bevy/pipelined
Carter Anderson 9a4cc42b38 EntityRenderCommand and PhaseItemRenderCommand (#3111)
Adds new `EntityRenderCommand`, `EntityPhaseItem`, and `CachedPipelinePhaseItem` traits to make it possible to reuse RenderCommands across phases. This should be helpful for features like #3072 . It also makes the trait impls slightly less generic-ey in the common cases.

This also fixes the custom shader examples to account for the recent Frustum Culling and MSAA changes (the UX for these things will be improved later).
2021-11-12 22:27:17 +00:00
..
bevy_core_pipeline EntityRenderCommand and PhaseItemRenderCommand (#3111) 2021-11-12 22:27:17 +00:00
bevy_gltf2 Fix MIME type support for glTF buffer Data URIs (pipelined) (#3106) 2021-11-11 11:33:33 +00:00
bevy_pbr2 EntityRenderCommand and PhaseItemRenderCommand (#3111) 2021-11-12 22:27:17 +00:00
bevy_render2 EntityRenderCommand and PhaseItemRenderCommand (#3111) 2021-11-12 22:27:17 +00:00
bevy_sprite2 Frustum culling (#2861) 2021-11-07 21:45:52 +00:00