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Add hue traits (#12399)
# Objective Fixes #12200 . ## Solution I added a Hue Trait with the rotate_hue method to enable hue rotation. Additionally, I modified the implementation of animations in the animated_material sample. --- ## Changelog - Added a `Hue` trait to `bevy_color/src/color_ops.rs`. - Added the `Hue` trait implementation to `Hsla`, `Hsva`, `Hwba`, `Lcha`, and `Oklcha`. - Updated animated_material sample. ## Migration Guide Users of Oklcha need to change their usage to use the with_hue method instead of the with_h method. --------- Co-authored-by: Pablo Reinhardt <126117294+pablo-lua@users.noreply.github.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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887bc27a6f
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0950348916
7 changed files with 137 additions and 37 deletions
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@ -62,6 +62,24 @@ pub trait Alpha: Sized {
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}
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}
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/// Trait for manipulating the hue of a color.
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pub trait Hue: Sized {
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/// Return a new version of this color with the hue channel set to the given value.
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fn with_hue(&self, hue: f32) -> Self;
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/// Return the hue of this color [0.0, 360.0].
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fn hue(&self) -> f32;
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/// Sets the hue of this color.
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fn set_hue(&mut self, hue: f32);
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/// Return a new version of this color with the hue channel rotated by the given degrees.
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fn rotate_hue(&self, degrees: f32) -> Self {
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let rotated_hue = (self.hue() + degrees).rem_euclid(360.);
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self.with_hue(rotated_hue)
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}
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}
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/// Trait with methods for asserting a colorspace is within bounds.
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///
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/// During ordinary usage (e.g. reading images from disk, rendering images, picking colors for UI), colors should always be within their ordinary bounds (such as 0 to 1 for RGB colors).
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@ -78,3 +96,21 @@ pub trait ClampColor: Sized {
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/// Are all the fields of this color in bounds?
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fn is_within_bounds(&self) -> bool;
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::Hsla;
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#[test]
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fn test_rotate_hue() {
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let hsla = Hsla::hsl(180.0, 1.0, 0.5);
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assert_eq!(hsla.rotate_hue(90.0), Hsla::hsl(270.0, 1.0, 0.5));
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assert_eq!(hsla.rotate_hue(-90.0), Hsla::hsl(90.0, 1.0, 0.5));
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assert_eq!(hsla.rotate_hue(180.0), Hsla::hsl(0.0, 1.0, 0.5));
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assert_eq!(hsla.rotate_hue(-180.0), Hsla::hsl(0.0, 1.0, 0.5));
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assert_eq!(hsla.rotate_hue(0.0), hsla);
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assert_eq!(hsla.rotate_hue(360.0), hsla);
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assert_eq!(hsla.rotate_hue(-360.0), hsla);
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}
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}
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@ -1,5 +1,6 @@
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use crate::{
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Alpha, ClampColor, Hsva, Hwba, Lcha, LinearRgba, Luminance, Mix, Srgba, StandardColor, Xyza,
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Alpha, ClampColor, Hsva, Hue, Hwba, Lcha, LinearRgba, Luminance, Mix, Srgba, StandardColor,
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Xyza,
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};
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use bevy_reflect::prelude::*;
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use serde::{Deserialize, Serialize};
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@ -54,11 +55,6 @@ impl Hsla {
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Self::new(hue, saturation, lightness, 1.0)
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}
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/// Return a copy of this color with the hue channel set to the given value.
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pub const fn with_hue(self, hue: f32) -> Self {
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Self { hue, ..self }
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}
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/// Return a copy of this color with the saturation channel set to the given value.
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pub const fn with_saturation(self, saturation: f32) -> Self {
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Self { saturation, ..self }
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@ -143,6 +139,23 @@ impl Alpha for Hsla {
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}
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}
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impl Hue for Hsla {
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#[inline]
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fn with_hue(&self, hue: f32) -> Self {
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Self { hue, ..*self }
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}
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#[inline]
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fn hue(&self) -> f32 {
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self.hue
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}
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#[inline]
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fn set_hue(&mut self, hue: f32) {
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self.hue = hue;
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}
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}
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impl Luminance for Hsla {
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#[inline]
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fn with_luminance(&self, lightness: f32) -> Self {
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@ -1,4 +1,4 @@
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use crate::{Alpha, ClampColor, Hwba, Lcha, LinearRgba, Srgba, StandardColor, Xyza};
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use crate::{Alpha, ClampColor, Hue, Hwba, Lcha, LinearRgba, Srgba, StandardColor, Xyza};
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use bevy_reflect::prelude::*;
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use serde::{Deserialize, Serialize};
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@ -52,11 +52,6 @@ impl Hsva {
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Self::new(hue, saturation, value, 1.0)
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}
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/// Return a copy of this color with the hue channel set to the given value.
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pub const fn with_hue(self, hue: f32) -> Self {
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Self { hue, ..self }
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}
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/// Return a copy of this color with the saturation channel set to the given value.
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pub const fn with_saturation(self, saturation: f32) -> Self {
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Self { saturation, ..self }
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@ -91,6 +86,23 @@ impl Alpha for Hsva {
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}
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}
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impl Hue for Hsva {
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#[inline]
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fn with_hue(&self, hue: f32) -> Self {
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Self { hue, ..*self }
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}
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#[inline]
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fn hue(&self) -> f32 {
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self.hue
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}
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#[inline]
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fn set_hue(&mut self, hue: f32) {
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self.hue = hue;
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}
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}
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impl ClampColor for Hsva {
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fn clamped(&self) -> Self {
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Self {
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@ -2,7 +2,7 @@
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//! in [_HWB - A More Intuitive Hue-Based Color Model_] by _Smith et al_.
