Cargo.toml') }}
- name: Install Android targets
run: rustup target add aarch64-linux-android armv7-linux-androideabi
run: rustup target add aarch64-linux-android
- name: Install Cargo APK
run: cargo install --force cargo-apk
- name: Install Cargo NDK
run: cargo install --force cargo-ndk
- name: Build APK
run: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME cargo apk build --package bevy_mobile_example
- name: Build .so file
run: cargo ndk -t arm64-v8a -o android_example/app/src/main/jniLibs build --package bevy_mobile_example
- name: Build app for Android
run: cd examples/mobile/android_example && chmod +x gradlew && ./gradlew build
run-examples-linux-vulkan:
if: ${{ github.event_name == 'merge_group' }}

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@ -131,6 +131,7 @@ default = [
"default_font",
"webgl2",
"sysinfo_plugin",
"android-game-activity",
]
# Provides an implementation for picking sprites
@ -327,6 +328,12 @@ wayland = ["bevy_internal/wayland"]
# X11 display server support
x11 = ["bevy_internal/x11"]
# Android NativeActivity support. Legacy, should be avoided for most new Android games.
android-native-activity = ["bevy_internal/android-native-activity"]
# Android GameActivity support. Default, choose between this and `android-native-activity`.
android-game-activity = ["bevy_internal/android-game-activity"]
# Enable systems that allow for automated testing on CI
bevy_ci_testing = ["bevy_internal/bevy_ci_testing"]

View file

@ -99,6 +99,10 @@ async-io = ["bevy_tasks/async-io"]
wayland = ["bevy_winit/wayland"]
x11 = ["bevy_winit/x11"]
# Android activity support (choose one)
android-native-activity = ["bevy_winit/android-native-activity"]
android-game-activity = ["bevy_winit/android-game-activity"]
# Transmission textures in `StandardMaterial`:
pbr_transmission_textures = [
"bevy_pbr?/pbr_transmission_textures",

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@ -13,7 +13,11 @@ trace = []
wayland = ["winit/wayland", "winit/wayland-csd-adwaita"]
x11 = ["winit/x11"]
accesskit_unix = ["accesskit_winit/accesskit_unix", "accesskit_winit/async-io"]
serialize = ["serde", "bevy_input/serialize", "bevy_window/serialize"]
android-native-activity = ["winit/android-native-activity"]
android-game-activity = ["winit/android-game-activity"]
[dependencies]
# bevy
@ -41,12 +45,6 @@ cfg-if = "1.0"
raw-window-handle = "0.6"
serde = { version = "1.0", features = ["derive"], optional = true }
[target.'cfg(target_os = "android")'.dependencies]
winit = { version = "0.30", default-features = false, features = [
"android-native-activity",
"rwh_06",
] }
[target.'cfg(target_arch = "wasm32")'.dependencies]
wasm-bindgen = { version = "0.2" }
web-sys = "0.3"

