bevy/examples/ui
Mateusz Wachowiak 1f97717a3d
Rename Input to ButtonInput (#10859)
# Objective

- Resolves #10853 

## Solution

- ~~Changed the name of `Input` struct to `PressableInput`.~~
- Changed the name of `Input` struct to `ButtonInput`.

## Migration Guide

- Breaking Change: Users need to rename `Input` to `ButtonInput` in
their projects.
2023-12-06 20:32:34 +00:00
..
borders.rs UI node outlines (#9931) 2023-10-05 12:10:32 +00:00
button.rs Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
display_and_visibility.rs Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
flex_layout.rs UI examples clean up (#9479) 2023-08-23 12:49:10 +00:00
font_atlas_debug.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
grid.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
overflow.rs Make clipped areas of UI nodes non-interactive (#10454) 2023-11-22 14:30:38 +00:00
overflow_debug.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
relative_cursor_position.rs Have a separate implicit viewport node per root node + make viewport node Display::Grid (#9637) 2023-09-19 15:14:46 +00:00
size_constraints.rs Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
text.rs Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
text_debug.rs Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
text_wrap_debug.rs Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
transparency_ui.rs Have a separate implicit viewport node per root node + make viewport node Display::Grid (#9637) 2023-09-19 15:14:46 +00:00
ui.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
ui_material.rs Explicit color conversion methods (#10321) 2023-11-15 16:47:32 +00:00
ui_scaling.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
ui_texture_atlas.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
viewport_debug.rs Use default resolution for viewport_debug example (#9666) 2023-09-02 18:43:56 +00:00
window_fallthrough.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
z_index.rs Have a separate implicit viewport node per root node + make viewport node Display::Grid (#9637) 2023-09-19 15:14:46 +00:00