2020-01-12 19:46:34 +00:00
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# Bevy Roadmap
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* UI Framework
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* Box model rendering
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* Use entity hierarchy for tree structure
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* Styling
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* Rendering
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* Consider reworking current RenderGraph to be more graph-like
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* Macro to produce vertex buffer attributes (and maybe descriptors) from structs
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* Dynamic / user defined shaders
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2020-01-14 02:59:30 +00:00
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* consider using shaderc-rs. but this introduces compile complexity and requires other C++ build systems
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2020-01-12 19:46:34 +00:00
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* Physics
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* High level physics data types
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* Integrate with nphysics
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* Editor
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* Editor <-> game communication protocol
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* Build UI using bevy UI framework
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* Consider supporting embedding parts of the editor directly into games
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