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@ -13,8 +13,7 @@ pub type Layer = usize;
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/// Cameras with this component will only render entities with intersecting
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/// layers.
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///
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/// There are 32 layers numbered `0` - [`TOTAL_LAYERS`](RenderLayers::TOTAL_LAYERS). Entities may
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/// belong to one or more layers, or no layer at all.
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/// Entities may belong to one or more layers, or no layer at all.
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///
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/// The [`Default`] instance of `RenderLayers` contains layer `0`, the first layer.
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///
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