mirror of
https://github.com/bevyengine/bevy
synced 2025-02-16 14:08:32 +00:00
bevy_transform split up to allow feature gate modularity (#13599)
# Objective Part of https://github.com/bevyengine/bevy/issues/13529 Helps https://github.com/bevyengine/bevy/pull/13533 Splitting up `bevy_transform` makes it easier to selectively include or exclude parts of it in such a way that it's possible to include only a small part with a small dependency tree. ## Solution Make the crate more modular. --------- Signed-off-by: Torstein Grindvik <torstein.grindvik@muybridge.com> Co-authored-by: Torstein Grindvik <torstein.grindvik@muybridge.com>
This commit is contained in:
parent
0f03e1d46e
commit
76d12fa2b3
7 changed files with 179 additions and 156 deletions
59
crates/bevy_transform/src/bundles.rs
Normal file
59
crates/bevy_transform/src/bundles.rs
Normal file
|
@ -0,0 +1,59 @@
|
|||
use bevy_ecs::bundle::Bundle;
|
||||
|
||||
use crate::prelude::{GlobalTransform, Transform};
|
||||
|
||||
/// A [`Bundle`] of the [`Transform`] and [`GlobalTransform`]
|
||||
/// [`Component`]s, which describe the position of an entity.
|
||||
///
|
||||
/// * To place or move an entity, you should set its [`Transform`].
|
||||
/// * To get the global transform of an entity, you should get its [`GlobalTransform`].
|
||||
/// * For transform hierarchies to work correctly, you must have both a [`Transform`] and a [`GlobalTransform`].
|
||||
/// * You may use the [`TransformBundle`] to guarantee this.
|
||||
///
|
||||
/// ## [`Transform`] and [`GlobalTransform`]
|
||||
///
|
||||
/// [`Transform`] is the position of an entity relative to its parent position, or the reference
|
||||
/// frame if it doesn't have a parent.
|
||||
///
|
||||
/// [`GlobalTransform`] is the position of an entity relative to the reference frame.
|
||||
///
|
||||
/// [`GlobalTransform`] is updated from [`Transform`] by systems in the system set
|
||||
/// [`TransformPropagate`](TransformSystem::TransformPropagate).
|
||||
///
|
||||
/// This system runs during [`PostUpdate`]. If you
|
||||
/// update the [`Transform`] of an entity in this schedule or after, you will notice a 1 frame lag
|
||||
/// before the [`GlobalTransform`] is updated.
|
||||
#[derive(Clone, Copy, Debug, Default, Bundle)]
|
||||
pub struct TransformBundle {
|
||||
/// The transform of the entity.
|
||||
pub local: Transform,
|
||||
/// The global transform of the entity.
|
||||
pub global: GlobalTransform,
|
||||
}
|
||||
|
||||
impl TransformBundle {
|
||||
/// An identity [`TransformBundle`] with no translation, rotation, and a scale of 1 on all axes.
|
||||
pub const IDENTITY: Self = TransformBundle {
|
||||
local: Transform::IDENTITY,
|
||||
global: GlobalTransform::IDENTITY,
|
||||
};
|
||||
|
||||
/// Creates a new [`TransformBundle`] from a [`Transform`].
|
||||
///
|
||||
/// This initializes [`GlobalTransform`] as identity, to be updated later by the
|
||||
/// [`PostUpdate`] schedule.
|
||||
#[inline]
|
||||
pub const fn from_transform(transform: Transform) -> Self {
|
||||
TransformBundle {
|
||||
local: transform,
|
||||
..Self::IDENTITY
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Transform> for TransformBundle {
|
||||
#[inline]
|
||||
fn from(transform: Transform) -> Self {
|
||||
Self::from_transform(transform)
|
||||
}
|
||||
}
|
|
@ -1,11 +1,10 @@
|
|||
//! Extension to [`EntityCommands`] to modify `bevy_hierarchy` hierarchies
|
||||
//! while preserving [`GlobalTransform`].
