bevy/crates
James Liu ae9775c83b
Optimize Event Updates (#12936)
# Objective
Improve performance scalability when adding new event types to a Bevy
app. Currently, just using Bevy in the default configuration, all apps
spend upwards of 100+us in the `First` schedule, every app tick,
evaluating if it should update events or not, even if events are not
being used for that particular frame, and this scales with the number of
Events registered in the app.

## Solution
As `Events::update` is guaranteed `O(1)` by just checking if a
resource's value, swapping two Vecs, and then clearing one of them, the
actual cost of running `event_update_system` is *very* cheap. The
overhead of doing system dependency injection, task scheduling ,and the
multithreaded executor outweighs the cost of running the system by a
large margin.

Create an `EventRegistry` resource that keeps a number of function
pointers that update each event. Replace the per-event type
`event_update_system` with a singular exclusive system uses the
`EventRegistry` to update all events instead. Update `SubApp::add_event`
to use `EventRegistry` instead.

## Performance
This speeds reduces the cost of the `First` schedule in both many_foxes
and many_cubes by over 80%. Note this is with system spans on. The
majority of this is now context-switching costs from launching
`time_system`, which should be mostly eliminated with #12869.

![image](https://github.com/bevyengine/bevy/assets/3137680/037624be-21a2-4dc2-a42f-9d0bfa3e9b4a)

The actual `event_update_system` is usually *very* short, using only a
few microseconds on average.

![image](https://github.com/bevyengine/bevy/assets/3137680/01ff1689-3595-49b6-8f09-5c44bcf903e8)

---

## Changelog
TODO

## Migration Guide
TODO

---------

Co-authored-by: Josh Matthews <josh@joshmatthews.net>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-04-13 14:11:28 +00:00
..
bevy_a11y Set the logo and favicon for all of Bevy's published crates (#12696) 2024-03-25 18:52:50 +00:00
bevy_animation Clean up some low level dependencies (#12858) 2024-04-08 19:45:42 +00:00
bevy_app Optimize Event Updates (#12936) 2024-04-13 14:11:28 +00:00
bevy_asset Error info has been added to LoadState::Failed (#12709) 2024-04-04 14:04:27 +00:00
bevy_audio updated audio_source.rs documentation (#12765) 2024-03-28 19:10:09 +00:00
bevy_color Clean up some low level dependencies (#12858) 2024-04-08 19:45:42 +00:00
bevy_core Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_core_pipeline Consolidate Render(Ui)Materials(2d) into RenderAssets (#12827) 2024-04-09 13:26:34 +00:00
bevy_derive Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_dev_tools remove close_on_esc (#12859) 2024-04-03 18:02:50 +00:00
bevy_diagnostic Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_dylib Set the logo and favicon for all of Bevy's published crates (#12696) 2024-03-25 18:52:50 +00:00
bevy_dynamic_plugin Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_ecs Optimize Event Updates (#12936) 2024-04-13 14:11:28 +00:00
bevy_ecs_compile_fail_tests Fix Ci failing over dead code in tests (#12623) 2024-03-21 18:08:47 +00:00
bevy_encase_derive Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_gilrs Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_gizmos Add tetrahedron gizmos (#12914) 2024-04-10 17:59:58 +00:00
bevy_gltf Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_hierarchy fix bevy_hierarchy crate optional feature bevy_app (#12943) 2024-04-13 04:46:00 +00:00
bevy_input fix previous_position / previous_force being discarded too early (#12556) 2024-04-01 21:45:47 +00:00
bevy_internal Fix ambiguities causing a crash (#12780) 2024-03-29 16:00:13 +00:00
bevy_log Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_macro_utils Clean up some low level dependencies (#12858) 2024-04-08 19:45:42 +00:00
bevy_macros_compile_fail_tests Fix Ci failing over dead code in tests (#12623) 2024-03-21 18:08:47 +00:00
bevy_math Random sampling of directions and quaternions (#12857) 2024-04-04 23:13:00 +00:00
bevy_mikktspace Enable clippy::ref_as_ptr (#12918) 2024-04-10 20:16:48 +00:00
bevy_pbr Divide the single VisibleEntities list into separate lists for 2D meshes, 3D meshes, lights, and UI elements, for performance. (#12582) 2024-04-11 20:33:20 +00:00
bevy_ptr Document the lifetime requirement of byte_offset and byte_add (#12893) 2024-04-08 17:13:35 +00:00
bevy_reflect Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
bevy_reflect_compile_fail_tests Fix Ci failing over dead code in tests (#12623) 2024-03-21 18:08:47 +00:00
bevy_render Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
bevy_scene Clean up some low level dependencies (#12858) 2024-04-08 19:45:42 +00:00
bevy_sprite Divide the single VisibleEntities list into separate lists for 2D meshes, 3D meshes, lights, and UI elements, for performance. (#12582) 2024-04-11 20:33:20 +00:00
bevy_tasks Fix beta CI (#12913) 2024-04-09 17:33:59 +00:00
bevy_text Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_time Optimize Event Updates (#12936) 2024-04-13 14:11:28 +00:00
bevy_transform Remove redundant imports (#12817) 2024-04-01 19:59:08 +00:00
bevy_ui Divide the single VisibleEntities list into separate lists for 2D meshes, 3D meshes, lights, and UI elements, for performance. (#12582) 2024-04-11 20:33:20 +00:00
bevy_utils Moves intern and label modules into bevy_ecs (#12772) 2024-04-08 15:34:11 +00:00
bevy_window Move close_on_esc to bevy_dev_tools (#12855) 2024-04-03 01:29:06 +00:00
bevy_winit Fix beta CI (#12913) 2024-04-09 17:33:59 +00:00