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@ -45,7 +45,9 @@ git checkout v0.4.0
- [Android](#android)
- [Setup](#setup)
- [Build & Run](#build--run)
- [About `libc++_shared.so`](#about-libc_sharedso)
- [Old phones](#old-phones)
- [About `cargo-apk`](#about-cargo-apk)
- [iOS](#ios)
- [Setup](#setup-1)
- [Build & Run](#build--run-1)
@ -89,33 +91,51 @@ Example | Description
### Setup
```sh
rustup target add aarch64-linux-android armv7-linux-androideabi
cargo install cargo-apk
rustup target add aarch64-linux-android
cargo install cargo-ndk
```
The Android SDK must be installed, and the environment variable `ANDROID_SDK_ROOT` set to the root Android `sdk` folder.
When using `NDK (Side by side)`, the environment variable `ANDROID_NDK_ROOT` must also be set to one of the NDKs in `sdk\ndk\[NDK number]`.
Alternatively, you can install Android Studio.
### Build & Run
To run on a device setup for Android development, run:
To build an Android app, you first need to build shared object files for the target architecture with `cargo-ndk`:
```sh
cargo apk run -p bevy_mobile_example
cargo ndk -t <target_name> build -o <project_name>/app/src/main/jniLibs
```
When using Bevy as a library, the following fields must be added to `Cargo.toml`:
For example, to compile to a 64-bit ARM platform:
```toml
[package.metadata.android]
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
[package.metadata.android.sdk]
target_sdk_version = 31
```sh
cargo ndk -t arm64-v8a build -o android_example/app/src/main/jniLibs
```
Please reference `cargo-apk` [README](https://crates.io/crates/cargo-apk) for other Android Manifest fields.
Setting the output path ensures the shared object files can be found in target-specific directories under `jniLibs` where the JNI can find them.
See the `cargo-ndk` [README](https://crates.io/crates/cargo-ndk) for other options.
After this you can build it with `gradlew`:
```sh
./gradlew build
```
Or build it with Android Studio.
Then you can test it in your Android project.
#### About `libc++_shared.so`
Bevy may require `libc++_shared.so` to run on Android, as it is needed by the `oboe` crate, but typically `cargo-ndk` does not copy this file automatically.
To include it, you can manually obtain it from NDK source or use a `build.rs` script for automation, as described in the `cargo-ndk` [README](https://github.com/bbqsrc/cargo-ndk?tab=readme-ov-file#linking-against-and-copying-libc_sharedso-into-the-relevant-places-in-the-output-directory).
Alternatively, you can modify project files to include it when building an APK. To understand the specific steps taken in this project, please refer to the comments within the project files for detailed instructions(`app/CMakeList.txt`, `app/build.gradle`, `app/src/main/cpp/dummy.cpp`).
### Debugging
@ -135,18 +155,22 @@ adb uninstall org.bevyengine.example
### Old phones
Bevy by default targets Android API level 31 in its examples which is the <!-- markdown-link-check-disable -->
[Play Store's minimum API to upload or update apps](https://developer.android.com/distribute/best-practices/develop/target-sdk). <!-- markdown-link-check-enable -->
Users of older phones may want to use an older API when testing.
In its examples, Bevy targets the minimum Android API that Play Store <!-- markdown-link-check-disable -->
[requires](https://developer.android.com/distribute/best-practices/develop/target-sdk) to upload and update apps. <!-- markdown-link-check-enable -->
Users of older phones may want to use an older API when testing. By default, Bevy uses [`GameAvtivity`](https://developer.android.com/games/agdk/game-activity), which only works for Android API level 31 and higher, so if you want to use older API, you need to switch to `NativeActivity`.
To use a different API, the following fields must be updated in Cargo.toml:
To use `NativeActivity`, you need to edit it in `cargo.toml` manually like this:
```toml
[package.metadata.android.sdk]
target_sdk_version = >>API<<
min_sdk_version = >>API or less<<
bevy = { version = "0.14", default-features = false, features = ["android-native-activity", ...] }
```
Then build it as the [Build & Run](#build--run) section stated above.
#### About `cargo-apk`
You can also build an APK with `cargo-apk`, a simpler and deprecated tool which doesn't support `GameActivity`. If you want to use this, there is a [folder](./mobile/android_basic) inside the mobile example with instructions.
Example | File | Description
--- | --- | ---
`android` | [`mobile/src/lib.rs`](./mobile/src/lib.rs) | A 3d Scene with a button and playing sound

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@ -11,6 +11,7 @@ The default feature set enables most of the expected features of a game engine,
|feature name|description|
|-|-|
|android-game-activity|Android GameActivity support. Default, choose between this and `android-native-activity`.|
|android_shared_stdcxx|Enable using a shared stdlib for cxx on Android|
|animation|Enable animation support, and glTF animation loading|
|bevy_animation|Provides animation functionality|
@ -51,6 +52,7 @@ The default feature set enables most of the expected features of a game engine,
