..
bevy_animation
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_app
#4231 : panic when App::run() is called from Plugin::build() ( #4241 )
2022-12-24 23:43:41 +00:00
bevy_asset
Derive clone and debug for AssetPlugin
( #6583 )
2022-11-14 23:08:26 +00:00
bevy_audio
document file formats for bytes
field of AudioSource
( #6619 )
2022-12-11 18:10:02 +00:00
bevy_core
Fix reflection for PathBuf and OsString ( #6776 )
2022-11-27 17:28:06 +00:00
bevy_core_pipeline
Allow to reuse the same RenderPass for multiple RenderPhases ( #7043 )
2023-01-02 21:39:54 +00:00
bevy_derive
Fix ndk-macro link ( #7027 )
2022-12-25 05:06:03 +00:00
bevy_diagnostic
add system information plugin and update relevant examples ( #5911 )
2023-01-02 20:49:43 +00:00
bevy_dylib
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_dynamic_plugin
Adapt path type of dynamically_load_plugin ( #6734 )
2022-12-05 23:39:43 +00:00
bevy_ecs
Extend EntityLocation with TableId and TableRow ( #6681 )
2023-01-02 21:25:04 +00:00
bevy_ecs_compile_fail_tests
Fix clippy lints and failed test with Rust 1.66 ( #6945 )
2022-12-15 18:05:15 +00:00
bevy_encase_derive
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_gilrs
Bump gilrs version to 0.10 ( #6558 )
2022-11-15 20:31:17 +00:00
bevy_gltf
enum Visibility
component ( #6320 )
2022-12-25 00:39:29 +00:00
bevy_hierarchy
don't error when sending HierarchyEvents when Event type not registered ( #7031 )
2022-12-26 16:39:17 +00:00
bevy_input
Avoid triggering change detection for inputs ( #6847 )
2022-12-11 18:22:09 +00:00
bevy_internal
Replace WgpuAdapterInfo
with RenderAdapterInfo
in the documentation. ( #7036 )
2022-12-26 19:47:01 +00:00
bevy_log
Fix suppression of all console logs when trace_tracy
is enabled ( #6955 )
2022-12-20 23:45:43 +00:00
bevy_macro_utils
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_math
Improve code/comments for Ray::intersect_plane
and its tests ( #6823 )
2022-12-05 22:49:06 +00:00
bevy_mikktspace
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_pbr
Allow to reuse the same RenderPass for multiple RenderPhases ( #7043 )
2023-01-02 21:39:54 +00:00
bevy_ptr
Round out the untyped api s ( #7009 )
2022-12-27 16:05:16 +00:00
bevy_reflect
Add reflection support for VecDeque ( #6831 )
2022-12-11 18:22:08 +00:00
bevy_reflect_compile_fail_tests
bevy_reflect: Add compile fail tests for bevy_reflect ( #7041 )
2023-01-02 21:07:33 +00:00
bevy_render
Allow to reuse the same RenderPass for multiple RenderPhases ( #7043 )
2023-01-02 21:39:54 +00:00
bevy_scene
Cleanup dynamic scene before building ( #6254 )
2022-12-20 16:16:58 +00:00
bevy_sprite
Constify SpritePipelineKey implementation. ( #6976 )
2022-12-25 00:23:14 +00:00
bevy_tasks
Add thread create/destroy callbacks to TaskPool ( #6561 )
2022-12-20 16:17:02 +00:00
bevy_text
Remove TextError::ExceedMaxTextAtlases(usize)
variant ( #6796 )
2022-12-05 23:23:16 +00:00
bevy_time
Update old docs from Timer ( #6646 )
2022-11-18 20:42:33 +00:00
bevy_transform
Add a reparented_to method to GlobalTransform
( #7020 )
2022-12-25 00:51:20 +00:00
bevy_ui
Allow to reuse the same RenderPass for multiple RenderPhases ( #7043 )
2023-01-02 21:39:54 +00:00
bevy_utils
Document remaining members of bevy_utils ( #6897 )
2022-12-11 18:46:42 +00:00
bevy_window
Derive Reflect
+ FromReflect
for window event types ( #6235 )
2022-12-09 01:20:44 +00:00
bevy_winit
Apply WindowDescriptor
settings in all modes ( #6934 )
2022-12-16 20:14:11 +00:00