..
3d_scene.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
3d_shapes.rs
Implement percentage-closer filtering (PCF) for point lights. ( #12910 )
2024-04-10 20:16:08 +00:00
3d_viewport_to_world.rs
separating finite and infinite 3d planes ( #12426 )
2024-04-18 14:13:22 +00:00
animated_material.rs
Add hue traits ( #12399 )
2024-03-22 00:36:46 +00:00
anti_aliasing.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
atmospheric_fog.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
blend_modes.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
bloom_3d.rs
Improve Bloom 3D lighting ( #11981 )
2024-03-07 15:20:38 +00:00
deferred_rendering.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
fog.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
generate_custom_mesh.rs
Clarify comment about camera coordinate system ( #13056 )
2024-04-23 14:58:28 +00:00
irradiance_volumes.rs
separating finite and infinite 3d planes ( #12426 )
2024-04-18 14:13:22 +00:00
lighting.rs
Fix pink colors in examples ( #12451 )
2024-03-18 17:44:46 +00:00
lightmaps.rs
fix example lightmaps after color migration ( #12265 )
2024-03-03 21:36:11 +00:00
lines.rs
Intern mesh vertex buffer layouts so that we don't have to compare them over and over. ( #12216 )
2024-03-01 20:56:21 +00:00
load_gltf.rs
New Exposure and Lighting Defaults (and calibrate examples) ( #11868 )
2024-02-15 20:42:48 +00:00
meshlet.rs
Meshlet rendering (initial feature) ( #10164 )
2024-03-25 19:08:27 +00:00
orthographic.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
parallax_mapping.rs
Move close_on_esc
to bevy_dev_tools
( #12855 )
2024-04-03 01:29:06 +00:00
parenting.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
pbr.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
reflection_probes.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
render_to_texture.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
shadow_biases.rs
Implement percentage-closer filtering (PCF) for point lights. ( #12910 )
2024-04-10 20:16:08 +00:00
shadow_caster_receiver.rs
Remove redundant imports ( #12817 )
2024-04-01 19:59:08 +00:00
skybox.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
spherical_area_lights.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
split_screen.rs
Fix "dark grey" colors becoming lighter in various examples ( #12333 )
2024-03-06 05:19:59 +00:00
spotlight.rs
Adding explanation to seeded rng used in examples ( #12593 )
2024-03-26 19:40:18 +00:00
ssao.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
texture.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
tonemapping.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
transmission.rs
Fix green colors becoming darker in various examples ( #12328 )
2024-03-05 23:42:03 +00:00
transparency_3d.rs
Implement alpha to coverage (A2C) support. ( #12970 )
2024-04-15 20:37:52 +00:00
two_passes.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
update_gltf_scene.rs
New Exposure and Lighting Defaults (and calibrate examples) ( #11868 )
2024-02-15 20:42:48 +00:00
vertex_colors.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
wireframe.rs
Use WireframeColor to override global color ( #13034 )
2024-04-20 13:59:12 +00:00