|feature name|description|
|-|-|
|accesskit_unix|Enable AccessKit on Unix backends (currently only works with experimental screen readers and forks.)|
|android-native-activity|Android NativeActivity support. Legacy, should be avoided for most new Android games.|
|asset_processor|Enables the built-in asset processor for processed assets.|
|async-io|Use async-io's implementation of block_on instead of futures-lite's implementation. This is preferred if your application uses async-io.|
|basis-universal|Basis Universal compressed texture support|

View file

@ -72,7 +72,9 @@ git checkout v0.4.0
- [Android](#android)
- [Setup](#setup)
- [Build & Run](#build--run)
- [About `libc++_shared.so`](#about-libc_sharedso)
- [Old phones](#old-phones)
- [About `cargo-apk`](#about-cargo-apk)
- [iOS](#ios)
- [Setup](#setup-1)
- [Build & Run](#build--run-1)
@ -543,33 +545,51 @@ Example | Description
### Setup
```sh
rustup target add aarch64-linux-android armv7-linux-androideabi
cargo install cargo-apk
rustup target add aarch64-linux-android
cargo install cargo-ndk
```
The Android SDK must be installed, and the environment variable `ANDROID_SDK_ROOT` set to the root Android `sdk` folder.
When using `NDK (Side by side)`, the environment variable `ANDROID_NDK_ROOT` must also be set to one of the NDKs in `sdk\ndk\[NDK number]`.
Alternatively, you can install Android Studio.
### Build & Run
To run on a device setup for Android development, run:
To build an Android app, you first need to build shared object files for the target architecture with `cargo-ndk`:
```sh
cargo apk run -p bevy_mobile_example
cargo ndk -t <target_name> build -o <project_name>/app/src/main/jniLibs
```
When using Bevy as a library, the following fields must be added to `Cargo.toml`:
For example, to compile to a 64-bit ARM platform:
```toml
[package.metadata.android]
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
[package.metadata.android.sdk]
target_sdk_version = 31
```sh
cargo ndk -t arm64-v8a build -o android_example/app/src/main/jniLibs
```
Please reference `cargo-apk` [README](https://crates.io/crates/cargo-apk) for other Android Manifest fields.
Setting the output path ensures the shared object files can be found in target-specific directories under `jniLibs` where the JNI can find them.
See the `cargo-ndk` [README](https://crates.io/crates/cargo-ndk) for other options.
After this you can build it with `gradlew`:
```sh
./gradlew build
```
Or build it with Android Studio.
Then you can test it in your Android project.
#### About `libc++_shared.so`
Bevy may require `libc++_shared.so` to run on Android, as it is needed by the `oboe` crate, but typically `cargo-ndk` does not copy this file automatically.
To include it, you can manually obtain it from NDK source or use a `build.rs` script for automation, as described in the `cargo-ndk` [README](https://github.com/bbqsrc/cargo-ndk?tab=readme-ov-file#linking-against-and-copying-libc_sharedso-into-the-relevant-places-in-the-output-directory).
Alternatively, you can modify project files to include it when building an APK. To understand the specific steps taken in this project, please refer to the comments within the project files for detailed instructions(`app/CMakeList.txt`, `app/build.gradle`, `app/src/main/cpp/dummy.cpp`).
### Debugging
@ -589,18 +609,22 @@ adb uninstall org.bevyengine.example
### Old phones
Bevy by default targets Android API level 31 in its examples which is the <!-- markdown-link-check-disable -->
[Play Store's minimum API to upload or update apps](https://developer.android.com/distribute/best-practices/develop/target-sdk). <!-- markdown-link-check-enable -->
Users of older phones may want to use an older API when testing.
In its examples, Bevy targets the minimum Android API that Play Store <!-- markdown-link-check-disable -->
[requires](https://developer.android.com/distribute/best-practices/develop/target-sdk) to upload and update apps. <!-- markdown-link-check-enable -->
Users of older phones may want to use an older API when testing. By default, Bevy uses [`GameAvtivity`](https://developer.android.com/games/agdk/game-activity), which only works for Android API level 31 and higher, so if you want to use older API, you need to switch to `NativeActivity`.
To use a different API, the following fields must be updated in Cargo.toml:
To use `NativeActivity`, you need to edit it in `cargo.toml` manually like this:
```toml
[package.metadata.android.sdk]
target_sdk_version = >>API<<
min_sdk_version = >>API or less<<
bevy = { version = "0.14", default-features = false, features = ["android-native-activity", ...] }
```
Then build it as the [Build & Run](#build--run) section stated above.
#### About `cargo-apk`
You can also build an APK with `cargo-apk`, a simpler and deprecated tool which doesn't support `GameActivity`. If you want to use this, there is a [folder](./mobile/android_basic) inside the mobile example with instructions.
Example | File | Description
--- | --- | ---
`android` | [`mobile/src/lib.rs`](./mobile/src/lib.rs) | A 3d Scene with a button and playing sound