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//!
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//! [_HWB - A More Intuitive Hue-Based Color Model_]: https://web.archive.org/web/20240226005220/http://alvyray.com/Papers/CG/HWB_JGTv208.pdf
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use crate::{Alpha, ClampColor, Lcha, LinearRgba, Srgba, StandardColor, Xyza};
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use crate::{Alpha, ClampColor, Hue, Lcha, LinearRgba, Srgba, StandardColor, Xyza};
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use bevy_reflect::prelude::*;
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use serde::{Deserialize, Serialize};
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@ -56,11 +56,6 @@ impl Hwba {
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Self::new(hue, whiteness, blackness, 1.0)
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}
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/// Return a copy of this color with the hue channel set to the given value.
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pub const fn with_hue(self, hue: f32) -> Self {
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Self { hue, ..self }
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}
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/// Return a copy of this color with the whiteness channel set to the given value.
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pub const fn with_whiteness(self, whiteness: f32) -> Self {
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Self { whiteness, ..self }
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@ -95,6 +90,23 @@ impl Alpha for Hwba {
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}
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}
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impl Hue for Hwba {
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#[inline]
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fn with_hue(&self, hue: f32) -> Self {
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Self { hue, ..*self }
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}
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#[inline]
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fn hue(&self) -> f32 {
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self.hue
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}
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#[inline]
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fn set_hue(&mut self, hue: f32) {
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self.hue = hue;
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}
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}
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impl ClampColor for Hwba {
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fn clamped(&self) -> Self {
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Self {
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@ -1,4 +1,4 @@
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use crate::{Alpha, ClampColor, Laba, LinearRgba, Luminance, Mix, Srgba, StandardColor, Xyza};
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use crate::{Alpha, ClampColor, Hue, Laba, LinearRgba, Luminance, Mix, Srgba, StandardColor, Xyza};
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use bevy_reflect::prelude::*;
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use serde::{Deserialize, Serialize};
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@ -56,11 +56,6 @@ impl Lcha {
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}
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}
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/// Return a copy of this color with the hue channel set to the given value.
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pub const fn with_hue(self, hue: f32) -> Self {
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Self { hue, ..self }
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}
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/// Return a copy of this color with the chroma channel set to the given value.
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pub const fn with_chroma(self, chroma: f32) -> Self {
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Self { chroma, ..self }
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@ -137,6 +132,23 @@ impl Alpha for Lcha {
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}
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}
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impl Hue for Lcha {
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#[inline]
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fn with_hue(&self, hue: f32) -> Self {
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Self { hue, ..*self }
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}
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#[inline]
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fn hue(&self) -> f32 {
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self.hue
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}
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#[inline]
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fn set_hue(&mut self, hue: f32) {
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self.hue = hue;
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}
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}
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impl Luminance for Lcha {
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#[inline]
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fn with_luminance(&self, lightness: f32) -> Self {
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@ -1,5 +1,5 @@
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use crate::{
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color_difference::EuclideanDistance, Alpha, ClampColor, Hsla, Hsva, Hwba, Laba, Lcha,
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color_difference::EuclideanDistance, Alpha, ClampColor, Hsla, Hsva, Hue, Hwba, Laba, Lcha,
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LinearRgba, Luminance, Mix, Oklaba, Srgba, StandardColor, Xyza,
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};
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use bevy_reflect::prelude::*;
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@ -65,11 +65,6 @@ impl Oklcha {
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Self { chroma, ..self }
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}
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/// Return a copy of this color with the 'hue' channel set to the given value.
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pub const fn with_hue(self, hue: f32) -> Self {
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Self { hue, ..self }
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}
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/// Generate a deterministic but [quasi-randomly distributed](https://en.wikipedia.org/wiki/Low-discrepancy_sequence)
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/// color from a provided `index`.
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///
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@ -136,6 +131,23 @@ impl Alpha for Oklcha {
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}
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}
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impl Hue for Oklcha {
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#[inline]
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fn with_hue(&self, hue: f32) -> Self {
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Self { hue, ..*self }
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}
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#[inline]
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fn hue(&self) -> f32 {
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self.hue
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}
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#[inline]
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fn set_hue(&mut self, hue: f32) {
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self.hue = hue;
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}
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}
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impl Luminance for Oklcha {
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#[inline]
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fn with_luminance(&self, lightness: f32) -> Self {
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@ -30,14 +30,19 @@ fn setup(
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));
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let cube = meshes.add(Cuboid::new(0.5, 0.5, 0.5));
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const GOLDEN_ANGLE: f32 = 137.507_77;
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let mut hsla = Hsla::hsl(0.0, 1.0, 0.5);
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for x in -1..2 {
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for z in -1..2 {
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commands.spawn(PbrBundle {
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mesh: cube.clone(),
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material: materials.add(Color::WHITE),
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material: materials.add(Color::from(hsla)),
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transform: Transform::from_translation(Vec3::new(x as f32, 0.0, z as f32)),
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..default()
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});
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hsla = hsla.rotate_hue(GOLDEN_ANGLE);
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}
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}
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}
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@ -47,13 +52,11 @@ fn animate_materials(
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time: Res<Time>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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for (i, material_handle) in material_handles.iter().enumerate() {
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for material_handle in material_handles.iter() {
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if let Some(material) = materials.get_mut(material_handle) {
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material.base_color = Color::hsl(
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((i as f32 * 2.345 + time.elapsed_seconds_wrapped()) * 100.0) % 360.0,
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1.0,
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0.5,
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);
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if let Color::Hsla(ref mut hsla) = material.base_color {
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*hsla = hsla.rotate_hue(time.delta_seconds() * 100.0);
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}
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}
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}
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}
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