|
||||
|
||||
use crate::prelude::{GlobalTransform, Transform};
|
||||
use bevy_ecs::{prelude::Entity, system::EntityCommands, world::Command, world::World};
|
||||
use bevy_hierarchy::{PushChild, RemoveParent};
|
||||
|
||||
use crate::{GlobalTransform, Transform};
|
||||
|
||||
/// Command similar to [`PushChild`], but updating the child transform to keep
|
||||
/// it at the same [`GlobalTransform`].
|
||||
///
|
||||
|
|
|
@ -88,9 +88,10 @@ mod tests {
|
|||
use bevy_math::{Quat, Vec3};
|
||||
|
||||
use crate::{
|
||||
bundles::TransformBundle,
|
||||
components::{GlobalTransform, Transform},
|
||||
helper::TransformHelper,
|
||||
TransformBundle, TransformPlugin,
|
||||
plugins::TransformPlugin,
|
||||
};
|
||||
|
||||
#[test]
|
||||
|
|
|
@ -8,166 +8,31 @@
|
|||
pub mod commands;
|
||||
/// The basic components of the transform crate
|
||||
pub mod components;
|
||||
|
||||
/// Transform related bundles
|
||||
pub mod bundles;
|
||||
|
||||
/// Transform related traits
|
||||
pub mod traits;
|
||||
|
||||
/// Transform related plugins
|
||||
pub mod plugins;
|
||||
|
||||
/// Helpers related to computing global transforms
|
||||
pub mod helper;
|
||||
/// Systems responsible for transform propagation
|
||||
pub mod systems;
|
||||
|
||||
#[doc(hidden)]
|
||||
pub mod prelude {
|
||||
#[doc(hidden)]
|
||||
pub use crate::components::*;
|
||||
|
||||
#[doc(hidden)]
|
||||
pub use crate::{
|
||||
commands::BuildChildrenTransformExt, components::*, helper::TransformHelper,
|
||||
TransformBundle, TransformPlugin, TransformPoint,
|
||||
bundles::TransformBundle, commands::BuildChildrenTransformExt, helper::TransformHelper,
|
||||
plugins::TransformPlugin, plugins::TransformSystem, traits::TransformPoint,
|
||||
};
|
||||
}
|
||||
|
||||
use bevy_app::prelude::*;
|
||||
use bevy_ecs::prelude::*;
|
||||
use bevy_hierarchy::ValidParentCheckPlugin;
|
||||
use bevy_math::{Affine3A, Mat4, Vec3};
|
||||
|
||||
use prelude::{GlobalTransform, Transform};
|
||||
use systems::{propagate_transforms, sync_simple_transforms};
|
||||
|
||||
/// A [`Bundle`] of the [`Transform`] and [`GlobalTransform`]
|
||||
/// [`Component`]s, which describe the position of an entity.
|
||||
///
|
||||
/// * To place or move an entity, you should set its [`Transform`].
|
||||
/// * To get the global transform of an entity, you should get its [`GlobalTransform`].
|
||||
/// * For transform hierarchies to work correctly, you must have both a [`Transform`] and a [`GlobalTransform`].
|
||||
/// * You may use the [`TransformBundle`] to guarantee this.
|
||||
///
|
||||
/// ## [`Transform`] and [`GlobalTransform`]
|
||||
///
|
||||
/// [`Transform`] is the position of an entity relative to its parent position, or the reference
|
||||
/// frame if it doesn't have a parent.
|
||||
///
|
||||
/// [`GlobalTransform`] is the position of an entity relative to the reference frame.
|
||||
///
|
||||
/// [`GlobalTransform`] is updated from [`Transform`] by systems in the system set
|
||||
/// [`TransformPropagate`](TransformSystem::TransformPropagate).
|
||||
///
|
||||
/// This system runs during [`PostUpdate`]. If you
|
||||
/// update the [`Transform`] of an entity in this schedule or after, you will notice a 1 frame lag
|
||||
/// before the [`GlobalTransform`] is updated.
|
||||
#[derive(Bundle, Clone, Copy, Debug, Default)]
|
||||
pub struct TransformBundle {
|
||||
/// The transform of the entity.
|
||||
pub local: Transform,
|
||||
/// The global transform of the entity.
