..
bevy_a11y
resolve all internal ambiguities ( #10411 )
2024-01-09 19:08:15 +00:00
bevy_animation
Skip alloc when updating animation path cache ( #11330 )
2024-01-13 19:33:11 +00:00
bevy_app
Expressively define plugins using functions ( #11080 )
2024-01-27 02:40:15 +00:00
bevy_asset
AssetPath source parse fix ( #11543 )
2024-01-26 21:23:06 +00:00
bevy_audio
Optional override for global spatial scale ( #10419 )
2024-01-25 16:29:35 +00:00
bevy_core
Fix reflected serialization/deserialization on Name
component ( #11447 )
2024-01-21 18:04:13 +00:00
bevy_core_pipeline
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
bevy_derive
Reexport winit::platform::android::activity::* in bevy_winit ( #11011 )
2023-12-19 20:15:03 +00:00
bevy_diagnostic
Replace DiagnosticId
by DiagnosticPath
( #9266 )
2024-01-20 15:42:51 +00:00
bevy_dylib
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_ecs
Exclusive systems can now be used for one-shot systems ( #11560 )
2024-01-27 16:10:39 +00:00
bevy_ecs_compile_fail_tests
Dynamic queries and builder API ( #9774 )
2024-01-16 19:16:49 +00:00
bevy_encase_derive
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_gilrs
Remove unnecessary path prefixes ( #10749 )
2023-11-28 23:43:40 +00:00
bevy_gizmos
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
bevy_gltf
Use glam for computing gLTF node transform ( #11361 )
2024-01-16 14:33:19 +00:00
bevy_hierarchy
refactor: Simplify lifetimes for Commands
and related types ( #11445 )
2024-01-22 15:35:42 +00:00
bevy_input
Fix cyclic dep ( #11523 )
2024-01-25 17:44:32 +00:00
bevy_internal
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
bevy_log
move once from bevy_log to bevy_utils, to allow for it's use in bevy_ecs ( #11419 )
2024-01-19 06:07:41 +00:00
bevy_macro_utils
Bump toml_edit in build-template-pages tool ( #11342 )
2024-01-16 05:23:18 +00:00
bevy_macros_compile_fail_tests
Standardize toml format with taplo ( #10594 )
2023-11-21 01:04:14 +00:00
bevy_math
Add new
constructors for Circle
and Sphere
( #11526 )
2024-01-26 16:00:59 +00:00
bevy_mikktspace
Update glam
, encase
and hexasphere
( #11082 )
2024-01-08 22:58:45 +00:00
bevy_pbr
Workaround for ICE in the DXC shader compiler in debug builds with an EnvironmentMapLight
( #11487 )
2024-01-27 13:37:08 +00:00
bevy_ptr
Simplify equality assertions ( #10988 )
2023-12-16 23:58:41 +00:00
bevy_reflect
Remove TypeUuid ( #11497 )
2024-01-25 16:16:58 +00:00
bevy_reflect_compile_fail_tests
Remove TypeUuid ( #11497 )
2024-01-25 16:16:58 +00:00
bevy_render
normalize joint weights ( #10539 )
2024-01-27 16:13:38 +00:00
bevy_scene
Add ReflectFromWorld
and replace the FromWorld
requirement on ReflectComponent
and ReflectBundle
with FromReflect
( #9623 )
2024-01-19 16:08:57 +00:00
bevy_sprite
Fix bug where Sprite::rect was ignored ( #11480 )
2024-01-26 20:48:41 +00:00
bevy_tasks
Fix wrong transmuted type in TaskPool::scope_with_executor_inner
( #11455 )
2024-01-21 18:08:45 +00:00
bevy_text
Texture Atlas rework ( #5103 )
2024-01-16 13:59:08 +00:00
bevy_time
Add paused run condition ( #11313 )
2024-01-12 22:18:57 +00:00
bevy_transform
refactor: Simplify lifetimes for Commands
and related types ( #11445 )
2024-01-22 15:35:42 +00:00
bevy_ui
UI and unloaded assets: don't filter out nodes with an unloaded image ( #11205 )
2024-01-24 22:15:43 +00:00
bevy_utils
move once from bevy_log to bevy_utils, to allow for it's use in bevy_ecs ( #11419 )
2024-01-19 06:07:41 +00:00
bevy_window
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
bevy_winit
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00