Fix pink colors in examples (#12451)

# Objective

I was wondering why the `lighting` example was still looking quite
different lately (specifically, the intensity of the green light on the
cube) and noticed that we had one more color change I didn't catch
before.

Prior to the `bevy_color` port, `PINK` was actually "deep pink" from the
css4 spec.

`palettes::css::PINK` is now correctly a lighter pink color defined by
the same spec.

```rust
// Bevy 0.13
pub const PINK: Color = Color::rgb(1.0, 0.08, 0.58);
// Bevy 0.14-dev
pub const PINK: Srgba = Srgba::new(1.0, 0.753, 0.796, 1.0);
pub const DEEP_PINK: Srgba = Srgba::new(1.0, 0.078, 0.576, 1.0);
```

## Solution

Change usages of `css::PINK` to `DEEP_PINK` to restore the examples to
their former colors.
This commit is contained in:
Rob Parrett 2024-03-18 10:44:46 -07:00 committed by GitHub
parent adb866947b
commit 3549ae9e37
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
4 changed files with 5 additions and 5 deletions

View file

@ -99,7 +99,7 @@ fn setup(
PbrBundle {
mesh: meshes.add(Cuboid::default()),
material: materials.add(StandardMaterial {
base_color: PINK.into(),
base_color: DEEP_PINK.into(),
..default()
}),
transform: Transform::from_xyz(0.0, 0.5, 0.0),

View file

@ -146,7 +146,7 @@ Color: {:?}
// Toggle the global wireframe color
if keyboard_input.just_pressed(KeyCode::KeyX) {
config.default_color = if config.default_color == WHITE.into() {
PINK.into()
DEEP_PINK.into()
} else {
WHITE.into()
};

View file

@ -4,7 +4,7 @@
use std::f64::consts::PI;
use bevy::{
color::palettes::css::PINK,
color::palettes::css::DEEP_PINK,
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
math::{DVec2, DVec3},
pbr::{ExtractedPointLight, GlobalLightMeta},
@ -62,7 +62,7 @@ fn setup(
let mesh = meshes.add(Cuboid::default());
let material = materials.add(StandardMaterial {
base_color: PINK.into(),
base_color: DEEP_PINK.into(),
..default()
});

View file

@ -109,7 +109,7 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
item_rect(builder, CRIMSON);
item_rect(builder, ANTIQUE_WHITE);
item_rect(builder, YELLOW);
item_rect(builder, PINK);
item_rect(builder, DEEP_PINK);
item_rect(builder, YELLOW_GREEN);
item_rect(builder, SALMON);
});