bevy/ROADMAP.md
2020-01-13 18:59:30 -08:00

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Bevy Roadmap

  • UI Framework
    • Box model rendering
    • Use entity hierarchy for tree structure
    • Styling
  • Rendering
    • Consider reworking current RenderGraph to be more graph-like
    • Macro to produce vertex buffer attributes (and maybe descriptors) from structs
    • Dynamic / user defined shaders
      • consider using shaderc-rs. but this introduces compile complexity and requires other C++ build systems
  • Physics
    • High level physics data types
    • Integrate with nphysics
  • Editor
    • Editor <-> game communication protocol
    • Build UI using bevy UI framework
    • Consider supporting embedding parts of the editor directly into games