bevy/crates
François b056475360 can define a value from inside a shader (#7518)
# Objective

- Fixes #7494
- It is now possible to define a ShaderDef from inside a shader. This can be useful to centralise a value, or making sure an import is only interpreted once

## Solution

- Support `#define <SHADERDEF_NAME> <optional value>`
2023-02-20 00:33:48 +00:00
..
bevy_animation Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_app Make StartupSet a base set (#7574) 2023-02-19 03:10:06 +00:00
bevy_asset Make StartupSet a base set (#7574) 2023-02-19 03:10:06 +00:00
bevy_audio IOS, Android... same thing (#7493) 2023-02-06 18:08:49 +00:00
bevy_core Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_core_pipeline fix ambiguities in render schedule (#7725) 2023-02-20 00:16:47 +00:00
bevy_derive update winit to 0.28 (#7480) 2023-02-03 16:41:39 +00:00
bevy_diagnostic Make StartupSet a base set (#7574) 2023-02-19 03:10:06 +00:00
bevy_dylib Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin
bevy_ecs for disconnected, use Vec instead of HashSet to reduce insert overhead (#7744) 2023-02-19 16:35:39 +00:00
bevy_ecs_compile_fail_tests
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs Make StartupSet a base set (#7574) 2023-02-19 03:10:06 +00:00
bevy_gltf Add extras field to GltfNode (#6973) 2023-02-13 17:56:36 +00:00
bevy_hierarchy Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_input Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_internal Initial tonemapping options (#7594) 2023-02-19 20:38:13 +00:00
bevy_log
bevy_macro_utils Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_math
bevy_mikktspace
bevy_pbr fix ambiguities in render schedule (#7725) 2023-02-20 00:16:47 +00:00
bevy_ptr Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_reflect bevy_reflect: Improved documentation (#7148) 2023-02-18 20:42:01 +00:00
bevy_reflect_compile_fail_tests Enable deriving Reflect on structs with generic types (#7364) 2023-01-28 00:12:06 +00:00
bevy_render can define a value from inside a shader (#7518) 2023-02-20 00:33:48 +00:00
bevy_scene Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_sprite fix ambiguities in render schedule (#7725) 2023-02-20 00:16:47 +00:00
bevy_tasks improve safety comment in scope function (#7534) 2023-02-13 18:20:17 +00:00
bevy_text Fix Window feedback loop between the OS and Bevy (#7517) 2023-02-07 14:18:13 +00:00
bevy_time Allow relative speed of -0.0 (#7740) 2023-02-18 22:43:08 +00:00
bevy_transform Make StartupSet a base set (#7574) 2023-02-19 03:10:06 +00:00
bevy_ui Initial tonemapping options (#7594) 2023-02-19 20:38:13 +00:00
bevy_utils Allow shared access to SyncCell for types that are already Sync (#7718) 2023-02-17 00:22:57 +00:00
bevy_window Fix closing window does not exit app in desktop_app mode (#7628) 2023-02-13 19:15:24 +00:00
bevy_winit create window as soon as possible (#7668) 2023-02-14 15:08:04 +00:00