View file

@ -1 +1,7 @@
/build
.gradle
.idea
.DS_Store
build
.cxx
local.properties

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@ -17,21 +17,5 @@ bevy = { path = "../../" }
[target.aarch64-apple-ios-sim.dependencies]
bevy = { path = "../../", features = ["ios_simulator"] }
[package.metadata.android]
package = "org.bevyengine.example"
apk_name = "bevyexample"
assets = "../../assets"
resources = "../../assets/android-res"
# This strips debug symbols from the shared libraries, drastically reducing APK size. If you need them, remove the option.
strip = "strip"
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
[package.metadata.android.sdk]
target_sdk_version = 31
[package.metadata.android.application]
icon = "@mipmap/ic_launcher"
label = "Bevy Example"
[lints]
workspace = true

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@ -0,0 +1,72 @@
[package]
name = "bevy_mobile_example"
# Version is required by `cargo-apk`, though this value will never change.
version = "0.0.0"
edition = "2021"
description = "Example for building an iOS or Android app with Bevy"
publish = false
license = "MIT OR Apache-2.0"
[lib]
name = "bevy_mobile_example"
crate-type = ["staticlib", "cdylib"]
[dependencies]
bevy = { path = "../../", default-features = false, features = [
"android-native-activity",
"android_shared_stdcxx",
"animation",
"bevy_animation",
"bevy_asset",
"bevy_audio",
"bevy_color",
"bevy_core_pipeline",
"bevy_gilrs",
"bevy_gizmos",
"bevy_gltf",
"bevy_pbr",
"bevy_render",
"bevy_scene",
"bevy_sprite",
"bevy_state",
"bevy_text",
"bevy_ui",
"bevy_winit",
"default_font",
"hdr",
"ktx2",
"multi_threaded",
"png",
"sysinfo_plugin",
"tonemapping_luts",
"vorbis",
"webgl2",
"x11",
"zstd",
] }
[target.aarch64-apple-ios-sim.dependencies]
bevy = { path = "../../", features = ["ios_simulator"] }
[package.metadata.android]
package = "org.bevyengine.example"
apk_name = "bevyexample"
assets = "../../assets"
resources = "../../assets/android-res"
# This strips debug symbols from the shared libraries, drastically reducing APK size. If you need them, remove the option.
strip = "strip"
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
[package.metadata.android.sdk]
target_sdk_version = 33
[package.metadata.android.application]
icon = "@mipmap/ic_launcher"
label = "Bevy Example"
[lints]
workspace = true
[package.metadata.docs.rs]
rustdoc-args = ["-Zunstable-options", "--cfg", "docsrs"]
all-features = true

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@ -0,0 +1,56 @@
# Basic Android Example Instruction
This folder instructs you how to build android apps with `cargo-apk`, a deprecated Android apk building tool.
## Setup
```sh
rustup target add aarch64-linux-android armv7-linux-androideabi
cargo install cargo-apk
```
Please refer example [README](../../README.md#setup) for NDK/SDK related instructions.
## Build & Run
When using `cargo-apk`, it must use `NativeActivity`, so you need to edit it in `Cargo.toml` manually like this:
```toml
bevy = { version = "0.14", default-features = false, features = ["android-native-activity", ...] }
```
Then the following fields must be added to `Cargo.toml`:
```toml
[package.metadata.android]
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
[package.metadata.android.sdk]
target_sdk_version = 33
```
Please refer `cargo-apk` [README](https://crates.io/crates/cargo-apk) for other Android Manifest fields.
For this example, you can replace the `Cargo.toml` with the one within this folder.
After setup, you can run it on a device for Android development:
```sh
cargo apk run -p bevy_mobile_example
```
Please refer example [README](../../README.md#debugging) for debugging instructions.
## Old phones
Bevy by default targets Android API level 33 in its examples which is the <!-- markdown-link-check-disable -->
[Play Store's minimum API to upload or update apps](https://developer.android.com/distribute/best-practices/develop/target-sdk). <!-- markdown-link-check-enable -->
Users of older phones may want to use an older API when testing.
To use a different API, the following fields must be updated in `Cargo.toml`:
```toml
[package.metadata.android.sdk]
target_sdk_version = >>API<<
min_sdk_version = >>API or less<<
```

