..
bevy_a11y
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_animation
support all types of animation interpolation from gltf ( #10755 )
2023-12-31 18:01:50 +00:00
bevy_app
StateTransitionEvent ( #11089 )
2024-01-08 22:27:00 +00:00
bevy_asset
Better error message on incorrect asset label ( #11254 )
2024-01-08 22:45:07 +00:00
bevy_audio
Reorder impl to be the same as the trait ( #11076 )
2023-12-24 17:43:55 +00:00
bevy_core
Replace or document ignored doctests ( #11040 )
2024-01-01 16:50:56 +00:00
bevy_core_pipeline
Implement minimal reflection probes. ( #10057 )
2024-01-08 22:09:17 +00:00
bevy_derive
Reexport winit::platform::android::activity::* in bevy_winit ( #11011 )
2023-12-19 20:15:03 +00:00
bevy_diagnostic
Replace or document ignored doctests ( #11040 )
2024-01-01 16:50:56 +00:00
bevy_dylib
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_ecs
Minimize small allocations by dropping the tick Vecs from Resources ( #11226 )
2024-01-08 22:39:47 +00:00
bevy_ecs_compile_fail_tests
Rename WorldQueryData
& WorldQueryFilter
to QueryData
& QueryFilter
( #10779 )
2023-12-12 19:45:50 +00:00
bevy_encase_derive
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_gilrs
Remove unnecessary path prefixes ( #10749 )
2023-11-28 23:43:40 +00:00
bevy_gizmos
Fix: Gizmos crash due to the persistence policy being set to Unload
. Change it to Keep
( #11192 )
2024-01-03 11:03:18 +00:00
bevy_gltf
assets should be kept on CPU by default ( #11212 )
2024-01-05 05:53:47 +00:00
bevy_hierarchy
Rename "AddChild" to "PushChild" ( #11194 )
2024-01-04 16:06:14 +00:00
bevy_input
Extend Touches
with clear and reset methods ( #10930 )
2024-01-04 23:13:29 +00:00
bevy_internal
Implement minimal reflection probes. ( #10057 )
2024-01-08 22:09:17 +00:00
bevy_log
Print to stderr from panic handler in LogPlugin ( #11170 )
2024-01-01 17:10:20 +00:00
bevy_macro_utils
Replace or document ignored doctests ( #11040 )
2024-01-01 16:50:56 +00:00
bevy_macros_compile_fail_tests
Standardize toml format with taplo ( #10594 )
2023-11-21 01:04:14 +00:00
bevy_math
Add new_and_length
method to Direction2d
and Direction3d
( #11172 )
2024-01-08 22:36:56 +00:00
bevy_mikktspace
Replace calculation with function call ( #11077 )
2023-12-23 17:32:26 +00:00
bevy_pbr
Implement minimal reflection probes. ( #10057 )
2024-01-08 22:09:17 +00:00
bevy_ptr
Simplify equality assertions ( #10988 )
2023-12-16 23:58:41 +00:00
bevy_reflect
Implement TypePath for EntityHash ( #11195 )
2024-01-04 18:28:31 +00:00
bevy_reflect_compile_fail_tests
Fix nested generics in Reflect derive ( #10791 )
2023-11-29 01:46:09 +00:00
bevy_render
Mul<f32> for ScalingMode ( #11030 )
2024-01-08 22:24:32 +00:00
bevy_scene
Change SceneSpawner::spawn_dynamic_sync to return InstanceID ( #11239 )
2024-01-06 22:26:32 +00:00
bevy_sprite
assets should be kept on CPU by default ( #11212 )
2024-01-05 05:53:47 +00:00
bevy_tasks
Replace or document ignored doctests ( #11040 )
2024-01-01 16:50:56 +00:00
bevy_text
Unload render assets from RAM ( #10520 )
2024-01-03 03:31:04 +00:00
bevy_time
Replace or document ignored doctests ( #11040 )
2024-01-01 16:50:56 +00:00
bevy_transform
Rename "AddChild" to "PushChild" ( #11194 )
2024-01-04 16:06:14 +00:00
bevy_ui
Made the remaining types from bevy_ui to reflect the Default trait if… ( #11199 )
2024-01-03 18:57:05 +00:00
bevy_utils
Add static assertions to bevy_utils for compile-time checks ( #11182 )
2024-01-02 22:08:30 +00:00
bevy_window
Remove CanvasParentResizePlugin ( #11057 )
2023-12-21 20:01:22 +00:00
bevy_winit
Fix perf degradation on web builds ( #11227 )
2024-01-06 19:40:13 +00:00