Fix some nightly Clippy lints (#12927)

# Objective

- I daily drive nightly Rust when developing Bevy, so I notice when new
warnings are raised by `cargo check` and Clippy.
- `cargo +nightly clippy` raises a few of these new warnings.

## Solution

- Fix most warnings from `cargo +nightly clippy`
- I skipped the docs-related warnings because some were covered by
#12692.
- Use `Clone::clone_from` in applicable scenarios, which can sometimes
avoid an extra allocation.
- Implement `Default` for structs that have a `pub const fn new() ->
Self` method.
- Fix an occurrence where generic constraints were defined in both `<C:
Trait>` and `where C: Trait`.
  - Removed generic constraints that were implied by the `Bundle` trait.

---

## Changelog

- `BatchingStrategy`, `NonGenericTypeCell`, and `GenericTypeCell` now
implement `Default`.
This commit is contained in:
BD103 2024-04-12 22:05:38 -04:00 committed by GitHub
parent 78345a2f7a
commit aa2ebbb43f
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GPG key ID: B5690EEEBB952194
6 changed files with 24 additions and 6 deletions

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@ -78,6 +78,12 @@ impl BatchingStrategy {
}
}
impl Default for BatchingStrategy {
fn default() -> Self {
Self::new()
}
}
/// A parallel iterator over query results of a [`Query`](crate::system::Query).
///
/// This struct is created by the [`Query::par_iter`](crate::system::Query::par_iter) and

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@ -696,7 +696,7 @@ impl ScheduleState {
// if our NodeId list hasn't been populated, copy it over from the
// schedule
if self.node_ids.len() != schedule.systems_len() {
self.node_ids = schedule.executable().system_ids.clone();
self.node_ids.clone_from(&schedule.executable().system_ids);
}
// Now that we have the schedule, apply any pending system behavior

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@ -481,7 +481,7 @@ pub struct WorldChildBuilder<'w> {
impl<'w> WorldChildBuilder<'w> {
/// Spawns an entity with the given bundle and inserts it into the parent entity's [`Children`].
/// Also adds [`Parent`] component to the created entity.
pub fn spawn(&mut self, bundle: impl Bundle + Send + Sync + 'static) -> EntityWorldMut<'_> {
pub fn spawn(&mut self, bundle: impl Bundle) -> EntityWorldMut<'_> {
let entity = self.world.spawn((bundle, Parent(self.parent))).id();
push_child_unchecked(self.world, self.parent, entity);
push_events(

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@ -1059,7 +1059,7 @@ impl Reflect for Cow<'static, str> {
fn apply(&mut self, value: &dyn Reflect) {
let value = value.as_any();
if let Some(value) = value.downcast_ref::<Self>() {
*self = value.clone();
self.clone_from(value);
} else {
panic!("Value is not a {}.", Self::type_path());
}
@ -1548,7 +1548,7 @@ impl Reflect for Cow<'static, Path> {
fn apply(&mut self, value: &dyn Reflect) {
let value = value.as_any();
if let Some(value) = value.downcast_ref::<Self>() {
*self = value.clone();
self.clone_from(value);
} else {
panic!("Value is not a {}.", Self::type_path());
}

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@ -110,6 +110,12 @@ impl<T: TypedProperty> NonGenericTypeCell<T> {
}
}
impl<T: TypedProperty> Default for NonGenericTypeCell<T> {
fn default() -> Self {
Self::new()
}
}
/// A container for [`TypedProperty`] over generic types, allowing instances to be stored statically.
///
/// This is specifically meant for use with generic types. If your type isn't generic,
@ -245,6 +251,12 @@ impl<T: TypedProperty> GenericTypeCell<T> {
}
}
impl<T: TypedProperty> Default for GenericTypeCell<T> {
fn default() -> Self {
Self::new()
}
}
/// Deterministic fixed state hasher to be used by implementors of [`Reflect::reflect_hash`].
///
/// Hashes should be deterministic across processes so hashes can be used as

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@ -123,14 +123,14 @@ impl<C: Component + ShaderType> Default for ComponentUniforms<C> {
/// This system prepares all components of the corresponding component type.
/// They are transformed into uniforms and stored in the [`ComponentUniforms`] resource.
fn prepare_uniform_components<C: Component>(
fn prepare_uniform_components<C>(
mut commands: Commands,
render_device: Res<RenderDevice>,
render_queue: Res<RenderQueue>,
mut component_uniforms: ResMut<ComponentUniforms<C>>,
components: Query<(Entity, &C)>,
) where
C: ShaderType + WriteInto + Clone,
C: Component + ShaderType + WriteInto + Clone,
{
let components_iter = components.iter();
let count = components_iter.len();