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# Objective DXC+DX12 debug builds with an environment map have been broken since https://github.com/bevyengine/bevy/pull/11366 merged due to an internal compiler error in DXC. I tracked it down to a single `break` statement and reported it upstream (https://github.com/microsoft/DirectXShaderCompiler/issues/6183) ## Solution Workaround the ICE by setting the for loop index variable to the max value of the loop to avoid the `break` that's causing the ICE. This works because it's the last thing in the for loop. The `reflection_probes` and `pbr` examples both appear to still work correctly. |
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