|
||||
pub global: GlobalTransform,
|
||||
}
|
||||
|
||||
impl TransformBundle {
|
||||
/// An identity [`TransformBundle`] with no translation, rotation, and a scale of 1 on all axes.
|
||||
pub const IDENTITY: Self = TransformBundle {
|
||||
local: Transform::IDENTITY,
|
||||
global: GlobalTransform::IDENTITY,
|
||||
};
|
||||
|
||||
/// Creates a new [`TransformBundle`] from a [`Transform`].
|
||||
///
|
||||
/// This initializes [`GlobalTransform`] as identity, to be updated later by the
|
||||
/// [`PostUpdate`] schedule.
|
||||
#[inline]
|
||||
pub const fn from_transform(transform: Transform) -> Self {
|
||||
TransformBundle {
|
||||
local: transform,
|
||||
..Self::IDENTITY
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Transform> for TransformBundle {
|
||||
#[inline]
|
||||
fn from(transform: Transform) -> Self {
|
||||
Self::from_transform(transform)
|
||||
}
|
||||
}
|
||||
/// Set enum for the systems relating to transform propagation
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
|
||||
pub enum TransformSystem {
|
||||
/// Propagates changes in transform to children's [`GlobalTransform`]
|
||||
TransformPropagate,
|
||||
}
|
||||
|
||||
/// The base plugin for handling [`Transform`] components
|
||||
#[derive(Default)]
|
||||
pub struct TransformPlugin;
|
||||
|
||||
impl Plugin for TransformPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
// A set for `propagate_transforms` to mark it as ambiguous with `sync_simple_transforms`.
|
||||
// Used instead of the `SystemTypeSet` as that would not allow multiple instances of the system.
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
|
||||
struct PropagateTransformsSet;
|
||||
|
||||
app.register_type::<Transform>()
|
||||
.register_type::<GlobalTransform>()
|
||||
.add_plugins(ValidParentCheckPlugin::<GlobalTransform>::default())
|
||||
.configure_sets(
|
||||
PostStartup,
|
||||
PropagateTransformsSet.in_set(TransformSystem::TransformPropagate),
|
||||
)
|
||||
// add transform systems to startup so the first update is "correct"
|
||||
.add_systems(
|
||||
PostStartup,
|
||||
(
|
||||
sync_simple_transforms
|
||||
.in_set(TransformSystem::TransformPropagate)
|
||||
// FIXME: https://github.com/bevyengine/bevy/issues/4381
|
||||
// These systems cannot access the same entities,
|
||||
// due to subtle query filtering that is not yet correctly computed in the ambiguity detector
|
||||
.ambiguous_with(PropagateTransformsSet),
|
||||
propagate_transforms.in_set(PropagateTransformsSet),
|
||||
),
|
||||
)
|
||||
.configure_sets(
|
||||
PostUpdate,
|
||||
PropagateTransformsSet.in_set(TransformSystem::TransformPropagate),
|
||||
)
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
(
|
||||
sync_simple_transforms
|
||||
.in_set(TransformSystem::TransformPropagate)
|
||||
.ambiguous_with(PropagateTransformsSet),
|
||||
propagate_transforms.in_set(PropagateTransformsSet),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// A trait for point transformation methods.
|
||||
pub trait TransformPoint {
|
||||
/// Transform a point.