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@ -0,0 +1,5 @@
# This is part of a hack to convince gradle to insert libc++_shared.so
cmake_minimum_required(VERSION 3.4.1)
project(cppshared_dummy)
set (SRC_DIR ./src/main/cpp)
add_library (dummy SHARED ${SRC_DIR}/dummy.cpp)

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@ -0,0 +1,66 @@
plugins {
alias(libs.plugins.android.application)
}
android {
namespace 'org.bevyengine.example'
compileSdk 34
defaultConfig {
applicationId "org.bevyengine.example"
minSdk 31
targetSdk 33
versionCode 1
versionName "1.0"
// need this otherwise it won't insert libc++_shared.so
externalNativeBuild {
cmake {
arguments "-DANDROID_STL=c++_shared"
}
}
// set up targets
ndk {
abiFilters 'arm64-v8a'
}
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
buildFeatures {
prefab true
}
// The final part to insert libc++_shared.so only
packagingOptions {
exclude 'lib/*/libdummy.so'
}
sourceSets {
main {
assets.srcDirs += files('../../../../assets')
res.srcDirs += files('../../../../assets/android-res')
}
}
}
dependencies {
implementation libs.appcompat
implementation libs.material
implementation libs.games.activity
testImplementation libs.junit
androidTestImplementation libs.ext.junit
androidTestImplementation libs.espresso.core
}

View file

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<application
android:icon="@mipmap/ic_launcher"
android:label="Bevy Example"
android:roundIcon="@mipmap/ic_launcher"
android:theme="@style/Theme.AppCompat.NoActionBar"
tools:targetApi="33">
<activity
android:name=".MainActivity"
android:exported="true"
android:theme="@style/Theme.AppCompat.NoActionBar">
<meta-data
android:name="android.app.lib_name"
android:value="bevy_mobile_example" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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@ -0,0 +1,2 @@
// Intentionally blank -- this is a dummy code!
// This is part of a hack to convince gradle to insert libc++_shared.so

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@ -0,0 +1,32 @@
package org.bevyengine.example;
import android.view.View;
import com.google.androidgamesdk.GameActivity;
public class MainActivity extends GameActivity {
static {
System.loadLibrary("bevy_mobile_example");
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus) {
hideSystemUi();
}
}
private void hideSystemUi() {
View decorView = getWindow().getDecorView();
decorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
| View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
);
}
}

View file

@ -0,0 +1,4 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
alias(libs.plugins.android.application) apply false
}

View file

@ -0,0 +1,21 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. For more details, visit
# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app's APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true

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@ -0,0 +1,19 @@
[versions]
agp = "8.4.0"
junit = "4.13.2"
junitVersion = "1.1.5"
espressoCore = "3.5.1"
appcompat = "1.6.1"
material = "1.10.0"
gamesActivity = "2.0.2"
[libraries]
junit = { group = "junit", name = "junit", version.ref = "junit" }
ext-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" }
material = { group = "com.google.android.material", name = "material", version.ref = "material" }
games-activity = { group = "androidx.games", name = "games-activity", version.ref = "gamesActivity" }
[plugins]
android-application = { id = "com.android.application", version.ref = "agp" }

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@ -0,0 +1,6 @@
#Thu Mar 07 11:17:51 CST 2024
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.6-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

