..
bevy_a11y
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_animation
Remove ClampColor
( #13307 )
2024-05-10 13:15:56 +00:00
bevy_app
Fix bevy_app not compiling without default features ( #13532 )
2024-05-27 21:22:03 +00:00
bevy_asset
Allow AssetServer::load
to acquire a guard item. ( #13051 )
2024-05-23 13:28:29 +00:00
bevy_audio
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_color
Added a Grey trait, and implementations on baked-in colors. Fixes #13206 ( #13237 )
2024-05-26 12:53:50 +00:00
bevy_core
Determine msrv for every standalone bevy_* crate. ( #13211 )
2024-05-13 18:26:41 +00:00
bevy_core_pipeline
Implement motion vectors and TAA for skinned meshes and meshes with morph targets. ( #13572 )
2024-05-31 17:02:28 +00:00
bevy_derive
Deprecate dynamic plugins ( #13080 )
2024-05-20 20:01:28 +00:00
bevy_dev_tools
Refactor ci_testing
and separate it from DevToolsPlugin
( #13513 )
2024-05-26 22:32:36 +00:00
bevy_diagnostic
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_dylib
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_dynamic_plugin
Deprecate dynamic plugins ( #13080 )
2024-05-20 20:01:28 +00:00
bevy_ecs
Add ability to clear all components on an entity via EntityWorldMut ( #13588 )
2024-05-31 16:42:03 +00:00
bevy_encase_derive
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_gilrs
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_gizmos
Make gizmos take primitives by ref ( #13534 )
2024-05-27 13:48:47 +00:00
bevy_gltf
Add docs to bevy_gltf about loading parts of a Gltf asset ( #13548 )
2024-05-28 22:45:22 +00:00
bevy_hierarchy
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_input
Separate state crate ( #13216 )
2024-05-09 18:06:05 +00:00
bevy_internal
Refactor ci_testing
and separate it from DevToolsPlugin
( #13513 )
2024-05-26 22:32:36 +00:00
bevy_log
Improve tracing layer customization ( #13159 )
2024-05-12 21:16:56 +00:00
bevy_macro_utils
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_math
Implement ShapeSample
for Extrusion<T>
( #13567 )
2024-05-30 12:08:28 +00:00
bevy_mikktspace
Determine msrv for every standalone bevy_* crate. ( #13211 )
2024-05-13 18:26:41 +00:00
bevy_pbr
Implement motion vectors and TAA for skinned meshes and meshes with morph targets. ( #13572 )
2024-05-31 17:02:28 +00:00
bevy_ptr
add Debug for ptr types ( #13498 )
2024-05-24 21:25:11 +00:00
bevy_reflect
Move bevy_math
Reflect
impls ( #13520 )
2024-05-27 14:15:22 +00:00
bevy_render
Fix docs for RenderLayers
( #13604 )
2024-05-31 15:42:08 +00:00
bevy_scene
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_sprite
unload unused images that are RenderAssetUsages::RENDER_WORLD ( #13609 )
2024-05-31 17:13:29 +00:00
bevy_state
Unify transition names to exited
and entered
( #13594 )
2024-05-31 15:20:01 +00:00
bevy_tasks
multi_threaded feature rename ( #12997 )
2024-05-06 20:49:32 +00:00
bevy_text
Updates default Text font size to 24px ( #13603 )
2024-05-31 16:41:27 +00:00
bevy_time
Adds doc note that Timer and Stopwatch must be progressed manually ( #13441 )
2024-05-20 19:46:25 +00:00
bevy_transform
bevy_transform split up to allow feature gate modularity ( #13599 )
2024-05-31 16:40:36 +00:00
bevy_ui
Fix image measure function to apply inherent aspect ratio to style sizes ( #13555 )
2024-05-30 18:37:39 +00:00
bevy_utils
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_window
Ensure clean exit ( #13236 )
2024-05-12 15:56:01 +00:00
bevy_winit
Ensure clean exit ( #13236 )
2024-05-12 15:56:01 +00:00