|
||||
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3;
|
||||
}
|
||||
|
||||
impl TransformPoint for Transform {
|
||||
#[inline]
|
||||
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
|
||||
self.transform_point(point.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl TransformPoint for GlobalTransform {
|
||||
#[inline]
|
||||
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
|
||||
self.transform_point(point.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl TransformPoint for Mat4 {
|
||||
#[inline]
|
||||
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
|
||||
self.transform_point3(point.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl TransformPoint for Affine3A {
|
||||
#[inline]
|
||||
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
|
||||
self.transform_point3(point.into())
|
||||
}
|
||||
}
|
||||
pub use prelude::{TransformPlugin, TransformPoint, TransformSystem};
|
||||
|
|
62
crates/bevy_transform/src/plugins.rs
Normal file
62
crates/bevy_transform/src/plugins.rs
Normal file
|
@ -0,0 +1,62 @@
|
|||
use bevy_app::{App, Plugin, PostStartup, PostUpdate};
|
||||
use bevy_ecs::schedule::{IntoSystemConfigs, IntoSystemSetConfigs, SystemSet};
|
||||
use bevy_hierarchy::ValidParentCheckPlugin;
|
||||
|
||||
use crate::{
|
||||
prelude::{GlobalTransform, Transform},
|
||||
systems::{propagate_transforms, sync_simple_transforms},
|
||||
};
|
||||
|
||||
/// Set enum for the systems relating to transform propagation
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
|
||||
pub enum TransformSystem {
|
||||
/// Propagates changes in transform to children's [`GlobalTransform`]
|
||||
TransformPropagate,
|
||||
}
|
||||
|
||||
/// The base plugin for handling [`Transform`] components
|
||||
#[derive(Default)]
|
||||
pub struct TransformPlugin;
|
||||
|
||||
impl Plugin for TransformPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
// A set for `propagate_transforms` to mark it as ambiguous with `sync_simple_transforms`.
|
||||
// Used instead of the `SystemTypeSet` as that would not allow multiple instances of the system.
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
|
||||
struct PropagateTransformsSet;
|
||||
|
||||
app.register_type::<Transform>()
|
||||
.register_type::<GlobalTransform>()
|
||||
.add_plugins(ValidParentCheckPlugin::<GlobalTransform>::default())
|
||||
.configure_sets(
|
||||
PostStartup,
|
||||
PropagateTransformsSet.in_set(TransformSystem::TransformPropagate),
|
||||
)
|
||||
// add transform systems to startup so the first update is "correct"
|
||||
.add_systems(
|
||||
PostStartup,
|
||||
(
|
||||
sync_simple_transforms
|
||||
.in_set(TransformSystem::TransformPropagate)
|
||||
// FIXME: https://github.com/bevyengine/bevy/issues/4381
|
||||
// These systems cannot access the same entities,
|
||||
// due to subtle query filtering that is not yet correctly computed in the ambiguity detector
|
||||
.ambiguous_with(PropagateTransformsSet),
|
||||
propagate_transforms.in_set(PropagateTransformsSet),
|
||||
),
|
||||
)
|
||||
.configure_sets(
|
||||
PostUpdate,
|
||||
PropagateTransformsSet.in_set(TransformSystem::TransformPropagate),
|
||||
)
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
(
|
||||
sync_simple_transforms
|
||||
.in_set(TransformSystem::TransformPropagate)
|
||||
.ambiguous_with(PropagateTransformsSet),
|
||||
propagate_transforms.in_set(PropagateTransformsSet),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
|
@ -188,8 +188,8 @@ mod test {
|
|||
use bevy_math::{vec3, Vec3};
|
||||
use bevy_tasks::{ComputeTaskPool, TaskPool};
|
||||
|
||||
use crate::bundles::TransformBundle;
|
||||
use crate::systems::*;
|
||||
use crate::TransformBundle;
|
||||
use bevy_hierarchy::{BuildChildren, BuildWorldChildren};
|
||||
|
||||
#[test]
|
||||
|
|
37
crates/bevy_transform/src/traits.rs
Normal file
37
crates/bevy_transform/src/traits.rs
Normal file
|
@ -0,0 +1,37 @@
|
|||
use bevy_math::{Affine3A, Mat4, Vec3};
|
||||
|
||||
use crate::prelude::{GlobalTransform, Transform};
|
||||
|
||||
/// A trait for point transformation methods.
|
||||
pub trait TransformPoint {
|
||||
/// Transform a point.
|
||||
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3;
|
||||
}
|
||||
|
||||
impl TransformPoint for Transform {
|
||||
#[inline]
|
||||
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
|
||||
self.transform_point(point.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl TransformPoint for GlobalTransform {
|
||||
#[inline]
|
||||
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
|
||||
self.transform_point(point.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl TransformPoint for Mat4 {
|
||||
#[inline]
|
||||
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
|
||||
self.transform_point3(point.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl TransformPoint for Affine3A {
|
||||
#[inline]
|
||||
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
|
||||
self.transform_point3(point.into())
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue