bevy/pipelined/bevy_core_pipeline
Carter Anderson 9a4cc42b38 EntityRenderCommand and PhaseItemRenderCommand (#3111)
Adds new `EntityRenderCommand`, `EntityPhaseItem`, and `CachedPipelinePhaseItem` traits to make it possible to reuse RenderCommands across phases. This should be helpful for features like #3072 . It also makes the trait impls slightly less generic-ey in the common cases.

This also fixes the custom shader examples to account for the recent Frustum Culling and MSAA changes (the UX for these things will be improved later).
2021-11-12 22:27:17 +00:00
..
src EntityRenderCommand and PhaseItemRenderCommand (#3111) 2021-11-12 22:27:17 +00:00
Cargo.toml Update for edition 2021 (#2997) 2021-10-25 18:00:13 +00:00