bevy/examples/input
Aevyrie 1918608b02
Update default ClearColor to better match Bevy's branding (#10339)
# Objective

- Changes the default clear color to match the code block color on
Bevy's website.

## Solution

- Changed the clear color, updated text in examples to ensure adequate
contrast. Inconsistent usage of white text color set to use the default
color instead, which is already white.
- Additionally, updated the `3d_scene` example to make it look a bit
better, and use bevy's branding colors.


![image](https://github.com/bevyengine/bevy/assets/2632925/540a22c0-826c-4c33-89aa-34905e3e313a)
2023-11-03 12:57:38 +00:00
..
char_input_events.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00
gamepad_input.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
gamepad_input_events.rs Fix typos (#9965) 2023-09-29 12:26:41 +00:00
gamepad_rumble.rs Add gamepad rumble support to bevy_input (#8398) 2023-04-24 15:28:53 +00:00
keyboard_input.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
keyboard_input_events.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00
keyboard_modifiers.rs Rename keys like LAlt to AltLeft (#8792) 2023-06-15 01:37:04 +00:00
mouse_grab.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
mouse_input.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
mouse_input_events.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00
text_input.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
touch_input.rs Non-breaking change* from UK spellings to US (#8291) 2023-04-08 16:22:46 +00:00
touch_input_events.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00