185
examples/mobile/android_example/gradlew vendored Normal file
View file

@ -0,0 +1,185 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

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@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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@ -0,0 +1,23 @@
pluginManagement {
repositories {
google {
content {
includeGroupByRegex("com\\.android.*")
includeGroupByRegex("com\\.google.*")
includeGroupByRegex("androidx.*")
}
}
mavenCentral()
gradlePluginPortal()
}
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
}
}
rootProject.name = "Bevy Example"
include ':app'

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@ -0,0 +1,5 @@
# This is part of a hack to convince gradle to insert libc++_shared.so
cmake_minimum_required(VERSION 3.4.1)
project(cppshared_dummy)
set (SRC_DIR ./src/main/cpp)
add_library (dummy SHARED ${SRC_DIR}/dummy.cpp)

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plugins {
alias(libs.plugins.android.application)
}
android {
namespace 'org.bevyengine.example'
compileSdk 34
defaultConfig {
applicationId "org.bevyengine.example"
minSdk 31
targetSdk 33
versionCode 1
versionName "1.0"
// need this otherwise it won't insert libc++_shared.so
externalNativeBuild {
cmake {
arguments "-DANDROID_STL=c++_shared"
}
}
// set up targets
ndk {
abiFilters 'arm64-v8a'
}
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
buildFeatures {
viewBinding true
}
// The final part to insert libc++_shared.so only
packagingOptions {
exclude 'lib/*/libdummy.so'
}
sourceSets {
main {
assets.srcDirs += files('../../../../assets')
res.srcDirs += files('../../../../assets/android-res')
}
}
}
dependencies {
implementation libs.appcompat
implementation libs.material
implementation libs.constraintlayout
testImplementation libs.junit
androidTestImplementation libs.ext.junit
androidTestImplementation libs.espresso.core
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<application
android:icon="@mipmap/ic_launcher"
android:label="Bevy Example"
android:roundIcon="@mipmap/ic_launcher"
android:theme="@style/Theme.AppCompat.NoActionBar"
tools:targetApi="33">
<activity
android:name=".MainActivity"
android:exported="true"
android:theme="@style/Theme.AppCompat.NoActionBar">
<meta-data
android:name="android.app.lib_name"
android:value="bevy_mobile_example" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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@ -0,0 +1,2 @@
// Intentionally blank -- this is a dummy code!
// This is part of a hack to convince gradle to insert libc++_shared.so

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@ -0,0 +1,32 @@
package org.bevyengine.example;
import android.view.View;
import android.app.NativeActivity;
public class MainActivity extends NativeActivity {
static {
System.loadLibrary("bevy_mobile_example");
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus) {
hideSystemUi();
}
}
private void hideSystemUi() {
View decorView = getWindow().getDecorView();
decorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
| View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
);
}
}

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@ -0,0 +1,4 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
alias(libs.plugins.android.application) apply false
}

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@ -0,0 +1,21 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. For more details, visit
# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app's APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true

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@ -0,0 +1,19 @@
[versions]
agp = "8.4.0"
junit = "4.13.2"
junitVersion = "1.1.5"
espressoCore = "3.5.1"
appcompat = "1.6.1"
material = "1.10.0"
constraintlayout = "2.1.4"
[libraries]
junit = { group = "junit", name = "junit", version.ref = "junit" }
ext-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" }
material = { group = "com.google.android.material", name = "material", version.ref = "material" }
constraintlayout = { group = "androidx.constraintlayout", name = "constraintlayout", version.ref = "constraintlayout" }
[plugins]
android-application = { id = "com.android.application", version.ref = "agp" }

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@ -0,0 +1,6 @@
#Mon May 13 21:19:35 CST 2024
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.6-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

View file

@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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@ -0,0 +1,23 @@
pluginManagement {
repositories {
google {
content {
includeGroupByRegex("com\\.android.*")
includeGroupByRegex("com\\.google.*")
includeGroupByRegex("androidx.*")
}
}
mavenCentral()
gradlePluginPortal()
}
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
}
}
rootProject.name = "Bevy Example"
include ':app'