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remove close_on_esc (#12859)
# Objective - Remove `close_on_esc` - For context about why we are removing it see: [discord](https://discordapp.com/channels/691052431525675048/692572690833473578/1225075194524073985) ## Migration Guide - Users who added `close_on_esc` in their application will have to replace it with their own solution. ```rust pub fn close_on_esc( mut commands: Commands, focused_windows: Query<(Entity, &Window)>, input: Res<ButtonInput<KeyCode>>, ) { for (window, focus) in focused_windows.iter() { if !focus.focused { continue; } if input.just_pressed(KeyCode::Escape) { commands.entity(window).despawn(); } } } ```
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2 changed files with 0 additions and 36 deletions
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@ -1,32 +0,0 @@
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use bevy_ecs::prelude::*;
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use bevy_input::{keyboard::KeyCode, ButtonInput};
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use bevy_window::Window;
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/// Close the focused window whenever the escape key (<kbd>Esc</kbd>) is pressed
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///
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/// This is useful for examples or prototyping.
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///
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/// # Example
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///
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/// ```no_run
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/// # use bevy_app::prelude::*;
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/// # use bevy_dev_tools::close_on_esc;
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/// #
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/// App::new()
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/// .add_systems(Update, close_on_esc);
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/// ```
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pub fn close_on_esc(
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mut commands: Commands,
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focused_windows: Query<(Entity, &Window)>,
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input: Res<ButtonInput<KeyCode>>,
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) {
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for (window, focus) in focused_windows.iter() {
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if !focus.focused {
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continue;
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}
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if input.just_pressed(KeyCode::Escape) {
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commands.entity(window).despawn();
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}
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}
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}
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@ -18,10 +18,6 @@ pub mod fps_overlay;
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#[cfg(feature = "bevy_ui_debug")]
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pub mod ui_debug_overlay;
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mod close_on_esc;
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pub use crate::close_on_esc::close_on_esc;
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/// Enables developer tools in an [`App`]. This plugin is added automatically with `bevy_dev_tools`
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/// feature.
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///
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